alright, here is an uploaded savegame and logfile. i just created a new game and cheated in some science points to purchase all TCA related stuff from the tech tree. also created a quick craft which has tank, engine and RCS.
http://www104.zippyshare.com/v/NpPDJCMW/file.html
Also included some screenshot snippets demonstrating the problem. Hope it helps figuring out why TCA does not activate properly in the editors.
Additionally i wanted to state that TCA works flawlessly in flight, i.e. i can run all the modules when im at the launchpad.
edit: found this in the logs, dont know if this might be the culprit?
[EXC 19:22:28.654] NullReferenceException: Object reference not set to an instance of an object
AT_Utils.Utils.PartIsPurchased (System.String name)
ThrottleControlledAvionics.TCAModulesDatabase.ModuleAvailable (System.Type m)
ThrottleControlledAvionics.EnginesProfileEditor.Awake ()
UnityEngine.GameObject:AddComponent(Type)
AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup)
AddonLoader:StartAddons(Startup)
AddonLoader:OnLevelLoaded(Int32)
AddonLoader:OnSceneLoaded(Scene, LoadSceneMode)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)