DesertCookie
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Everything posted by DesertCookie
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The Name Change Thread (WARNING! ONE TIME ONLY!)
DesertCookie replied to Souper's topic in Kerbal Network
@Deddly Alright, thank you very much! I love the work you admins and moderators are doing. Great community. Anyway, it would be lovely if you changed my username from "Roovy" to "DesertCookie", as this is the pseudonym I now use. Thank you very much! -
The Name Change Thread (WARNING! ONE TIME ONLY!)
DesertCookie replied to Souper's topic in Kerbal Network
Hey, I didn't know whether to create a new thread or use this one; but is it still you I have to ask if I want to change my username? (I know it says at the bottom that this is an old thread and I should consider creating a new one, but just to do that for what I want to achieve seems like spaming to me...) -
PartTweaks - Official forum thread
DesertCookie replied to DesertCookie's topic in KSP1 Mod Releases
Thank you! It took me a while but this issue is now fixed with PartTweaks 1.0.2 for KSP 1.3.1. Also, there soon will be the long promised update 1.1! -
[KSPFC] Fuel Calculator Tool - MAIN THREAD
DesertCookie replied to DesertCookie's topic in KSP1 Tools and Applications
You can find JObj2.0 on my GitHub page. Thanks for the advice with the build manager. You mean testing my program? -
PartTweaks - Official forum thread
DesertCookie replied to DesertCookie's topic in KSP1 Mod Releases
Thanks for the note. I fixed it after you wrote it! Here is V1.0.0: SpaceDock -
The KSP Fuel Calculator is a tiny tool to improve modders workflow. You can enter a fuel amount (lq. fuel or oxidizer) and the program calculates the missing propellant amount. You easily can do this by yourself with a calculator but this saves you some time if you are working on multiple fuel tanks or often have to chance it's values. The statistics may help you to not having to chance values for ballancing purposes too often. It currently just displays some vital informations about fuel cost and weight. This tool isn't in active development any more! But please feel free to share ideas, I might have some time for it. (watch out, outdated photos!) Download: Alpha 0.3.1 (MEGA) Download: Alpha 0.3.1 (SpaceDock) Installation: Simply unzip the content of the downloaded file and place it where you need it. Create a shortcut if you want (.exe file for Windows, .jar file for Mac and Linux) Source code: Alpha 0.3.1 (GitHub) Version history: Known issues:
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[KSPFC] Fuel Calculator Tool - ALPHA RELEASE
DesertCookie replied to DesertCookie's topic in KSP1 Mod Development
The new version is here: Release 0.2.4 brings some tiny bugfixes. The main feature is a way you now can calculate faster. Insert you numbers and just hit ENTER. It will automaticly trigger the 'Do calculation' button and... do the calculations? Anyway, I'm looking towards your ideas. -
[KSPFC] Fuel Calculator Tool - ALPHA RELEASE
DesertCookie replied to DesertCookie's topic in KSP1 Mod Development
You mean like for other fuels? Xeon Gas and all that? -
The KSP Fuel Calculator is a tiny tool to improve modders workflow. You can enter a fuel amount (lq. fuel or oxidizer) and the program calculates the missing propellant amount. You easily can do this by yourself with a calculator but this saves you some time if you are working on multiple fuel tanks or often have to chance it's values. The statistics may help you to not having to chance values for ballancing purposes too often. It currently just displays some vital informations about fuel cost and weight. Download: Alpha 0.2.5 (MEGA) Download: Alpha 0.3.3 (SpaceDock) Source code: Alpha 0.3.3 (GitHub) This tool is currently in developement. The alpha release gives me a chance to listen to your ideas on how to improve the design and functionality. I want to create a tool that makes modding easier and less time consuming. So please feel free to share any ideas you got. Please look up the official thread fo more detailed information!
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PartTweaks - Official forum thread
DesertCookie replied to DesertCookie's topic in KSP1 Mod Releases
@Beetlecat @JeffreyCor @Nansuchao Update 0.9 is out! The full version I set down after a long while and thought about what I can do and came up with some tiny things: I added KSP's internal fuelflow-system and removed the outdated crossfeedEnabler (since KSP 1.0.5) -> be shure to delete the old folder I also made myself a plan on working out some minor things for release 1.0 (comming with KSP1.2). I will work a lot on the fuel amounts and weights. For example if the part is fueled they get heavier to keep stock ballance; also HRP's parts will get a litle less fuel capacity ('cause there must be some weak spot if they already are heat resistent!) I'm looking toward your ideas. Maybe you can find some problems in the 1.2 pre-release that I can work on if they are appearing in KSP 1.2 final. 0.9 might be a tiny update, but since it's just the step from a beta to the release it is fine. Update 1.0 will be a bigger update tho and I'm not shure yet if a .1 jump in version is enough. I'm happy to be back and want to thank @NathanKell for his awesome mod CrossFeedEnabler that made a big part of this possible in the first place! -
PartTweaks - Official forum thread
DesertCookie replied to DesertCookie's topic in KSP1 Mod Releases
Update 0.9 (beta) is out! Changes: added optional version without InterstellarFuelSwitch tiny changes to CrossFeedEnabler-cfg cleaned up the installation folde Version 0.9 (non-beta) will be released soon. Look up the download-sites for more informations. @JeffreyCor I included your idea. Look up the Optional-folder and just install the non-InterstellarFuelSwitch version. (And delete the IStFs-folder -
PartTweaks - Official forum thread
DesertCookie replied to DesertCookie's topic in KSP1 Mod Releases
Update 0.75 is out! Here are the major changes: reballance of already tweaked parts (yes, again!), also some changes to ISFs tweaked total ballance of air-intakes (more at froum-thread) added cross feed enabler optional features added -
PartTweaks - Official forum thread
DesertCookie replied to DesertCookie's topic in KSP1 Mod Releases
There's no big changes to KSP 1.1's config files so there is basically no need to change anything. But yes, it could come as you say when I get even more bored by my real life... -
PartTweaks - Official forum thread
DesertCookie replied to DesertCookie's topic in KSP1 Mod Releases
It seems like PartTweaks is fully compatible with game version 1.1 Enjoy it! -
PartTweaks - Official forum thread
DesertCookie replied to DesertCookie's topic in KSP1 Mod Releases
Thanks. Already got informed from the moderators but it's too early in my eyes. Just some more days... -
Stop parts from loading with ModuleManager
DesertCookie replied to DesertCookie's topic in KSP1 Mod Development
Isn't really what I wanted because saving RAM and loading time mostly is my goal! I too because I'm working on some tweak-mods and it would be great to do so... Updates for 1.1? -
Stop parts from loading with ModuleManager
DesertCookie replied to DesertCookie's topic in KSP1 Mod Development
Okay thanks. Is this it: !NODE[foo] {} If not, please give a clue where to find it in the post or quote it, please. -
PartTweaks - Official forum thread
DesertCookie replied to DesertCookie's topic in KSP1 Mod Releases
I can do! That was fast! -
Stop parts from loading with ModuleManager
DesertCookie replied to DesertCookie's topic in KSP1 Mod Development
Thanks. Still don't undestand why he sayed something in this direction is possible. -
PartTweaks - Official forum thread
DesertCookie replied to DesertCookie's topic in KSP1 Mod Releases
There it is: The version 0.65 with one more feature than announced and one less than announced (categories). Enjoy and share your impressions. Thanks to all your support! SpaceDock, CurseForge, Curse @Beetlecat@John FX@FreeThinker@JeffreyCor@Beetlecat@GuigU95@Sequinox -
PartTweaks - Official forum thread
DesertCookie replied to DesertCookie's topic in KSP1 Mod Releases
I know (personal experience is best...or...bust!). Don't really know what to say more about it than... tanks