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Nich

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Everything posted by Nich

  1. It does have one flaw that the moment of inertia is not symmetrical so when you pitch forward it turns left and when you pitch back it turns right. Not sure how to share pictures have to find an image hosting service
  2. I had done a couple moon landings on normal mode and was ready to start farming the moon for science when I decided Normal was just too easy Advanced to career mode expert Objective Land on the moon with 2 small science bays 2 goo containers and 1 temp probe 1 pressure probe take a soil sample and plant a flag Handy Caps No Mods No kerbal deaths With only 3 of the of the 4th tier technologies unlocked (tundra and badlands crashes my client) Limited to 30 parts per lift off At the end of my campaign I was down to 120k credits. My lander was the last piece to get into space. Sadly the lander alone took 20 parts so that left just 10 to get it into space and to my space station for refueling (150k circular orbit). Lander was extremely un-aerodynamic and cost 21k to launch. I launched it un-maned, which is a good thing because it took 3 tries to get it to space and had no parachute. Docked with space station at 150k with 3% fuel left. Transferred to the Munar orbital station (28k circular orbit) and arrived with 22% fuel remaining. At this point I am down to 60k credits and cant afford to lose this lander (all orbital stations are low of fuel and will need resupply soon). I opt to take my pilot with retrograde hold down to the moon rather then a scientist. She lowers the orbit to 6.5k circular and executes a de-orbit maneuver above the the North East crater. She touches down at 4 m/s on a 15 degree slant which the lander handles beautifully, didn't even hint at tipping over. Still had a little more then 70% fuel remaining so if I had a scientist I could have hopped to another biome. Ran all the experiments, planted a flag, took a soil sample, crew report, and eva report. Launched into orbit and returned to the Munar space station where I transferred experiments to the return pod. loaded the pod with 15% fuel and burned for Kirbin. Did the most beautiful aerobrake at 35k which reduced ap to 45k which meant I was captured in a single pass. Outcomes Year 1 day 42 100k for landing on the moon 208 science plus reports and previous science left me at 258 total science to spend for some nice upgrades My scientist got level one (which he didn't have for some reason.) Still have enough fuel on the station for 1 more Munar landing, just waiting for a mission that requires me to go down there. Only failures of the mission Time warp hosed me on a rendezvous so I ended up wasting 2 days orbiting Mun playing catch up. (didn't want to waste any more fuel) Took off at the wrong time to orbit with the station around kirbin spent 5 days waiting to catch up (had no fuel to spare as I docked with 3%) Accidentally collected both goo containers so I lost that experiment, still have the extra science bay at least Failed to take a screen shot of my first expert moon landing :'(
  3. I am an aerospace engineer so this is my dream game. I originally only thought about buying KSP because my friend told me it was only 15 dollars. I went to the website and BAM $40 price tag. I almost walked away but luckily I didn't. Sad thing is now I cant recommend this game to anyone because the things I love about it (the accuracy of the orbital mechanics and parts used to build space craft) would not be enough for other to overlook the bugs, graphics and price for friends who are not as into it as I am.
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