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Bottle Rocketeer
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I didn't see it mentioned, but once the kerbals you rescue board your craft you can go to the kerbalnaut complex and go to the active list. You should be able to see their class and specs there
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I'd like to request when the figurine explodes, it explodes into a two-part figure and not confetti potato chips. As per many signatures I see.
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Why docking ports and not the Claw?
Sawyer7as replied to Sharpy's topic in KSP1 Gameplay Questions and Tutorials
Using something built into the game other than the way one perceives it to be used is cheating? Seriously? -
If there were no limits - what would you make?
Sawyer7as replied to Foxster's topic in KSP1 Discussion
Dyson upright, with all the detachments and the osciliating suction heads so I don't get jams any more..... Wait, what are we building? Sorry. Lemme clean up this post..... With my sick new vaccum -
I thought about that briefly before continuing. But honestly, I don't think so. Name's I don't think are considered protected information to anyone.
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I typically browse the forums while I work in my call center. This customer called just called in.
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http://www2.pictures.gi.zimbio.com/Los+Angeles+Premiere+Focus+Features+Milk+Arrivals+Ju6L4CCn0yRl.jpg Your welcome!
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Does is possible to asteroid hit Kerbin
Sawyer7as replied to Pawelk198604's topic in KSP1 Gameplay Questions and Tutorials
Post made me smile, OP is from Poland. na zdrowie! -
I didn't use MechJeb to change the lightbulb.
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Ummm, parachutes? (1.0.4)
Sawyer7as replied to tg626's topic in KSP1 Gameplay Questions and Tutorials
That actually sounds like a mod idea. Something like a tiny dialog box that pops up over the chute when it is safe to deploy rather than right-clicking the object while flying in. Maybe like a little stop light that has a green and red light and sits on the side of the screen and turns green when you can safely deploy your parachute stage. -
Kerbal Space Program 1.0.4 patch is now available!
Sawyer7as replied to SQUAD's topic in KSP1 The Daily Kerbal
Anyone have a link inside the forum for the 1.0.4 hotfix notes? I can't view the regular website, at work -
New reentry and parachutes.
Sawyer7as replied to MathmoRichard's topic in KSP1 Gameplay Questions and Tutorials
Not to single you out, but I feel there is a pattern here of really high chute openings. I've never pulled above 3K. Unless AGL is under 500M at that point.