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TMasterson5

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Everything posted by TMasterson5

  1. Ummmm Im honestly not sure then. They are working for me. What kind of effect are you getting when the MIRV impacts the ground?
  2. Explosions should have already existed but I made a capitalization error that I didnt notice until you said this. They are fixed now. Thanks for the heads up! Effects now added and pictures also added in the title page. Thank you all for your support. Also missiles are incoming this week. Pictures now added. OP usually delivers!
  3. Tis already a part of the mod download. Lol soon my friend. Soon
  4. Mostly because I didn't take any and posted this all up in the hour of free time I had today lol Pictures will be posted at some time. But basically it looks like a nosecone with black paint and yellow and red at the tip. Its nothing super beautiful right now but I will improve it just like I did with Master Tech Aerospace over time, and that has come an incredibly long way.
  5. Oh...awkward. When I checked a few days it still wasn't working..... Buuuut this mod will include more than just the MIRV, that is just the first part so its all good. But I do appreciate the heads up. Thank you kind stranger! That could be something I am interested in! Nice find. Also thanks to a friend on facebook reminding me(for about the millionth time) I will be doing a GAU-19 for this mod!
  6. Master Tech Weapons DROPBOX DOWNLOAD Master Tech Weapons is a weapons expansion pack for BD Armory. It is now finalized and will not be added to, but will be maintained for functionality ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Requires BD Armory and Module Manager Also requires North Kerbin Dynamics for nuclear blast effects only, you dont need it for anything else
  7. Hey LORDPrometheus, what are the chances that we could get the T-90 and Bradley turrets with collision meshes on them? Also, awesome mod keep up the great work man!
  8. Hey guys just a heads up Im not stopping support for the mod, I am just insanely busy at work right now and for the foreseeable future. But I will return when I can and knock out these weapons bays and engines and then stock a like texture for you guys. Thanks for all of your support so far!
  9. [quote name='Kagame']It's normally much more helpful to link to the mod you're pimping in your sig, then people will just click it out of random curiosity. To the OP: Oh thank you thank you thank you! Can you update it to 1.0.5? No functionality would need to be added, just a quick recompile. I'm looking to use this mod in some sort of challenge.... thing that I'm not terribly sure how to explain, but this would keep me from having to use entire mods just for their cockpits.[/QUOTE] [url]http://forum.kerbalspaceprogram.com/threads/131460-%28WIP%29-Master-Tech-Aerospace-Mod-development[/url]
  10. [quote name='Scoundrel']Affirmative! It's where I get my juicy details for parts (nothing classified tho... I like my freedom!), but geopolitical events coupled with a change in gov't has gobbled up all of my time. I miss the good ole days when I was just a simple consultant. :( I feel you on the recent worldwide events have ruined my free time thing
  11. Oh sorry I didn't see your comment on here. But it would seem that way yes. Somehow 1.0.5 has managed to break the collision meshes massively.
  12. Any idea what is causing this to happen? Whenever I try to launch the plane spawns above the runway at an angle and then slides off the side.
  13. Admins, could you please remove only the poll from my mods thread please? Thank you in advance for your help. Link: MASTER TECH AEROSPACE!
  14. I fixed it! Not sure how but I did. Thanks anyways though!
  15. So I just built a custom base using Kerbal Konstructs and it shows up in the boss base in the SPH but when i try to actually launch at it I get a message saying that the launchsite is not in serviceable conditions and I cannot proceed. And idea as to what is causing this?
  16. Master Tech Aerospace has the 22 cockpit that you desire my friend! - - - Updated - - - Mastertech Aerospace has the exact cockpit you are looking for!
  17. Wellllll the SU-27 Cockpit is already included so I can just do some CFG changes and get you a two seated varient for that once I retur . As for the stock alike textures that is still a ways off as I will have to essentially make an entire second set of textures and models for that. Next on the to do list is figure out animations and work on the weapons bays and engine . Stock a like will probably follow after that and will be included as an alternate texture option in the download.
  18. Right now im on a pause while I am away. I will start work again in about two weeks.
  19. First off having you compliment my mod is huge. I've seen and use your mods on a regular basis and they are all awesome. If I do make any weapons I will most likely use an existing ammo type and that is a long ways off anyways. Next step for this is me figuring out animations and making more engines and weapons bays. Again thank you for the compliments and offer!
  20. Dev will be paused for about a month since staring next week I will be gone for about three weeks. Dev will resume when I return. Until then please feel free to make requests or comments on here about the mod and I will try my best to respond. Thank you for your continued support and understanding!
  21. V.3.3 is live! Now with SU-27 style cockpit, one new hardpoint, and a targeting pod. ALL HARDPOINTS HAVE BEEN RENAMED SO TAKE THEM OFF ANY PLANES YOU HAVE SAVED BEFORE DOWNLOADING OR THEY WILL NOT LOAD!
  22. Thank you and yeah many hours have been spent in blender and Unity for this update. My vision in general is to get it to be a stand alone mode as much as possible since it has a different texture that all the other mods so it doesnt really mesh with them very well. So weapons bays and engines will be next once I figure out animations. As for weapons between BD Armory and PEW that have the US and Russian weapon spectrum pretty well locked down honestly so maybe I will look into some Euro weapons or something.
  23. Oh... Well then nvm. Any suggestions for mine then?
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