-
Posts
42 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Avetho
-
I just want to drop by to say I love this mod so much. Also, I got to thinking, since we are finally learning about the electromagnetic nature of the universe and how spiral galaxies are held together by magnetism, these engines could theoretically work, albeit far more massive in scale and drawing far more power with far less thrust, but they could work by basically pulling on the planetary, solar or galactic magnetic fields and moving the vessel along by using celestial objects as an electromagnetic anchor of sorts, though its thrust would be weaker the farther you get from one such anchor due to the inverse square law. To make it work IRL you'd probably need to build an orbital megastructure after either setting up orbital tethers or space elevators and feed a whole dedicated nuclear reactor into the engine alone to make it move, but for a drive so huge you could move a chunk of civilization with it anyways. I just thought I'd share my thoughts because I like the idea of the mod so much
- 107 replies
-
- 1
-
- pure
- electric engine
-
(and 3 more)
Tagged with:
-
"Duna, Ore Bust!" -- a KSP Graphic Novel (COMPLETE)
Avetho replied to Mister Dilsby's topic in KSP1 Mission Reports
That was a wonderful ending. Thanks Kuzzter for the whole thing. Powerful emotions in this, I shed a real tear, the kind of thing I haven't done in more than 7 years.- 598 replies
-
- kerbfleet
- graphic novel
-
(and 1 more)
Tagged with:
-
Simpler Part Model Creation
Avetho replied to Avetho's topic in KSP1 Modelling and Texturing Discussion
Thanks Starbuck, but I've mostly gotten the hang of Blender by now. I may have had a better time learning if I had've checked back here before July, but real life and minor depression has yanked me away from what I want to do in the digital world. - - - Updated - - - alienspacepirate, perhaps I could start a thread where people who have something to contribute to it could post a section for. Things like UV unwrapping as stated earlier and modeling programs like SketchUp or Wings3D. If I could give someone else the job of upkeeping it, then it might become truly great for many modders out there. -
Fastest Runway To Island To Runway.
Avetho replied to Avetho's topic in KSP1 Challenges & Mission ideas
Well, now that I'm back again after nearly a month of silence, I want to ask, is this thread in hibernation now? And I would greatly appreciate no questions on my silence. Family and personal stuff -
Fastest Runway To Island To Runway.
Avetho replied to Avetho's topic in KSP1 Challenges & Mission ideas
A few others in this thread used airbrakes, and I didn't say no to them. I used the control surfaces as brakes. -
Fastest Runway To Island To Runway.
Avetho replied to Avetho's topic in KSP1 Challenges & Mission ideas
klesh, well, let me see. It's got one major wing surface, no rear horizontal wing surfaces, two rudders like I had, and one air breathing engine. Yep, it is. I had eight intakes on my craft, so intakes don't matter. And you also have two aileron control surfaces too, also like I had. It is completely legal. And yes, drop tanks are allowed, anything I didn't say no to is generally allowed unless I think it is cheaty enough to make illegal in pursuit of fairness. I think that plane looks cool though . The more unconventional, the better - - - Updated - - - Xannari Oh no Have you talked with Squad or is it a problem with something else? - - - Updated - - - For all you competitors out there, I have added a new medal. Some of you were talking about no wings on the design, and one of you made a plane that looked as if it couldn't reach the Platinum rather than beat it by over a minute, so I have added the Unconventional Design award. -
Fastest Runway To Island To Runway.
Avetho replied to Avetho's topic in KSP1 Challenges & Mission ideas
JackDugan no, wings are not required, but I recommend them. -
Fastest Runway To Island To Runway.
Avetho replied to Avetho's topic in KSP1 Challenges & Mission ideas
Aphobius oh, I thought you meant the JebAlike medal. My bad, I thought I typed the whole thing in one go. I guess when you are busy irl you tend to forget most of your choices in the online world -
Fastest Runway To Island To Runway.
Avetho replied to Avetho's topic in KSP1 Challenges & Mission ideas
luizopiloto, I don't think I changed the rules after his entry, I'm only updating times. - - - Updated - - - Xannari, I see what you mean. It's not a pride thing, but rather a fun thing - - - Updated - - - It seems you have gotten a quite unbeatable time, Aphobius -
Fastest Runway To Island To Runway.
Avetho replied to Avetho's topic in KSP1 Challenges & Mission ideas
In retrospect, I could have used this craft of mine if I was less descriptive. It technically wouldn't be cheating because you can't really see the front elevators working to lift the plane http://kerbalx.com/Avetho/K1-Stub -
Fastest Runway To Island To Runway.
Avetho replied to Avetho's topic in KSP1 Challenges & Mission ideas
Criminy! Nanobit, that was a blistering run! Perhaps you're gonna try to get the JebAlike medal? 22 seconds shouldn't be too hard to cut off, right? And nice way to exploit my lack of descriptiveness because, no, I didn't say it had to be manned. Nice one. - - - Updated - - - Xannari nice job on that speed increase! Looks faster than before and the time says so. -
Fastest Runway To Island To Runway.
Avetho replied to Avetho's topic in KSP1 Challenges & Mission ideas
322997am what version were you using? When we did our runs I'm pretty sure 1.0.2 was the latest. It was for me. - - - Updated - - - Good luck Xannari -
Fastest Runway To Island To Runway.
Avetho replied to Avetho's topic in KSP1 Challenges & Mission ideas
That was very fast Nanobit, and we had our first speech in this thread Although you didn't land the direction you took off, but rather turned that way on landing, that was an amazing run Marking down 2:12 right now. And Xannari, that was cool to see, both of you didn't land to taxi around the hangars, but rather you both flew through them, a very hard thing to do, so I'm going to make a new secondary medal to go under the BadS one -
"Duna, Ore Bust!" -- a KSP Graphic Novel (COMPLETE)
Avetho replied to Mister Dilsby's topic in KSP1 Mission Reports
I like it when someone brilliant comes along and makes some awesome stuff based off a wonderful game. I'm loving this. And, have a joyful holiday Kuzzter. You deserve it- 598 replies
-
- kerbfleet
- graphic novel
-
(and 1 more)
Tagged with:
-
Largest ship you've launched into Orbit?
Avetho replied to jkool702's topic in KSP1 The Spacecraft Exchange
Indeed it would be amazing -
[WIP 1.0.4] AstroGamers EnginesPlus! (0.8)
Avetho replied to SmashingKirby148's topic in KSP1 Mod Development
AstroGamer It's ok. We all learn in our own time. If you tried to teach me, like everyone else, you'd get fed up with me -
[WIP 1.0.4] AstroGamers EnginesPlus! (0.8)
Avetho replied to SmashingKirby148's topic in KSP1 Mod Development
You've already done better than me for a mod with custom models. I'm still learning Blender, Unity, and Wings :/ -
Right now the damage system seems to be a bit off what I think it should be. In my blog I wrote this: From the observations I made, the current building destruction is based on mass (quite clear with large ships on buildings), because a small projectile with more energy behind it didn't affect anything. I hope to get a Dev here to correct my findings if the damage engine is indeed based on energy, and I am simply wrong again.
-
You could try to ask him through Google+, although he may be busy with the kids and YouTube and work. You could give it a shot though
-
Largest ship you've launched into Orbit?
Avetho replied to jkool702's topic in KSP1 The Spacecraft Exchange
With 0.22 Interstellar I launched an antimatter-fueled DT-Vista rocket up. It had three rings on 6x symmetry. I wish I kept footage but my computer would've melted under the stress of recording that moment. I only hit a steady 4fps while it launched. If my memory serves me right I had a TWR of about 1.2. In retrospect, I should've assembled the payload in orbit. I did have the quantum struts mod. -
I would've suggested the same principle as Raptor9. It depends of the distance, payload and destination. We've all done it for a few years now.