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Freeman Dyson

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Everything posted by Freeman Dyson

  1. Just to let the mod creator know I think 1.4.3 has introduced an issue with solar generation in this mod as all my spacecraft old and newly launched no longer generate power in full sunlight. Exposure shows zero in part popups. Solar panels work fine with stock install. I have reverted to 1.4.2 so i can use this great mod, I am in rush to update to 1.4.3 I just wanted to make those who make these mods job easier. Thanks for making KSP even better than the base game. Keep up the good work.
  2. Finally those trig lessons make sense For a triangle of sides a,b,c and angles opposite those sides A,B,C : a/(sin(A))= b/(sin() = c/(sin©) So if our circular orbit is 2500km then we add kerbin's radius 600km this gives us one of the two short sides at 3100km now if we choose to have 3 satellites then the angles between each will be 120deg as we know triangle angles add up to 180deg so the remaining two angles must total 60deg. Seeing as all the satellites are at the same altitude we can infer that this is an isosceles triangle and the two angles are equal therefore the corresponding angle to our side must be 30deg (half of 60deg). So our satellite spacing, the side of the triangle opposite 120deg, can be found using: Spacing = (3100/sin(30))*(sin(120)) This can be simplified for all 3 satellite constellations, with the a circular orbit and equal inclination, to: Spacing/sin(120) = (Altitude + 600km)/sin(30) (rearrange as required) " " " " " " 4 " " " " " " " " " " " Spacing/1 = (Altitude + 600km)/sin(40) (sin(90) = 1) " " " " " " 5 " " " " " " " " " " " Spacing/sin(72) = (Altitude + 600km)/sin(54) " " " " " " 6 " " " " " " " " " " " Spacing = Altitude + 600km (all the triangles here are equilateral with sides of the same length so the sin maths is not needed)
  3. This Mod and all of its expansions are awesome, I have however run into a problem which may be infeasible to fix but I thought I might ask anyway. Basically I am designing a VTOL thing using some ducted fan engines from a USI mod, I have these mounted on some rotatrons this allows me to reorient them thus transitioning from vertical to horizontal flight. This works perfectly and I currently have them bound to 'h' and 'n' similar to RCS controls. I have howver had to add control surfaces as can be seen in the pictures linked below. This is the problem basically the servos can only be bound in one group. There, to my knowledge, is no way to have them occur in more than one group. This would allow me through a variety of different group movement combinations to have key bindings to control pitch yaw and roll through vectoring of the engines, thus removing the need for control surfaces. I understand that this may be impossible due to conflicts that arise from having a motor bound to more than one key, I am also aware that a solution is to have multiple servos stacked to give the required control this however adds to part count and also affects vessel stability/physics. https://www.dropbox.com/s/nzxmllpdqta1805/2015-05-20_00005.jpg?dl=0 https://www.dropbox.com/s/p8d92urcp7l9y4d/2015-05-20_00006.jpg?dl=0 https://www.dropbox.com/s/gwqofticadwdfm9/2015-05-20_00004.jpg?dl=0
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