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Posts posted by redmonddkgamer
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On 29/11/2014 at 2:53 PM, Raptor9 said:
C7 140 'Kestel' vertical takeoff personnel transport
Typo? I think it should be "C7 140 'Kestrel' vertical takeoff personnel transport". Sorry, I just can't help noticing thing's like this. It's a little quirk of mine...
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On 4/12/2017 at 4:38 AM, Raptor9 said:
Not at this time
Aww, man!
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10 minutes ago, Boris-Barboris said:
no
*sad face intensifies*
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Do you have any plans to make moar unmanned landers/rovers soon? Loved the ER-4 Duna rover, but you have no unmanned landers... I love your stuff by the way. I'm flying a C7 325R down to my Amundsen-Scott station replica.
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One question: Landing guidance?
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21 hours ago, smotheredrun said:
MOAR
boosters!! Chutes I mean?I think it's a problem with the drag cube on the chutes. I doubled both the fully and semi deployed drags for all the parachutes.
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5 minutes ago, CobaltWolf said:
Not with that attitude you can't.
What? The crew will die.
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On 11/01/2017 at 10:04 AM, Jebs_SY said:
-Chutes: commented out DRAG_CUBE{} and ModuleDragModifier from the chutes to fix huge drag in combination with realchute
The drag cubes on the pods are still screwed up. Either that or the chutes aren't providing enough drag. Whatever the problem is, I can't make a splashdown at 100m/s.
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The Vostok drag module seems broken. Coming in for reentry from a 300km orbit, still going about 1km/s at 10km ASL.
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On 20/03/2017 at 4:31 AM, raidernick said:
no
At least tell us where to find a Soyuz-TM that works with 1.2.2? I like the look of your works a lot, because it is so accurate in appearance, but it's all... Old.
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I can't get the LV-2C payloads off the lander, the PL in specific, and it's liquiding me off. Any tips?
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On 18/03/2017 at 10:45 AM, eloquentJane said:
Judging by the looks of the launch vehicles they should fly pretty much perfectly. Are you sure you're flying them correctly? If you're starting the gravity turn closer to 20km altitude than 2km, that's what the problem is.
I honestly don't know. I just stuck some thrusters and one of the radial RCS tanks under it and boom.
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The Kerbin Orbiting Satellites are a little hard to launch without RCS...
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5 minutes ago, XOC2008 said:
Well there are sub parts but they are basically for a Typhoon-class sub. No WW2 era subs as of yet. (Doesn't mean he's not working on them, or not planning to.)
What control surfaces and engines for the Typhoon?
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Unterseeboot parts?
22 hours ago, Violet_Wyvern said:More projects has completed today...
Craft files?
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11 hours ago, RoboRay said:
Thanks. It's such a pretty plane, especially with those scatterers...
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2 hours ago, anbztht said:
i have that problem too, and already tried the solution posted by @Rokmonkey, still not working.
Also, the Canadarm page said to turn off autostrut. None of the IR parts have the autostrut part in their configs.
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Someone revive this... It's just such a great novelty...
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1 hour ago, XOC2008 said:
I gave you the link to the PEW Continued version in the SM Armory thread that you said this in.
I know, I found it.
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I'm trying to load up SpannerMonkey's CeKay I Missile Cruiser, but it says it's missing SM57E6BGM.
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Trying to load up the CeKay I Missile Cruiser, and have all of the mods installed. But it says "Craft CeKay I Missile Cruiser was not loaded because it had the following parts missing: SM57E6BGM" What? I am using the Feb 4 release of SM Armory, is it because I have Boomsticks installed?
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34 minutes ago, redmonddkgamer said:
SRB chutes?
The configs seem to think that there is a parachute in the SRB caps, but staging, action groups and the fact that the right-click menu has no altitude or pressure setting disagree.
On 08/03/2017 at 6:17 AM, DECQ said:I hope that you installed this from the Spacedock link, just make sure that all the add-ons that are present along with the shuttle are installed.
I did. I solved (Hopefuly) the problem by adding +20% fuel to the both the SRBs and the ET, bringing the SRB fuel cap to 15504 and the ET fuel cap to 436200 LqdHydrogen and to 29076 oxidizer.
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So I can't read the LEM IVA buttons and switch labels, even at full res. I don't liek that.
On 07/03/2017 at 1:19 PM, raidernick said:updated there(his american parts).
Where?
Raptor's Craft Download Catalog - Tested & Proven
in KSP1 The Spacecraft Exchange
Posted
The description on the Gateway station implies that it is a fuel depot for Munar landers. It's base configuration barely carries any fuel.