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Posts posted by Grand Ship Builder
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I tried this mod out and apparently the Crew Screens don't appear. I've seen this glitch before on other command modules so I don't think it's solely this mod, but it has something to do with it.
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Do we even know what BFR looks like yet?
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19 hours ago, Palaceviking said:
And explosive decoupling!
@Grand Ship Builder is it me or has ksp changed into something a bit too serious, what happened to the more boosters approach? Lithobraking techniques? Enough srb's to give you 2fps? Bah humbug...
Probably because Danny and Nexter are dead, the more serious KSP channels took over, and us non-serious people are slowly dying out.
revolution intensifies
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4 minutes ago, bewing said:
Yes, the things you need are called wings and wheels.
1. Wheels use friction, not drag.
2. I said drag ALONE. Not friction, force, or anything else.
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Just wondering. Can you land using drag alone? Parachutes don't count here.
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2 hours ago, harrisjosh2711 said:
Well hello, welcome to my version of a kerbalized SpaceX. This is relatively new mod (released around two months ago) and currently is a WIP. currently included in the release is four command pods, a heat shield, and the trunk for the dragon V2. Presently, I am working on finishing the IVA's on the pods, next will be to finish texturing on all the service modules (already modeled). If you would like to see what will be coming in the future, you can flip through this forum and look at my pictures.
Now, I cant really tell you anything about Laztek, as I have only been playing kerbal since 1.2.2, and its always been outdated. But, I have played with Tundra. This is made to be a bit more realistic than Tundra, but still maintain the stock flair. For instance, my dragon V2 is a seven man 3.75m pod, yet balanced for stock. I believe tundra was a five man 2.5m pod. Also, all pods besides the Dragon have engines and animated docking ports. The Dragon flies with RCS and has a static docking port. All of the pod's are a normal size (2.5m,3.75,7.5m). Meaning if you have tweakscale anything can be used with them.
That's about all I can think of at the moment. If you have any other, more specific, questions I would be happy to answer them.
Once again, welcome to Kerbalized SpaceX, hope to see you around!
Thanks. I'll try this mod out, and hopefully see it on CKAN soon.
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1 minute ago, sevenperforce said:
Yeah, but that was predicated on the whole "engine slides in and out" approach, which again would require a complete redesign and would fail to validate FH.
Landing legs moved too much as well.
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Not a console user, but have a friend who is. Might be useful.
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i just recently found this mod, tell me a little about it please, and how is it different from Laztek and Tundra?
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8 hours ago, harrisjosh2711 said:
Spacedock (algorithm)sucks and Curse rocks. Seriously though, mods that are getting 1 or 2 downloads daily are rated higher than mods that are getting twenty daily. Their featured list still host mods that have been outdated for many KSP updates. Also, in the past month my curse downloads are killing my spacedock. Once again, spacedock sucks!
*CKAN laughing in the distance*
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Elon Musk Time (EMT):
SpoilerNanosecond = 10 minutes
Millisecond = 10 hours
Second = 10 days
Minute = 100 weeks
Hour = 150 months
Day = 15 years
Week = 5 decades
Month = 20 centuries
Year = 1000 millennia
Decade = 100 million years
Century = 20 billion years
Millennium = 10 googol years
Million years = 100 kjghpillion years
Billion years = basically the end of the universe many times
"It'll be done Soontm" = NEVER
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Hello everyone! Today, I decided to give back to the community, in the form of a new mod! This mod will feature Therma, a new planet. It's basically a modified Kerbin, yes, but it's just a start.
In the future, I might turn this into a planet pack, when I actually get some experience.
Therma:
- Is a new planet.
- Is slightly warmer than Kerbin, but still comfortable.
- Has liquid water oceans.
- Has a breathable atmosphere, containing oxygen.
- Is basically a modified Kerbin.
- Has lower gravity than Kerbin, low enough for jetpacks to work effectively.
- The atmosphere is slightly smaller, but denser too.
- Is not a mix of Duna, Laythe, and Kerbin.
- Is between Duna and Kerbin.
- Has rings (in the future)
- Will have multiple moons, soon™.
- Is Eve's worse nightmare.
- Is also the name of this mod.
- Doesn't exist yet.
Since the community seems to be very supportive of mods, I decided to go here.
I am only starting to develop Therma, any new updates will go here.
I don't have much experience in making mods (this is my first real one!), so, I need your help!
Tips and tricks here will also be appreciated.
UPDATE 1:
Spoiler- Development on Therma will start soon.
Concept art:
Spoiler -
2 minutes ago, Nibb31 said:
You're assuming that a reusable FH will be cheaper than an expendable F9. Maybe it will, maybe it won't. Only time will tell.
In the long run, yes. On the short term, no.
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or just more very cool looking spaceplanes
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Once I made the trunk made out of service bays directly attached to the capsule and put the rest of the craft down under so the trunk can survive. I had to weld 8 thuds together for the craft to even take off. Meanwhile my experimental re-usable craft which is mostly inflatable heatshield can lift off with only 4 thuds pretty well.
Not directly related to SpaceX, but I mention "trunk" and "re-usable", so of course it counts!
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14 hours ago, Spricigo said:
May you clarify what exactly you want to do? Maybe a image or two would help visualize.
Spoiler -
I like changing the UI scale to fit my needs, but Kerbal Engineer and Mechjeb's buttons and HUD seem a little out of proportion for me. So, is there any way to change their sizes?
KER's HUD really doesn't fit in with my UI scale. An option to have KER's HUD align with my UI scale would be nice, but are there any current solutions for this?
Mechjeb's drop down menu is also nice, but at the same time, out of proportion with my UI scale. Pretty much the same situation as KER but with Mechjeb.
So (for the fifth time), is there any solution to the proportions of the HUD and buttons?
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13 hours ago, Avera9eJoe said:
lol CKAN is nice but I don't use it in fear that around 10% of the mods on there were unofficially added by fans, and I prefer to download things from their original source
Let's be honest here, this is the only reason:
Spoiler -
3 hours ago, Avera9eJoe said:
Curse sucks and Spacedock rocks.
CKAN laughing in the distance
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15 hours ago, Nhawks17 said:
Just so people are aware. RealPlume-Stock is no longer available through Curseforge, Curse, or the Twitch app. The alternate download for the mod will solely be through Spacedock.
But why though?
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Does this work on 1.3?
Just asking.
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8 minutes ago, Vanamonde said:
Overlapping threads have been merged.
TIL that on the KSP forum, "merging" means deleting a post, putting all posts that were in the post inside another post, and done.
Post post post post post.
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Are they even considering using the SuperDracos as retrorockets to minimize Gee force?
Like the Soyuz?
Or not, because it's landing on water.
For Questions That Don't Merit Their Own Thread
in Science & Spaceflight
Posted
Basically, longer nozzle = better vacuum performance, and shorter nozzle = better atmosphere performance.