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Everything posted by DDE
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Replacement for Bahamuto Adjustible Landing Gear
DDE replied to DDE's topic in KSP1 Mods Discussions
@TheKurgan, hm... where in the Outer Planet Mods can I find some fitting terrain to screw over? It's just I'm thinking what I'll need to prune. -
The mod is completely non-functional due to KSP updates, and, dare I say, it's near-essential for an enjoyable aircraft-building experience because of how awkward the stock gear are: Any idea how to substitute it?
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@Benjamin Kerman, TBH it's too much of a mess. It's a good start, but it's really specific to a set of mods, including OPM. Might iron it out if a senpai notices me, but for now just sharing something I've wasted a week on slapping together, totally not fishing for compliments.
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@KSK, referencing @nyrath:
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[WIP] Coatl Aerospace ProbesPlus Dev Thread [Beta] 10/19/2020 (1.8-1.10)
DDE replied to akron's topic in KSP1 Mod Development
Oh, trust me, I know what I'm doing. -
My aim was to provide for a coherent system of comms under SCANSAT, and to provide for a set of visually tolerable science parts while eliminating the ugly or impractical ones and the Probes+ historical bling. I've also boosted P+'s RTGs, axed quite a few redundant Ven parts, refitted the aerospike to its old modded appearance (which may require parts and models from an older version of Ven's overhaul), rewrote Ven's Radial Avionics Hub to be a probe core, and included an improvised fix to an old part issue. I hereby declare them public domain, and probably crap because of my bizarre tastes; do with them what you wish. ////COMMS //Omnis @PART[RTShortAntenna1]:FINAL { @description = A specialized launch antenna resistant to airflow; switched on by default, has fairly short range %TechRequired = flightControl %MODULE[ModuleRTAntenna] { %IsRTActive = true %Mode0OmniRange = 0 %Mode1OmniRange = 500000 %EnergyCost = 0.01 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } %MODULE[ModuleSPUPassive] {} } @PART[longAntenna]:FINAL { @description = A standard telescoping omnidirectional antenna and radio kit used for communications in Low Kerbin Orbit; it is likely to be ripped off by a strong airstream, such as during atmospheric ascent or landing !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0OmniRange = 0 %Mode1OmniRange = 2500000 %MaxQ = 6000 %EnergyCost = 0.1 %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } %MODULE[ModuleSPUPassive] {} } @PART[antenna_tv]:FINAL { !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0OmniRange = 0 %Mode1OmniRange = 2500000 %MaxQ = 6000 %EnergyCost = 0.1 %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } %MODULE[ModuleSPUPassive] {} } @PART[RTLongAntenna3]:FINAL { @description = Noticeably more robustly designed than standard Communotrons, this antenna combines enough power to operate in Kerbosynchronous orbits with improved transmission rates @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0OmniRange = 0 %Mode1OmniRange = 4300000 %MaxQ = 9000 %EnergyCost = 0.15 %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 5 %PacketResourceCost = 20.0 } } %MODULE[ModuleSPUPassive] {} } @PART[RTLongAntenna2]:FINAL { @description = What happens when you take a C-16, install a bigger antenna, and strap in an amplifier? You get an omnidirectional power hog with enough range to reach the Mun. @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0OmniRange = 0 %Mode1OmniRange = 12000000 %MaxQ = 6000 %EnergyCost = 0.5 %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } %MODULE[ModuleSPUPassive] {} } //Dishes @PART[mediumDishAntenna]:FINAL { @description = The DTS series uses a retractable steerable transceiver to drastically extend its range of operation, capable of reaching across Jool's oversized moon system, so long as the target is in its 45° cone !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0DishRange = 0 %Mode1DishRange = 220000000 %EnergyCost = 0.2 %MaxQ = 6000 %DishAngle = 45.0 %DeployFxModules = 0 %ProgressFxModules = 1 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } %MODULE[ModuleSPUPassive] {} } @PART[LongDeployableAntenna]:FINAL { @title = Communotron DTS-M5 @description = The M5 variant is an uprating of the basic design to achieve short interplanetary range (Duna) at the cost of drastic increase of power costs and a much narrower cone !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0DishRange = 0 %Mode1DishRange = 35390000000 %EnergyCost = 1 %MaxQ = 6000 %DishAngle = 0.05 %DeployFxModules = 0 %ProgressFxModules = 1 %TRANSMITTER { %PacketInterval = 0.5 %PacketSize = 2 %PacketResourceCost = 15.0 } } %MODULE[ModuleSPUPassive] {} } @PART[HighGainAntenna]:FINAL { !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } @description = The HG series introduces enhanced electronic subsystems which allow it to combine advantages from several antenna: it has both interplanetary range, a wide cone, and higher packet fideltiy %MODULE[ModuleRTAntenna] { %Mode0DishRange = 0 %Mode1DishRange = 60500000000 %EnergyCost = 1.0 %MaxQ = 6000 %DishAngle = 20 %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = 0.2 %PacketSize = 5 %PacketResourceCost = 25.0 } } %MODULE[ModuleSPUPassive] {} } @PART[RelayAntenna5]:FINAL { @title = CommTech D-800 @description = An invention of one Ven Kerman, CommTech D-800 combines an enhanced datalink unit with a large focusing reflector dish covered in Shiny Stuff™ to maintain a reliable connection all the way out to Dres without excessive use of electric power. Canvas cover accidentally included; do not remove. !MODULE[ModuleDataTransmitter] {} %MODULE[ModuleRTAntenna] { %Mode0DishRange = 0 %Mode1DishRange = 60500000000 %EnergyCost = 0.8 %DishAngle = 0.08 %TRANSMITTER { %PacketInterval = 0.9 %PacketSize = 6 %PacketResourceCost = 45.0 } } %MODULE[ModuleSPUPassive] {} } @PART[commDishVSR]:FINAL { @title = Communotron 88-88 @description = The 88-88 is the second edition of the classic Symphonic long-range collapsible radio communications dish. Just like old one, it can reach all the way to Jool and Sarnus, but this one suffers no loss in signal quality. Our QA department assures that any "screams of the damned" heard on the channel it are purely signal interference. !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0DishRange = 0 %Mode1DishRange = 146220000000 %EnergyCost = 0.95 %MaxQ = 4500 %DishAngle = 0.06 %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = 0.5 %PacketSize = 2 %PacketResourceCost = 20.0 } } %MODULE[ModuleSPUPassive] {} } @PART[RelayAntenna50]:FINAL { @title = CommTech D-850 @description = The D-850 builds upon the basic design through upscaling of all major components in order to perform effectively in missions to the gas giants; like the original, it sends data in large encrypted packages - stop calling our tech support !MODULE[ModuleDataTransmitter] {} %MODULE[ModuleRTAntenna] { %Mode0DishRange = 0 %Mode1DishRange = 428180000000 %EnergyCost = 1.2 %DishAngle = 0.03 %TRANSMITTER { %PacketInterval = 0.9 %PacketSize = 6 %PacketResourceCost = 50.0 } } %MODULE[ModuleSPUPassive] {} } @PART[RelayAntenna100]:FINAL { @title = CommTech D-X @description = CommTech D-X is reengineered from the ground up to retain effectiveness at extreme ranges, such as during missions to Plock; as a result, it is noticeably more efficient than all of its counterparts. Reports of packets being corrupted with the phrase "I'll be back" are greatly exaggerated. !MODULE[ModuleDataTransmitter] {} %MODULE[ModuleRTAntenna] { %Mode0DishRange = 0 %Mode1DishRange = 700360000000 %EnergyCost = 1.2 %DishAngle = 0.01 %TRANSMITTER { %PacketInterval = 0.5 %PacketSize = 6 %PacketResourceCost = 50.0 } } %MODULE[ModuleSPUPassive] {} } @PART[jx2LDA]:FINAL { @descripton = This enormous, high-powered relay antenna was commissioned by Blinkenlights LLC after someone asked "What happens if we go further out than the Kerbol system?" It most definitely is not in response to any vessels having accidentally already achieved an escape trajectory from the system. -MODULE[ModuleDeployableAntenna] {} MODULE { name = ModuleAnimateGeneric animationName = deployHexes allowManualControl = false isOneShot = false startEventGUIName = Extend endEventGUIName = Retract actionGUIName = Toggle Antenna } %MODULE[ModuleRTAntenna] { %Mode0DishRange = 0 %Mode1DishRange = 9460000000000000 %EnergyCost = 5 %MaxQ = 3000 %DishAngle = 0.001 %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = 0.5 %PacketSize = 2 %PacketResourceCost = 20.0 } } %MODULE[ModuleSPUPassive] {} } @PART[ju1MDA]:FINAL { @description = This rather good sized, high-powered antenna was originally a garden variety umbrella. Unlike its CommTech competitor, it's optimized for relay operations via beamforming to expand its signal cone -MODULE[ModuleDeployableAntenna] {} MODULE { name = ModuleAnimateGeneric animationName = deployHexes allowManualControl = false isOneShot = false startEventGUIName = Extend endEventGUIName = Retract actionGUIName = Toggle Antenna } // This is what makes it work with RemoteTech. %MODULE[ModuleRTAntenna] { %Mode0DishRange = 0 %Mode1DishRange = 700360000000 %EnergyCost = 3 %MaxQ = 6000 %DishAngle = 5 %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = 0.5 %PacketSize = 2 %PacketResourceCost = 20.0 } } %MODULE[ModuleSPUPassive] {} } @PART[jw1MDA]:FINAL { @description = Commissioned by Blinkenlights LLC, this part is primarily targeted for those probes and rovers destined to head a bit further out than the last lot… While using a significantly different design, it is comparable in capabilities to JU1. -MODULE[ModuleDeployableAntenna] {} MODULE { name = ModuleAnimateGeneric animationName = deployHexes allowManualControl = false isOneShot = false startEventGUIName = Extend endEventGUIName = Retract actionGUIName = Toggle Antenna } // This is what makes it work with RemoteTech. %MODULE[ModuleRTAntenna] { %Mode0DishRange = 0 %Mode1DishRange = 700360000000 %EnergyCost = 3 %MaxQ = 3000 %DishAngle = 5 %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = 0.5 %PacketSize = 2 %PacketResourceCost = 20.0 } } %MODULE[ModuleSPUPassive] {} } ////PRUNING !PART[commDish]:FINAL { } !PART[SurfAntenna]:FINAL { } !PART[HighGainAntenna5]:FINAL { } !PART[RTShortDish2]:FINAL { } !PART[RTLongDish2]:FINAL { } !PART[RTGigaDish1]:FINAL { } !PART[RTGigaDish2]:FINAL { } !PART[KerbCan]:FINAL { } !PART[LargeInflatableHAB]:FINAL { } !PART[VenLV909b]:FINAL { } !PART[PoodleM]:FINAL { } !PART[stationHubLarge]:FINAL { } !PART[MK2VApod]:FINAL { } !PART[SmallInflatableHAB]:FINAL { } !PART[MicroInflatableHAB]:FINAL { } !PART[InflatableHAB]:FINAL { } !PART[size2nuclearEngine]:FINAL { } //Radial Avionics Hub refit @PART[RadialavionicsHub]:FINAL { !MODULE[ModuleSAS] { } %MODULE[ModuleSPU] { } %MODULE[ModuleCommand] { %minimumCrew = 0 %RESOURCE { name = ElectricCharge rate = 0.005 } } } //Aerospike edit @PART[toroidalAerospike]:FINAL { @author = Ven !mesh = DELETE @rescaleFactor = 1.2 MODEL { model = VenStockRevamp/Squad/Parts/Propulsion/Aerospike } @node_stack_bottom = 0.0, -0.7941136, 0.0, 0.0, -1.0, 0.0 @MODULE[ModuleAnimateHeat] { @ThermalAnim = ToroidalAerospikeHeat } MODULE { name = ModuleJettison jettisonName = fairing bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 5 jettisonDirection = 0 0 1 } } //Glitchy part fix @PART[ParaDockingPort]:FINAL { !DRAG_CUBE {} } //RTGs @PART[ca_rtg2000]:FINAL { %MODULE[ModuleGenerator] { %OUTPUT_RESOURCE { name = ElectricalCharge %rate = 0.75 } } } @PART[ca_rtg3900]:FINAL { %MODULE[ModuleGenerator] { %OUTPUT_RESOURCE { name = ElectricalCharge %rate = 2.25 } } } //Pruning !PART[dmUSAccGrav]:FINAL {} !PART[dmUSAtmosSense]:FINAL {} !PART[dmUSPresTemp]:FINAL {} !PART[dmUSScope]:FINAL {} !PART[dmUSImagingPlatform]:FINAL {} !PART[dmUSMat]:FINAL {} !PART[dmUSGoo]:FINAL {} !PART[dmUSGoreSat]:FINAL {} !PART[dmUSAsert]:FINAL {} !PART[dmReconLarge]:FINAL {} !PART[dmSIGINT]:FINAL {} !PART[dmSIGINT.End]:FINAL {} !PART[dmSIGINT.Small]:FINAL {} !PART[dmReconSmall]:FINAL {} !PART[dmSeismicHammer]:FINAL {} !PART[dmSeismicPod]:FINAL {} !PART[dmBathymetry]:FINAL {} !PART[SCANsat_Scanner2]:FINAL {} !PART[SCANsat_Scanner32]:FINAL {} !PART[SCANsat_Scanner24]:FINAL {} !PART[ca_fom_lander]:FINAL {} !PART[ca_vor_tank]:FINAL {} !PART[ca_vor_sp2]:FINAL {} !PART[ca_vor_sp]:FINAL {} !PART[ca_vor_sep1]:FINAL {} !PART[ca_vor_sar]:FINAL {} !PART[ca_vor_mptank]:FINAL {} !PART[ca_vor_engine]:FINAL {} !PART[ca_vor_dish]:FINAL {} !PART[ca_vor_core]:FINAL {} !PART[ca_fom_sp]:FINAL {} !PART[ca_fom_parachute]:FINAL {} !PART[ca_fom_heatS]:FINAL {} !PART[ca_vor_comm]:FINAL {} !PART[ca_fom_drogue]:FINAL {} !PART[ca_ESM2]:FINAL {} !PART[ca_ESM]:FINAL {} !PART[ca_torekkaPM]:FINAL {} !PART[ca_torekka_truss]:FINAL {} !PART[ca_louver_s]:FINAL {} !PART[ca_louver_m]:FINAL {} !PART[ca_louver_s2]:FINAL {} !PART[ca_gravioli]:FINAL {} !PART[ca_accelerometer]:FINAL {} !PART[ca_thermometer]:FINAL {} !PART[ca_tank_mp_m]:FINAL {} !PART[ca_tank_lfo_m]:FINAL {} !PART[ca_trident]:FINAL {} !PART[ca_linkor]:FINAL {} !PART[ca_lahar]:FINAL {} !PART[ca_jib]:FINAL {} !PART[ca_tank_mp_s]:FINAL {} !PART[ca_battery_m]:FINAL {} !PART[ca_battery_l]:FINAL {} !PART[sp_odyssey_b]:FINAL {} !PART[sp_odyssey_a]:FINAL {} !PART[sp_maven]:FINAL {} !PART[sp_mariner_b]:FINAL {} !PART[sp_mariner_a]:FINAL {} !PART[sp_express_b]:FINAL {} !PART[sp_express_a]:FINAL {} !PART[ca_rtg8200]:FINAL {} !PART[ca_battery_s]:FINAL {} !PART[ca_rw_xsmall]:FINAL {} !PART[ca_rw_small]:FINAL {} !PART[ca_rw_medium]:FINAL {} !PART[ca_rw_large]:FINAL {} !PART[ca_rst]:FINAL {} !PART[ca_rs04]:FINAL {} !PART[ca_rs01]:FINAL {} !PART[ca_RM04]:FINAL {} !PART[ca_RM03]:FINAL {} !PART[ca_RM02]:FINAL {} !PART[ca_RM01]:FINAL {} !PART[ca_aacs]:FINAL {} !PART[ca_startrack]:FINAL {} !PART[tatsujin]:FINAL {} !PART[quetzal]:FINAL {} !PART[barquetta]:FINAL {} !PART[torekka]:FINAL {} !PART[antenna_quetzal]:FINAL {} !PART[ca_ant_gps]:FINAL {} !PART[antenna_cone_toggle]:FINAL {} !PART[antenna_cone]:FINAL {} !PART[dish_tatsujin]:FINAL {} !PART[dish_S]:FINAL {} !PART[dish_quetzal]:FINAL {} !PART[dish_L]:FINAL {} !PART[dish_deploy_S2]:FINAL {} !PART[dish_deploy_S]:FINAL {} !PART[ca_landv_srm]:FINAL {} !PART[ca_landv_vernier]:FINAL {} !PART[ca_landv_battery]:FINAL {} !PART[ca_landv_core]:FINAL {} !PART[ca_landv_hga]:FINAL {} !PART[ca_landv_omni]:FINAL {}
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Many sources claim that NERVA would have burnt out its fuel (yes, fuel) in one TMI, hence many 1960s designs that used multiple nuclear stages.
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Off to Atomic Rockets you go! http://www.projectrho.com/public_html/rocket/sidearmenergy.php
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@shynung, I know there are limitation caused by interactions of neutrons with the propellant, meaning the engine must run with the propellant it was designed for... but I wonder if it's possible to optimize a motor to switch to a different remass closer to complete fuel burnout. I've also noticed that LANTERN tankage is noticeably smaller for the same dV, and thus plan to use mixed LANTERN-pure H2 in future missions as well.
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I think non-H2 propellants for NTRs are undervalued. Also, you don't really need NTRs for the return vehicle; my current mission architecture of choice has a solar-electric single-use return craft.
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[WIP] Coatl Aerospace ProbesPlus Dev Thread [Beta] 10/19/2020 (1.8-1.10)
DDE replied to akron's topic in KSP1 Mod Development
@akron, let the pruning begin! I'm honestly in this just because DMagic and SCANSAT parts are ugly. -
[WIP] Coatl Aerospace ProbesPlus Dev Thread [Beta] 10/19/2020 (1.8-1.10)
DDE replied to akron's topic in KSP1 Mod Development
@Aelfhe1m, now fully functional. Thanks. -
It's an attempt to marry Remotetech, stock, Ven's Overhaul and the magnificent JX2 antennae. http://imgur.com/IOHWmGa
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[WIP] Coatl Aerospace ProbesPlus Dev Thread [Beta] 10/19/2020 (1.8-1.10)
DDE replied to akron's topic in KSP1 Mod Development
@Aelfhe1m, that would explain why I'm crashing whenever I try to launch with a serious vismod... I'm surprised I could load a 32-bit with Ven's Overhaul. Negative, still crashing, uploading another log: https://1drv.ms/f/s!AmlSZuL0ax7C4AZSR0BOh5fZiVDb -
[WIP] Coatl Aerospace ProbesPlus Dev Thread [Beta] 10/19/2020 (1.8-1.10)
DDE replied to akron's topic in KSP1 Mod Development
Hey, guys. Got crashes on load and crash logs. https://1drv.ms/f/s!AmlSZuL0ax7C33wsMTZ1x0qroRK3 Mods installed at the time of testing: SCANSAT, DMagic, ModuleManager, and ProbesPlus dependencies -
I started CKAN. I've opened the file listing all of the mods I intend to install to complete 1.3. Five hours later, I confirmed that all of the key vismods are causing my set-up to crash. Another five hours later, here I am writing patches for Remotetech and pestering Ven about how to undo the hasty retrofitting of the modded antennas to stock comms.
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
DDE replied to Ven's topic in KSP1 Mod Development
Hey, @Ven, I'm back to my old tricks mangling your mod. I'm trying to retrofit it to work with Remotetech. I've noticed that you've made your dishes stand in for the new relays; however, all I can find are old, dummied-out files for them. How do I undo this and get DTS-M5 and DTS-M7 back? Or, at least, how do I find the 'partname' variable in order to put together another MM patch? Edit: Ditto for KerbCan. It's as if there's a really important part of the mod I can't see. -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
DDE replied to Galileo's topic in KSP1 Mod Releases
So it's @Galileo whom I have to thank for that one very nerve-wracking hour of driving across the Mun, which very much ended my rover endeavours.- 1,019 replies
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Can you store electricity with a fuel cell
DDE replied to Abstract_Kerman's topic in Science & Spaceflight
And then don't forget yet another option - the momentum wheel. -
Even the Soviets, terrified of creating a hole through the heat shield, managed.
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YOUR FRAGILE AND HIGHLY EXPENSIVE THERMAL PROTECTION SYSTEM! Grrrrr...
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Can you store electricity with a fuel cell
DDE replied to Abstract_Kerman's topic in Science & Spaceflight
To put it in another way, a fuel cell effectively burns hydrogen with oxygen (which isn't a problem on Earth, but in space...) to produce water as an exhaust. Not much functional difference from a hydrogen internal combustion engine, which is why the ACES will be using a small motor and not fuel cells. Yes, it is quite possible to break that water back into hydrogen and oxygen. Electrolytic water-cracking is use to produce oxygen on the ISS, with hydrogen dumped overboard. -
Splat. The heat pumps operate at significantly less than Mach 3, while turbojets are still operational. Ultimately, I doubt the math will check out once you account for the massive onboard cryogenic plant and the dramatically increased duration of flight given that turbojets don't generate that much power.
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You may be further confused by LK-700/UR-700, which indeed was a five (?) stage Direct Ascent system about four times heavier than a Saturn V.
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Why Haven't Laser Guns been made yet?
DDE replied to SpaceEnthusiast23's topic in Science & Spaceflight
No. The mirror gets burnt through near instantly - see @Kryten's note on efficiency. Using a high-albedo material for all of your armour (good example - aluminium) is a potential mitigator. But, basically, you're ought to go looking for a strong, heat-resistant material. Aerogel (OK, not necessarily strong), basalt fibre, boron carbide or nitride, carbon-reinforced carbon...