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Everything posted by redmonddkgamer
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[1.1.3/1.2*] MARS SCIENCE LABORATORY (MSL) PHASE 1
redmonddkgamer replied to lextacy's topic in KSP1 Mod Releases
Which one? Also, Pathfinder? I wanna drive that cute little chunk of aluminum, steel and silicon! -
PATHFINDER. GIVE IT TO US. NOW. I can't find a pack with a good Pathfinder, and all the stock ones look ridiculous. None of them actually look like or work like Pathfinder. Also, someone please resurect the LionHead Aerospace rovers!
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Again, thanks. I think this bit would be nice to add to your modpack, as it can use already existing stock and parts from your pack, such as the stock radiators and your Orion panels.
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Thanks. I'll probably need more than a bit of help, including config editing. I can't afford something as expensive as Maya, is there anything that can directly import the .mu files? All I'll really be doing is modifying a part, but... I don't know how the physics system works... If I can make the model, would you be willing to do rigging? I don't have much experience, but I know how to rescale and fuse things.
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So I want to help with your mod. I have the intention of making the Skylab II conceptual station, but I do not know what 3D modeller to use. Do you use Autodesk, Collada, Blender, I don't know, what do you use? Anyway, the Skylab II would be made from the EUS tank just as the original Skylab was made from the S-IVB tank. It also has these girder things on top, I was thinking that I may use the top part of your SAW structure, rescaled. Just tell me if there is anything you can do to help, or any tips you can give me.
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[1.8.x - 1.12.x] Salyut Stations (Salyut/Almaz) - 8-26-21
redmonddkgamer replied to raidernick's topic in KSP1 Mod Releases
I'll try that, thanks. But if that doesn't work... love it. Hyperedit. I forgot about the censorship... -
[1.8.x - 1.12.x] Salyut Stations (Salyut/Almaz) - 8-26-21
redmonddkgamer replied to raidernick's topic in KSP1 Mod Releases
Here are screenshots of it's wibblyness. http://imgur.com/a/hDhO6 -
[1.8.x - 1.12.x] Salyut Stations (Salyut/Almaz) - 8-26-21
redmonddkgamer replied to raidernick's topic in KSP1 Mod Releases
T +/- 0: Nominal T + 30 seconds: Mechjeb begins gravity turn to 100km, angles to 80 degrees pitch. T+ 40 seconds: Still nominal, pitch at 70 degrees. T+ 50 seconds: Nominal, navball guidance indicator at 65 degrees. T+ 53 seconds: I accidentally cut off the navball in this screenshot, so I don't know what the pitch was. But the rocket suddenly points straight up, about 87 degrees. T+ 1 minute: This flight has officially gone to excrements. The pitch is at -20 degrees, and the pitch and AoA on the flight recorder are flipping out. I did nothing other than turn on MechJeb's ascent guidance and flight recorder to launch your Salyut 7 to 100 km, 0 inclination. Since I can't post the screenshots here, I'll PM them to you. -
[1.8.x - 1.12.x] Salyut Stations (Salyut/Almaz) - 8-26-21
redmonddkgamer replied to raidernick's topic in KSP1 Mod Releases
Thanks, didn't know that. I'll try that and come back to you if it doesn't work. -
[1.8.x - 1.12.x] Salyut Stations (Salyut/Almaz) - 8-26-21
redmonddkgamer replied to raidernick's topic in KSP1 Mod Releases
The Proton is all wibbly-wobbly... I tried it with all of your station modules and added MOAR STRUTS. It was still wibbly-wobbly and kept tipping over during gravity turn. -
[1.9-1.10] Throttle Controlled Avionics
redmonddkgamer replied to allista's topic in KSP1 Mod Releases
It's easily the most stable KSP chopper I have ever flown. But then again, I haven't flown very many. -
[1.9-1.10] Throttle Controlled Avionics
redmonddkgamer replied to allista's topic in KSP1 Mod Releases
It uses three KH-1 Kuey Main Rotors, one TR24 Tail Rotor, and two J-33s for forward propulsion. The rotors are from the Kerbal Rotor Expansion mod, which directed me here from it's "recommended mods" section. It does use the Firespitter FS23C Helicopter Cockpit and two sets of tweakscaled winches and electromagnets from KAS, but the airframe is stock. -
[1.4.X] Taerobee - Stockalike X-1 and More [27/01/2017]
redmonddkgamer replied to Beale's topic in KSP1 Mod Releases
Why the heck are you using 1.1.3 anyway? -
[1.9-1.10] Throttle Controlled Avionics
redmonddkgamer replied to allista's topic in KSP1 Mod Releases
I think I got it to work. I'm trying to do a Mercury-Redstone recovery with a Sikorsky S-64 Skycrane. How do I get it to hover directly over the capsule like this? -
[1.9-1.10] Throttle Controlled Avionics
redmonddkgamer replied to allista's topic in KSP1 Mod Releases
For some reason the hover isn't hovering, it just keeps the helichopper going up even past the set altitude. Piloting a chopper is hard! -
Which ones? There are no long ones, the best ones I can see for this would be a bazillion of the tiny ones.
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Can someone make the Gemini float collar? https://www.reddit.com/r/OldSchoolCool/comments/3m9m9u/neil_armstrong_and_david_scott_looking_cool_while/