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Everything posted by Aluminum Oxide
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
Aluminum Oxide replied to Waz's topic in KSP1 Mod Releases
Hi, is there a way in the config file to adjust brightness, cos I want to get some of my clouds and aurora visible on the night side of the planet. Thanks -
Hi Could you kindly give me guidance on how to fix a problem with creating mods through first using google sketch-up, then inporting it into blender and converting it, then loading unity for .mu export. Using several tutorial videos here: https://www.youtube.com/watch?v=dy12jzUBG4Q and https://www.youtube.com/watch?v=1YZdrBp2dJE I was able to create an office printer (which would work well with the already existing Furniture Mod), but when I export the file (using part tools) in the .mu format, the file is literally 90 bytes (i.e. no rendering or textures) and instead does load up with the custom config file but doesn't show the part or any item renderings in my KSP VAB. If anyone knows how to step-by-step make a KSP simple part mod though Google Sketchup to Blender to Unity, I would greatly appreciate if anyone gives me the steps. My spects: Unity version 5.2.4f1, and the part tools plugin and package. Thanks
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Hi, does anyone know how to modify the 6-seat mk3 cockpit mod in a way to make it 8 Kerbal seats (6 on the upper main deck, and two on the mid deck, and possibly more). I've tried to modify the .cfg files and the seat props work but the kerbals and camera view doesn't work. I'm trying to replicate the real life shuttle mission with 8 astronauts aboard STS-61-A Mod itself:https://spacedock.info/mod/252/6 Seat Mk3 Cockpit Config file Exerpt >> @PART[mk3Cockpit_Shuttle] { @CrewCapacity = 8 @description = A cockpit for those die hard explorers. Especially useful when transporting extra crew to a remote rock to save the day. Note: Passengers on the lower level complained about the view so the rear seats have now been moved to the flight deck. } @INTERNAL[MK3_Cockpit_Int] { @MODULE[InternalSeat],0 { name = InternalSeat seatTransformName = Seat_Right portraitCameraName = Camera_Right allowCrewHelmet = false kerbalEyeOffset = 0, 0.02, 0 } @MODULE[InternalSeat],1 { name = InternalSeat seatTransformName = Seat_Left portraitCameraName = Camera_Left allowCrewHelmet = false kerbalEyeOffset = 0, 0.02, 0 } MODULE { name = InternalSeat seatTransformName = Seat_Right001 portraitCameraName = focus_W5 allowCrewHelmet = false kerbalEyeOffset = 0, 0.02, 0 } MODULE { name = InternalSeat seatTransformName = Seat_Left001 portraitCameraName = focus_W5 allowCrewHelmet = false kerbalEyeOffset = 0, 0.02, 0 } PROP { name = Seat_Passenger position = -0.63,0.451,0.285 rotation = 0,1,0,-1.629207E-07 scale = 1,1,1 } PROP { name = Seat_Passenger position = 0.63,0.451,0.285 rotation = 0,1,0,-1.629207E-07 scale = 1,1,1 } }
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SPACE STATIONS! Post your pictures here
Aluminum Oxide replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Dear all users Check out the most realistic reconstruction of the International Space Station in Real Solar System. It's an all in one video, contains the entire assembly sequence based on actual manuals of the construction of the real ISS from NASA! Its on this link on my Al2O3 channel: https://www.youtube.com/watch?v=zSLV-pzqUp0 -
[1.2] Real Solar System v12.0 Dec 8
Aluminum Oxide replied to NathanKell's topic in KSP1 Mod Releases
All users Must watch: check out my International Space Station construction movie in KSP Real Solar System, the very first of its type. It's a very accurate ISS built using ISS community, real scale boosters and Kosmos mods. The assembly sequence is based on actual manuals from NASA and ESA! It's also an all-in-one film, no need for episodes! The music is very romantic, check it out on this link https://www.youtube.com/watch?v=zSLV-pzqUp0&t=1736s on Aluminum Oxide channel! Enjoy. -
[1.2] Real Solar System v12.0 Dec 8
Aluminum Oxide replied to NathanKell's topic in KSP1 Mod Releases
Hi, is there a way to adjust the earth's atmosphere colors' heights using the config files; because scatterer normally does it for the old version of RSS on 1.0.4. But since i have the latest version of RSS for KSP 1.1.3, the atmosphere colors altitudes (height) are unrealistically high, for example the upper blue layer is around 200 km up but I'm trying to re-scale it to 30km up. Can u help? Example of a rescaled atmosphere colors realistically using scatterer (previously achieved in old RSS version) RSS earth colors too high -
The mods i've installed is the updated version of Kopernicus and KSP 64k (along with sigma). The buttons i press to set the orbit inclination are in the following order: Tracking station -> Hyperedit -> Orbit Editor -> (selected e.g. Kerbin) -> (tab brings up options of orbital inclination) -> set orbit inclination from 0 degrees to 23.5 degrees -> save planet (also comes up with a message sating "saves planet to config file, so it stays even after a restart...." -> restart game -> reload KSP 1.1.3 -> gone to resume saved - NASA -> tracking station -> observed planets reverted back to their default position. This problem still persists!
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I'm making all the stock kerbin planets inclined to 23.5 degrees to create the realistic seasons. I then click "save planet" to fix it to the config file but when i restart the game, for some reason it reverts all the orbit inclination of the planets to their default position; even after repeated times to re-do the inclination. Could you kindly tell me what this problem is, as this has never happened before prior to 1.1.3 update? thanks
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KScale64 v1.2.2 16th April 2017
Aluminum Oxide replied to Paul Kingtiger's topic in KSP1 Mod Releases
Version 1.1.3 The KSP regular log appears Extract: [LOG 18:48:08.437] Cannot find InternalProp 'RasterPropMonitorBasicMFD' [LOG 18:48:08.437] Cannot find InternalProp 'RasterPropMonitorBasicMFD' [LOG 18:48:08.438] Cannot find InternalProp 'RasterPropMonitorBasicMFD' [LOG 18:48:08.539] Loading Systems: Elapsed time is 775.8111s [WRN 18:48:10.502] The referenced script on this Behaviour is missing! [WRN 18:48:10.507] The referenced script on this Behaviour is missing! [EXC 18:48:12.188] NullReferenceException: Object reference not set to an instance of an object WhitecatIndustries.Settings.OnDestroy () [LOG 18:48:13.379] UIMasterController: HideUI [LOG 18:48:13.395] AddonLoader: Instantiating addon 'GlobalEVEManager' from assembly 'EVEManager' [LOG 18:48:13.396] AddonLoader: Instantiating addon 'AtmosphereFixer' from assembly 'Kopernicus' [LOG 18:48:13.396] AddonLoader: Instantiating addon 'Injector' from assembly 'Kopernicus' [WRN 18:48:13.397] [Kopernicus] Detected incompatible install. Current version of KSP: 1.1.3. Supported version of KSP: 1.1.2. Please wait, until Kopernicus gets updated to match your version of KSP. [LOG 18:48:13.397] [Kopernicus] Aborting... [LOG 18:48:13.397] AddonLoader: Instantiating addon 'AtmosphereFixer' from assembly 'Kopernicus' [LOG 18:48:13.398] AddonLoader: Instantiating addon 'Injector' from assembly 'Kopernicus' [WRN 18:48:13.398] [Kopernicus] Detected incompatible install. Current version of KSP: 1.1.3. Supported version of KSP: 1.1.2. Please wait, until Kopernicus gets updated to match your version of KSP. [LOG 18:48:13.398] [Kopernicus] Aborting... [LOG 18:48:13.483] AddonLoader: Instantiating addon 'MFIManager' from assembly 'ModularFlightIntegrator' [LOG 18:48:13.484] AddonLoader: Instantiating addon 'Settings' from assembly 'OrbitalDecay' [LOG 18:48:13.484] AddonLoader: Instantiating addon 'VesselData' from assembly 'OrbitalDecay' [LOG 18:48:13.484] WhitecatIndustries - Orbital Decay - Loaded vessel data. [LOG 18:48:13.484] AddonLoader: Instantiating addon 'UserInterface' from assembly 'OrbitalDecay' [LOG 18:48:13.484] AddonLoader: Instantiating addon 'DecayManager' from assembly 'OrbitalDecay' [LOG 18:48:13.484] AddonLoader: Instantiating addon 'SCSWindow' from assembly 'SCS' [LOG 18:48:13.484] AddonLoader: Instantiating addon 'SCSManager' from assembly 'SCS' [LOG 18:48:13.484] AddonLoader: Instantiating addon 'MFIManager' from assembly 'ModularFlightIntegrator' [LOG 18:48:14.108] UIMasterController: HideUI Also, one more thing: if you have time, could you kindly please provide me the links to the updated mods Kopernicus, and the 6.4k mod. I'm really missing playing KSP with realism! Thanks -
KScale64 v1.2.2 16th April 2017
Aluminum Oxide replied to Paul Kingtiger's topic in KSP1 Mod Releases
The issue is the fact that the planets are not rescaling. The Kopernicus mod was downloaded from this link: Also, the Kopernicus log file doesn't appear in the Kopernicus folder in Game Data. Dunno what the rescale problem is. This mod is irresistible, and i had no issues with it in KSP version 1.1.2 Thanks -
KScale64 v1.2.2 16th April 2017
Aluminum Oxide replied to Paul Kingtiger's topic in KSP1 Mod Releases
Hi Since i have version 1.1.3, this amazing mod that usually works in 1.1.2 dosen't work in this current version, even with the updates Kopernicus mod. Could you kindly tell me what problem this is and how it can be fixed? Thanks -
How do I get earlier version of KSP with Steam?
Aluminum Oxide replied to OUScooby's topic in KSP1 Discussion
Hi Is there a way to downgrade to version 1.1.2 from 1.1.3 on steam? -
1.1, 1.1.1 and 1.1.2...where/ how to get?
Aluminum Oxide replied to strider3's topic in KSP1 Discussion
Hi, is there a way to downgrade KSP version 1.1.3 to 1.1.2 on Steam? As I'm experiencing technical issues with the KSP 64k mods that work on 1.1.2. Thanks -
KScale64 v1.2.2 16th April 2017
Aluminum Oxide replied to Paul Kingtiger's topic in KSP1 Mod Releases
Hi, i've got KSP 1.1.3 and the amazing mod wont work. Do i have to update Sigma to get the mod to work? could you kindly tell me how to install the mods correctly? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Aluminum Oxide replied to Thomas P.'s topic in KSP1 Mod Releases
Hi, does this new updated Kopernicus mod make the KSP 6.4 k mod work on 1.1.3? -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
Aluminum Oxide replied to pingopete's topic in KSP1 Mod Development
Thanks for the instructions, but actually I have a mac version of KSP 1.0.5; but however I can easily update it to 1.1.2, so If I do that will this amazing mod work, along with the latest release of Real solar system? Also, are there any installation instructions for versions 1.0.5 and 1.1.2 Thanks -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
Aluminum Oxide replied to pingopete's topic in KSP1 Mod Development
Absolutely irresistible mod! Great work! By the way, I'm trying to install the mod by placing the folders into Game Data for KSP version 1.0.5. However, it's not installing/adding the clouds to the Solar System planets: could you kindly show me how exactly do you install this amazing mod? Thanks -
Realism Overhaul Discussion Thread
Aluminum Oxide replied to NathanKell's topic in KSP1 Mods Discussions
Thanks for the advice, but since i am a Mac OSX 10.9.5 user, the current CKAN link for a Microsoft windows computer provided by another friend of mine is not compatible for Mac (obviously), so there is a Mac version of CKAN called 'Mono'. Is this the same installer for the RO mods, even though it has a different name? Also, does existing mods from the Curse website or even KSP default parts folder have to be displaced out (tranferred onto a memory stick) to reduce RAM consumption? Link to Mac version of CKAN: http://www.mono-project.com/download/ Thanks -
Realism Overhaul Discussion Thread
Aluminum Oxide replied to NathanKell's topic in KSP1 Mods Discussions
Thanks 4 the set launch command. I copied it into the Steam Sel Launch options for KSP and it had solved the game crashing, however, it takes an x number of hours to load when launched. Is this a temporary occurence of the new command or a bug? Also, are they any other commands for set launch options to make my KSP game load successfully. thanks -
Realism Overhaul Discussion Thread
Aluminum Oxide replied to NathanKell's topic in KSP1 Mods Discussions
This mod looks AMAZING! I downloaded all the required folders and transferred them into my Game Data Folder for KSP version 1.0.4. When I load the game, it keeps crashing or freezes completely during loading miltiple times. Checked the settings and log files and it appears that they are no error messages I could find. Could you please tell me what problem this is and how it can be fixed? This mod is too good to resist! Thanks -
[1.1.2] Realism Overhaul v11.0.0 May 8
Aluminum Oxide replied to Felger's topic in KSP1 Mod Releases
Set texture quality to 0.5 from 1 and when I load the game, it keeps crashing! Since I have a RSS (real solar system) folder, could that conpromize the loading of the game? Also, if you have any friends who have this epic realism overhaul mod on KSP, could you please get some advise of how to exactly install the mod folders correctly so that the game dows not crash or load endlessly. This mod is literally impossible to resist! Thanks -
[1.1.2] Realism Overhaul v11.0.0 May 8
Aluminum Oxide replied to Felger's topic in KSP1 Mod Releases
Checked the KSP.log and it displayed no error messages whatsoever about missing mods or RAM consumption. I tranferred the mod folders into Active texture management folder as it says on the 'other recommendations' section on the realism overhaul thread but it still continues to freeze when I load the game. Since I am a Mac OSX 10.9.5 user, is there anything I need to do to fix this problem? Thnaks -
[1.1.2] Realism Overhaul v11.0.0 May 8
Aluminum Oxide replied to Felger's topic in KSP1 Mod Releases
All FASA folders have been removed, but when i load the KSP game version 1.0.4, it still keeps freezing and crashes! Are they any more folders needed to be removed and more mod addons to RSS downloaded?