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DDE

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Posts posted by DDE

  1. What do you mean by the vewport frames? The exterior model showing in iva? Or something else?

    And what do you mean by gleam? The size of the specular glare, or its reflected colour? Though both are changing when I put up the next update.

    http://steamcommunity.com/sharedfiles/filedetails/?id=481353505

    Unless I aim for one of RPM's buttons, that frame in the window lights up green.

    And, since I can't explain myself better, I'll keep it simple: I don't like the visual changes you've made to the general appearance of solar panels, and miss both the colour of the panel and their reflectivity (yours seem to be almost non-reflective).

  2. BUG REPORT: Disappearing tankbutts - see thread: http://forum.kerbalspaceprogram.com/threads/125847-Fairings-and-Tank-Butts-Disappear

    Also, a couple of aesthetic requests: could you please alter the IVAs to remove the new frames of the viewports from sight? Right now they are blatantly visible on some of the pods. And could your panels have the same gleam as stock ones? I even tried to unpruned them.

    Also, please fix the clamp-o-chute. Without it, the LES blast cover fits poorly. Also, its decoupler is OP in its normal setting.

    Awaiting eagerly for the 1.0.4-approved version.

  3. Additional thread: http://steamcommunity.com/app/220200/discussions/0/598198356180941441/

    Relevant mod: Ven's Stock Part Revamp (http://forum.kerbalspaceprogram.com/threads/92764-1-0-2-Stock-Part-Revamp-Update-1-8-1%21)

    Basically, during my Mun and Minmus missions I noticed a rather disturbing glitch with no practical effect - the fairings on the command pods' shields disappeared, leaving a gap between the shield and decoupler. Later, the fairings on interplanetary probes also disappeared.

    I have also consistently observed the tank butts from the abovementioned mod to disappear, leaving the engine similarly hanging at a distance from the tank.

    Finally, I observed the behavior of a 6.25 m NTR on a 1.25 m tank while putting a probe into a polar munar orbit. The tank but on it remained in place for the duration of transit, but once I switched to and from another munar satellite, the butt was gone.

    No, it does not happen in LKO.

    UPDATE: Glitch still present for tankbutts in 1.0.4.

  4. The shroud will not currently appear until you attach something to the bottom of the adapter. Originally the shrouds were part of the multinode unit models themselves, however the ModuleResourceConverter on the AHMS units conflicts with any other module that uses staging commands (engines and fairings). This is a stock conflict that cannot be corrected without using a plugin. To get around it, I had to use this slightly wonky design. Making the shroud appear when attaching the top node of the decoupler to the Multinode part results in the shroud sticking to that part instead of the decoupler. Making them explosively decouple from everything had the unfortunate tendency of ripping engines off with it. Thus, I was left with making them appear on the bottom node. This way when the decoupler is jettisoned, it takes the shroud with it.

    They work the same as the engine shroud/fairings you see on most engines. It's just a hidden mesh inside the model that only appears when something triggers the proper node.

    Pics?

    http://steamcommunity.com/sharedfiles/filedetails/?id=462323872

    The decoupling system works as it should. The node is supposed to trigger the fairing. And yet there is no visible fairing.

  5. Good day, Randazzo.

    The fairings on the multinodes in 0.24 fail to show up. The functionality is otherwise impeccable. Staying with 0.23 for now.

    Mod list: Adjustable Landing Gear, Atomic Age, EVE, Chatterer, CRP, Crossfeed Enabler, DMagic Orbital Science, Firespitter, Fusebox, Heat Management (duh), RPM, KAS, KIS, KJR, Klockhead Martian Shuttle Engines (culled), AVC, MechJeb 2, DPAI, Near Future Electrical (culled), Solar, Ships; RealChute, RemoteTech, SCANSat, Smart Parts, Stage Recovery, Stock Bug Fixes, TAC Fuel Balancer, Throttle Controlled Avionics, Life Support; Trajectories, KAC, Universal Storage, Ven's Stock Revamp, Vessel View, Wheel Sounds, Stock Fuel Switch, MJ and KER For All.

    I imagine there's a compatibility conflict in there. What have you derived the fairings from?

    Edit: reverted to vanilla 1.0.2, installed today's download of 0.24. The situation is the same.

    Also, am I correct to presume that the upcoming model update will not break anything already built?

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