KSP : 1.02 64 bits Problem : after time accelerations gets back to normal , the mining drills (working) bump the ship high in the air, sometimes ending destroying it altogether Mods installed : KerbalEngineer, MechJeb2 (didn't use any parts from it yet though) Reproduction steps : load the attached savegame, switch to "Minmus Base" ship and play with time acceleration tr This may be similar to "[0.90] Timewarp or switching Claw ships makes them exploding and/or infinite accelerate – [NO FIX]" reported in the known cross platform issues thread save file : https://www.dropbox.com/s/ay2pib74mv6pjm0/MinmusBaseOperational.zip?dl=0