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TMasterson5

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Everything posted by TMasterson5

  1. So much butthurt.... Look man I'm sorry that yours didn't win. I didn't like it and there were better options. Like I said before there will be more of these challenges so feel free to submit craft to those and maybe you will win those. And I wasn't even looking for an ssto or far craft so I'm not entirely sure why you keep bringing that up as a reason why yours is better. Better luck next time.
  2. ninja no you can only submit one plane per person sorry. Just make it so that they are detatchable instead. DMan yeah it would be nice if the flats actually did work correctly but the amount of coding that requires is probably ridiculous so. And yeah I was going to do it against bd AI
  3. DMan-For the finals there is no points system. It is simply a "whole package" judging type of deal. I will look at and fly it very thoroughly and test every aspect of it to determine the winner. Including dogfighting and such. Don't bother with in air refueling. I won't end up using it so it's not worth your time honestly. Cool idea though! Also I would t bother with the ground reapply thing. As you said it will mess with the weight a lot and will certainly mess with the aerodynamics of the plane also. As for he weapons bay. I assure you it can be done to get them to work because I have a bunch that I have build that both missiles work with. It just takes some time to get it to work right. Don't forget you can set up missile drop times and decouple speeds by right clicking on the weapons also. If you want an example check out Nestor's original submission. His works really well. - - - Updated - - - Nestor/ninja you guys have two more days or so left so take your time
  4. Yes I tried moving them and they wouldn't. I did actually select and reattach them on your plane during testing and then they worked fine so it might have just been a weird bug thinking about it now. For the fins yes the ones on the wing roots. I actually kind of like the way the ones on the edges look. It makes yours stand out a bit appearance wise from the other too. If they are there I didn't see them but I might have missed them also. Best of luck for the next phase!!!
  5. Just try different placement and kinds sometimes all it takes it moving the intake a bit
  6. Hodo the challenge specifically said stock aero so that is your fault. If you wanted to have a shot in this you should have made a jet for this challenge. And it is for a modern fighter jet so yours didn't really meet the appearance for that. If you had one under development that fit the role why didn't you submit it?
  7. ExplorerKlatt it might be tied to the gear. But the problem is that when you try to take off the ladder is deployed so it drags along the ground and messes with the aerodynamics of the plane. And with the countermeasure I didn't see them but they might be that so my bad on that if they are there. And with he wheels yeah it helps take offs but sadly if the engine hits the ground it can't takeoff like a fighter should be able to. And the intakes were fine until about 12000-135000 and then they start to choke themselves out. And it's only one engine if I remember correctly so turning the thrust down doesn't help it because then it doesn't have enough to maintain flight. - - - Updated - - - Maverick221 that works. As long as it is carries something internally. Also good job getting amraams in there they are tricky. Just make sure that they can deploy out of the bay and actually fire. Also test it with sidewinders to make sure that they will work as well.
  8. Scoundrel thanks for the info. That's cool to know! Bob Saget there will indeed be more of these challenges. I will make a new thread for them. Though it will probably be at least a month or so. June is crazy busy for me. Dman all of the requirements remain the same. And just attach radial decouplers onto the aircraft somewhere basically.
  9. Good evening everybody! first of all thank you again for all your participation, you guys have truly all done a great job with this and it is very appreciated and after the success of this I will be doing it again so look for these in the future. The UKSAF passed on that the pilots and flight engineers, navigators, and weapons officers all had a blast flying these planes and had many very close dogfighting contests with them. They actually arrested one crew that was trying to get in extra flight time by sneaking into the hanger in the middle of the night. The UKSAF has pardoned the crew because, "Well, the planes are pretty awesome!" The UKSAF has announced their decision in the F10 procurement competition. They said that all of the designs were superb but some stuck out more than others by small margins and those are the finalists. They ended up choosing four finalists instead of three due to how close this contest is. The finalists are as follows: -KFS-41-D by Nestor_D -F-85 Lancer-CptNinja -FX3-D by Maverick221 -Mk-2 by DMAN979 The very close runners up are: -S-32B by Steamtex -Vampire by Mad Rocket Scientist Finalists you now have until 2359 Easter Standard Time on May 28th to fine tune your designs and make any changes you feel are necessary(the list of things that the UKSAF pilots and engineers pointed out is below.) Remember, the aircraft you submit for the finals MUST resemble the original design. This period is for final tweaks only. you may switch out small parts or even large parts if they keep the appearance of the plane the same. You may also add any new features that you wish to. You must re comment on this thread with your final design by 2359 EST on May 28th to be considered. Good luck to all of you! To the finalists a huge congratulations for making it into the finals. For the runners up you guys should also be very proud. This was seriously a very tough decision to make on how to order the six of you and it took me a long time to figure it out. So thank you for all of your contributions. Below is the full list of aircraft and what I felt are their downsides. KFS41BD-Add countermeasures, your front canards dont move, they are impacting the wing and being prevented from moving, replace stock hardpoints with BD Armory adjustable missile rails, try to get an AMRAAM inside that weapons bay, and the vertical fins on the wings that are used for Yaw look kind of weird. Keep the planes speed though, the thing is stupid fast and handles well. F85 Lancer-Fix your center of mass and center of lift, the jet wants to do a backflip on takeoff and set up the control surface functions, also consider switching out that middle fuel tank for a storage area and try to make an internal weapons storage bay. See the other finalists designs for what I am talking about. it will save you weight and decrease drag and it looks cooler. FX3D-Really nothing, your plane is good, fast and handles well. youre using Mk1 parts so dont worry about internal weapons bay unless you can get really creative with it and still keep the same general appearence. If you think you can though then go for it! The only other thing is that you need to add some struts to it to increase its strength, it tends to wobble at high speed and during high speed turns. Mk2-Try to do more with the internal weapons bay, try adding more space for weapons and other stuff in there.You need to figure out a way to mount an external fuel tank(decouplers) to the aircraft. Also it is slightly slow to turn so try to add some more control surface area. S32B- Fine tune your handling and put an external fuel tank on it. Also Im not a huge fan of forward canards but if you like them then thats your thing keep them. Vampire-Your engines hit the ground during sharp takeoff. Move your wheels back more. F2B Talon-Add countermeasures, fix ladder(it is deployed and unselectable), your engines hit the ground on sharp takeoff so move your wheels back, and the plane gets starved for air at high altitude XF10 Sparkle-I couldn't get over the body surrounding wings, and the jet itself is very large for a fighter. Wasp MK II-It is too big to be a fighter and not fast enough of maneuverable enough. Also I didnt like the way it looked. F119 Akula-I didnt like the way it looked, I dont like nose intakes sorry, a rapier engine is really practical as this is only for low atmospheric flight, engine hits ground on sharp takeoff, and it tends to pitch nose downward slowly during flight. FFX1-Wing landing gear increase drag and I dont like the way it looks. Put it on the body and offset it so that the airflow doesnt hit it while it is retracted. Also your engine hit gournd on the unimproved surface and almost hit on the regular runway and carrier. KX10-I dont like the way it looked, it didnt resemble a fighter aircraft that much. Also once your fuel starts to drain it throws off your center of mass and center of lift. Again a huge thank you to all that participated, you are the ones that have made this competition a success and I hope that all of you will participate in future contests as well for the UKSAF.(the current fighter bomber is getting quite old, hint hint)
  10. I like the way angel wings look though and seeing as the flares in KSP don't function like normal flares anyways it doesn't matter much where they are placed in the game sadly. And I did think of that. I flew them until they were at 50% and then repeated the tests. That is factored in to the existing categories. As with ram intakes, I like the way they look and if the plane can maintain air intake through all speeds I did award them the points for having ram intakes anyways for fairness. And the circular nose intake doesn't look good for a modern fighter at all. I meant the actual thrust vectoring modules that are a part of QuizTech aero pack
  11. Sure I can do that. I actually all but two of them yesterday and will test the remaining ones once I get off of duty today. - - - Updated - - - Maverick I will also say that as of now your plane has done exceptionally well! Great job!
  12. Also just so you guys know the scoring criteria will be as follows: F-10 scoring chart Under 15 tons+20 For every 1 ton under 15+1 For every 1 to over 15-1 Under $45,000+20 For every $2000 under 45,000+1 For every $2000 over 45,000-1 6 mounting points-20 Every 2 additional mounting points-1 No mounting points-DQ No main gun-DQ 300 rounds+10 Every 300 rounds over 300+1 Every 50 rounds under 300-1 No countermeasures-10 Additional countermeasure pod+1 Angel wings appearance+1 250 gallons fuel per engine+20 Every 100 additional gallons+1 Every 25 less gallons-1 Be able to utilize jettisonable external fuel tanks+20 Not able to-10 300m/s under 1000 meters+10 500 m/s at 5000 meters +5 Every 30 over 1000 speed+1 Every 30 under 1000 speed-1 Takeoff speed under 100m/s+5 Under 70m/s+3 additional on top of 5 Combat takeoff capable+10 Not capable-DQ Short/unimproved runway capable+15 Not capable-15 Able to withstand high g force+10 Not able-DQ Agility levels Level 1+5 Level 2+10 Level 3+15 Has airbrakes+3 Has thrust vectoring+5 Internally stored weapons bay+15 Has 2 engines+5 Has Ram air intake+8 1 to 20 points will also be awarded for appearance Carrier takeoff capable+3 Has Drogue chutes+1 1-20 Points will also be awarded for general feel of how the plane flies
  13. Okay everyone the submission deadline just passed so I will judge them today and comment later on tonight with he results! Thank you so much for all of your entries and I look forward tonflyingyour creations.
  14. Your craft file you posted for the UKSAF f10 contest is incorrect. You must post a link to the DOWNLOADABLE craft file for your aircraft. You submitted a link to the code for the aircraft. Please post this ASAP as it must be done by 2359 eastern standard time tonight.

  15. You need to post a craft file for your aircraft or it will not be considered in the UKSAF F10 contest! Please do this ASAP if you wish to be considered. Must be submitted by 2359 eastern standard time tonight.

  16. Steamtex please re post your download link. It has to be a link to the download to the craft file not a link to the code for the craft.
  17. There is nothing on there that says I have to post an entry.... Also it wouldn't really make sense for this challenge for me to submit a plane. It is supposed to simulate an Air Force looking to outside sources for a plane. Not itself.
  18. OP here. Yeah sorry it is stock aero only and cannot be a replica of a real life fighter. You can draw inspiration from a rea life fighter and get ideas from it but it cannot be a replica. Hoda yours I will allow because honestly it doesn't really look that much like an actual mig 21 anyways. You do however have to post a craft file to enter! So make sure you edit your post to include a link to the craft file. Thank you again to all of you for your participation and good luck!
  19. A little more than two days remain until the submission deadline guys. Keep the designs coming!
  20. Anyone else having a problem where the engines work but make no sound or exhaust?
  21. Quick question, without BD weapons how did you attach countermeasure pods or a main gun or weapons system? BD weapons is the only kid for this that I know of.....
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