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ddavis425

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Everything posted by ddavis425

  1. No, these parts are named differently so they won\'t be overwritten. Either way, you\'ll probably want to use the newer parts when they are made eventually, these are just to hold you over until then.
  2. I just got the chance to play DayZ, and I failed, badly. I spawned, immediately started running for zombies, and kept running for a good 15 minutes. I found a house near a railroad station that had an axe inside, but I didn\'t know how to equip the axe. Zombies started coming after me again and I ran for about 5 more minutes, pressing every key on my keyboard attempting to equip the axe. Eventually I just gave up and let them kill me.
  3. If I recall correctly Rocket plays KSP, I think he\'s the one who originally made the Component Space Shuttle mod.
  4. I think the problem here is that the rocket is just a tad bit overkill
  5. I just bought Combined Operations 2 days ago during the Steam sale, and so far I don\'t really like what I see. The controls feel very clunky in my opinion, but I guess it probably would be for a military simulation game. I haven\'t got a chance to play DayZ yet, last time I tried the OA servers were down.
  6. I know, but I didn\'t really notice it until they said ladders would be climbable lol
  7. I saw that ladder in .15 and was hoping that they would remember to make it climbable, it was one of the first things I tried after getting 0.16
  8. Thanks for that suggestion, I don\'t know why I didn\'t think of putting that in. An upscaled stack tricoupler has been added to the download.
  9. I know how to model, but I\'m going to leave the creation of new parts to someone else. These just use the rescale factors and some other cfg edits, as a quick solution until more parts are made. Also, since I\'ll be gone for a few days, I\'ve updated the file in the original post to include a larger SAS module and a larger Aerodynamic Nosecone.
  10. Recording was done with Fraps and editing was done with Windows Movie Maker (because Sony Vegas confuses me)
  11. While you have the jetpack on, hold down your left mouse button and you can do rotations and flips. Protip: Turn off the jetpack right after doing this so your kerbal can\'t reorientate, and will spin in circles for a while
  12. Just so you know, you can rotate a kerbal by dragging your camera while moving. I also think the thrust on the big lander engine is a bit low.
  13. Thanks everyone, in just under 20 hours this video has reached 1000 views
  14. This is a collection of parts stock parts that have been scaled up to match the new large parts. These are all .cfg edits that use the new rescale factor, and also have been re-balanced to match their new size. If you have any problems or suggestions regarding more upscaled parts, feel free to ask. Current Parts: ASAS Module SAS Module RCS Tank Aerodynamic Nose Cone Stack Tricoupler If the ASAS or SAS don\'t seem strong enough or are too strong, it is because I have yet to edit their Ki, Kp, and Kd parameters. All credit for the models and textures goes to Squad, I simply just rescaled and rebalanced the parts. Download 1.2
  15. Sure did. I\'ve had the idea of the kerbal looking at the Mun and back at Kerbin in my head for a week now.
  16. I worked quite a while on this, enjoy! http://youtu.be/o7MsXTfo5gw
  17. 3 seconds into the mission on the first picture, seems legit
  18. I think in Damion\'s interview with HarvesteR he said something about putting the old versions on the website to download.
  19. ddavis425

    Akinator

    It took it two guesses to figure out HAL from 2001, the first time it guessed Megatron =P Also it guessed Adam Jensen correctly in only 11 questions, I was pretty impressed
  20. At the bottom of the page there is an RSS link, but that updates with every post that is made throughout the entire forums AFAIK
  21. It would be nice to have RSS feeds for specific topics on the forums, that way I could track the dev blogs much easier.
  22. Those are the source files, you don\'t need those. All you need are the part files and the .dll for the plugin.
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