Nich
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Everything posted by Nich
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Is your plane too big for the runway in career mode? No problem! Do this
Nich replied to nestor_d's topic in KSP1 Tutorials
pure awesomeness and here I was just taking off from the grass because it was smother. -
Career Mode Start Impossible as of 1.0.3 drag
Nich replied to bendyn's topic in KSP1 Gameplay Questions and Tutorials
UM I hate to break it too you but capsule is more aerodynamic (i.e. should fall faster) with the blunt end down. Think of a rain drop. The reason it has that shape is because the blunt area creates a shock boundary that keeps re-entry heat away from the capsule. Pointy things are mm away from the shock boundary and have very little mass and thus end up melting very quickly. -
Career Mode Start Impossible as of 1.0.3 drag
Nich replied to bendyn's topic in KSP1 Gameplay Questions and Tutorials
So I just did a test and this is already fixed in 1.0.4 as they have changed the default open point of the starting parachutes to 1000m. What really shocked me was you can now get suborbital with 2 fleas lol -
Apparently only scientist in the MPL now count. Luckily it looks like the boosted the science per scientist to about 3x. IE if you used to have 6 level 1 scientist you now only need 2 and you get the same science per day. I wonder if you can have multiple MPLs now
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Nich replied to TriggerAu's topic in KSP1 Mod Releases
So can we run alarms at our own risk or does it need to be updated before we can use it? -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Nich replied to TriggerAu's topic in KSP1 Mod Releases
Hope you didn't spend too much time testing 1.0.3 looks like 1.0.4 is already out lol -
GOG update to 1.03?
Nich replied to OrangeTang's topic in KSP1 Technical Support (PC, unmodded installs)
I was going to say what the hell happened I went to update to 1.0.3 and 1.0.4 is already available. What did I miss? -
yes it is the gas law pV = NRT. and the pressure at the exit of a properly designed engine is the same as the surrounding atmosphere otherwise you get over expansion/under expansion which reduce your ISP. This is directly correlated to your ISP if your nozzle is designed right. I know jet engines run at 50-60 atmospheres but I think an engine like the poodle with 345 ISP would be closer to 150 atmospheres. All I can remember is it is the stagnation pressure of the exit velocity.
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Has anyone tried releasing parachutes in upper atmophere. with reduced drag they may not rip off the second they pop.
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I would bet that squid is convecting heat away at the skin temp vs air temp while adding heat via skin temp vs exhaust temp. as the part starts to near exhaust temp it dumps more heat to the surrounding air and absorbs less heat from the exhaust. I would love to see this test in space.
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I have always thought there was something way off about the aero in KSP. Does anyone know if an airfoil creates a moment in the KSP model or not? I am an aerospace engineer and for the life of me couldn't make a stable plane to fly without SAS
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How do air breathing engines work?
Nich replied to Nich's topic in KSP1 Gameplay Questions and Tutorials
Thanks that explains why I was veering during take off. Although I am still confused in the wheesleys description it says they can use up to 2.25 or something resources of air however even with 5 running off 1 unit of air they still ran at 110 kN (most I have been able to achieve as I have yet to see anywhere close to the 167 listed in the description. -
How do I deorbit at a lower angle?
Nich replied to Gonzxor's topic in KSP1 Gameplay Questions and Tutorials
if you come in too shallow you should pitch down this way your lift keeps you from going back up and bleeds off speed at the same time. This method can also be used to sling shot off planets with atmospheres however getting the maneuver right is VERY difficult. -
It seems to me there thrust is based entirely off there speed and altitude and intake plays no part. I am attempting to make a low tech SSTO spaceplane using wheasles and ram air intakes. I have tried 5 engines 10 intakes with a total air intake of 8 or 9 (worst results lowest slowest) 5 engines 5 intakes giving 5 total air intake (same) 5 engines 1 intake giving 1 total air intake (best highest fastest)
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My first near miss. I was doing a routine space station refuel and I was at about 80k at about 1100 m/s when I saw what I though was a shooting star pass by my ship very quickly. I look in the direction the star had went and I see cross hairs. I click on it and see "orbiter refuel debris 23.2 km" the tank had probably missed me by less then 100m travelling at orbital velocity.
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guilty it is amazing how quickly we can get stuck on a bad idea.
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KASA Career (Kerbal Aeronautics and Space Agency)
Nich replied to CaptainApollo's topic in KSP1 Mission Reports
Congrats -
Will other bodies ever get the proceduaral craters treatment?
Nich replied to r4pt0r's topic in KSP1 Discussion
There are tons of flat spots to land on the moon. I was truly upset when I landed in the mountain range NE of the polar crater. 60 degree slopes, canyons 4000 meters deep, no flats on top of the mountains (they just came to a point) and the canyons are permanently in the shadows. I finally managed to get to a flat spot at the valley between 2 peaks. thank god for landing lights. It was god darn Munar highlands. The most challenging landing of my life and it is a bionome I have been to 3 times already in MUCH MUCH easier landing locations. -
Poles, tundra and badlands flying at 4x all crash me. It is always as I am coming in for landing too
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I have never played with ISRUs yet as I am still in early game however I have to say it feels like it is processing ore way too fast. The MPLs take about what a year to fill up? at 1 science to 103 Kredits that is about 51,500 kredits. Unless you have 100+ ISRUs working out there I think they need to be slowed way down and have a requirement of 1 engineer per ISRU and 1 ISRU per base. At least a year to fill an orange tank so it is on par with an MPL. Really though at the end of the day 31,000 kredits are a drop in the bucket by the time you have unlocked the ISRU. I am not even close to ISRUs and I can already make 30,000 kredits in 20 minutes rescuing a Kerbal from the orbit of Kerbin. Not to mention science data from space or the moon as I have permanent bases.
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Minimus dV to to a 75x75 LKO orbit
Nich replied to Nich's topic in KSP1 Gameplay Questions and Tutorials
I ran the numbers again and you both were correct in my second calculation I think I used 3.3516 instead of 3.5316. UG i need to find my scientific calculator again -
Minimus dV to to a 75x75 LKO orbit
Nich replied to Nich's topic in KSP1 Gameplay Questions and Tutorials
So using the equations from the wiki page https://en.wikipedia.org/wiki/Hohmann_transfer_orbit I calculated a dV of only 201.2 m/s adding in the velocity to get into orbit at 70m and subtracting the velocity of the surface I get 2452.55 dV. I believe orbital did not add in the circulation dV at 75km -
What should I do next?
Nich replied to CaptainApollo's topic in KSP1 Gameplay Questions and Tutorials
Try exploring more of the Mun and Minimus via orbiting stations that allow multiple landings. I would personally wait for Duna until I had nukes. -
Control from here does not work
Nich replied to Nich's topic in KSP1 Gameplay Questions and Tutorials
BAH that is what I figured. I will probably have to make some "work light" probe drones as the hardest part for me was the lighting (why cant we have 2 suns in both directions lol) Is this COM for viewing purposes calculated at creation or does it change as fuel is used?