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Finndibaenn

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Everything posted by Finndibaenn

  1. I found that having the Drill rover in the middle of the chain rather than at the edge of it prevents this behaviour. Not sure if it's expected in the beginning
  2. KSP : 1.02 64 bits Problem : after time accelerations gets back to normal , the mining drills (working) bump the ship high in the air, sometimes ending destroying it altogether Mods installed : KerbalEngineer, MechJeb2 (didn't use any parts from it yet though) Reproduction steps : load the attached savegame, switch to "Minmus Base" ship and play with time acceleration tr This may be similar to "[0.90] Timewarp or switching Claw ships makes them exploding and/or infinite accelerate – [NO FIX]" reported in the known cross platform issues thread save file : https://www.dropbox.com/s/ay2pib74mv6pjm0/MinmusBaseOperational.zip?dl=0
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