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ibanix

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Everything posted by ibanix

  1. I should find out soon if that is the case; I've been doing nothing but setting up networks of satcoms...
  2. Are the 300GM dishes in point-to-point mode, or using cone mode? Cone mode has limitations - when the two dishes are in different SoI, you can use cone-to-cone or point-to-cone. You can't use cone-to-cone in the same SoI. Also, do you have ANY dishes in Active Target mode? Those will always take priority over your links, and if your active target dish can't reach the target, you will get a No Connection.
  3. It should have both 'target' and 'activate'/'deactivate' - but only for dishes. You should get that even on the launch pad. If not - I recommend a reinstall.
  4. Sorry to be stupid, but you *did* put antenna on your craft, right? And activate them once you hit orbit?
  5. Don't feel bad, even the real world has oh-.... failures:
  6. I didn't realize the Klaw allowed that; it has 'No Fuel Crossfeed' in the description. Now I've got some ideas, thanks!
  7. I'm having a lot of trouble designing a system that will let me land, dock, and collect fuel from my mining bases. The alignment on the Clamp-O-Trons has to be precise, or they won't dock, and once you're landed and on wheels it is (apparently) impossible to adjust height. What methods has anyone developed for a stress-free pickup from a fuel base?
  8. Here's what I want in a save system: 1) Autosave every X minutes, where X can be set by the user, or disabled entirely. 2) All saves have a time-date stamp in a human readable format. eg "09_22_2015_1756.sav". (Real-world time, not game time). 3) Quick-save button which does manually does an autosave. 4) Quick-load which loads the most recent quick-save. 5) A save game loading window that lists all the saves, with 1) Game time; 2) Funds; 3) Science points; 4) Reputation.
  9. Universal agreement: The KSP save system is bad, and need fixing.
  10. Doesn't that already happen (unable to change power settings) in stock RT?
  11. I almost never use service bays; they tend to cause all sort of heat issues :/
  12. Career Mode. Not unlocked until late in the game.
  13. Probe cores are tiny. Rockets (and fuel tanks etc.) are huge. If I had radial probe cores a lot of my life would be easier. Assuming you don't put your probe core at the very top of the rocket with an adapter to size, how have you managed to get a probe core elsewhere in a stack and not look silly? This is particularly relevant to me when launching a fuel canister w/ docking ports at the top of my stack, for hooking up to a station.
  14. I have no problems with orbital maneuvers, but I'm now looking to put a fueling base on Minmus. In order to do this I'm going to need to be able to land at an exact spot over and over. How does one get an exact landing where desired? Maneuver nodes are inadequate because they don't take into account the deceleration that has to be done while descending, changing the flight path; they also don't take into account rotation of the body. I suppose part of this could be mitigated by doing all of the deceleration/landing burn in one go just before landing, but this requires a higher thrust engine than you'd otherwise need and still risks you smacking into the object at high velocity.
  15. Yes, others here were helpful. Your post amounted to "your problems don't exist" ... despite others also noticing the same problems. If you don't have anything useful to contribute, please find another thread to post in.
  16. Perhaps even more annoyingly, if you orient something and then take it off (eg, need symmetry), it forgets the orientation you made and you have to do that all over again!
  17. This doesn't work for me. I can't get the elevon oriented to the ship before attaching, because it changes orientation once you get it close enough to attach.
  18. 1) Want to attach an elevon to a wing segment? The elevon will attach vertically. You've got to attach it and then rotate it to fit. Why attach in a default way that is *exactly opposite* to how it should typically attach? 2) Got a piece exactly where you want it? Oops, you clicked on it by accident when you wanted something near it. Now you have to put it back into the right place all over again. 3) Trying to get a camera angle to see something in a tricky position? Good luck, you'll be moving the camera around all day long. Free move isn't possible on your camera.
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