MrWilliam932
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Awesome! I can't wait!
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Where to download the Kerbal Foundries mod?
MrWilliam932 replied to Jongy's topic in KSP1 Mods Discussions
The same here, if anyone knows, please post -
Node Burn Time Formulae(RESOLVED)
MrWilliam932 replied to MrWilliam932's topic in Science & Spaceflight
Ok thank you all, i think it's correct, it gives me around 4s that is pretty reasonable -
Node Burn Time Formulae(RESOLVED)
MrWilliam932 replied to MrWilliam932's topic in Science & Spaceflight
Yes i have: ISP= 270s Fuel consumption= 63,73kg/s TWR=2,49(5,93) Total Burn Time=62,75s Max deltaV=2295,5m/s Thrust = 200kN Mf = 6900kg Me= 2900kg so Fuel mass is = 4000kg If I need to get a deltaV of 117m/s how much time I have to burn the engine I only need the equation. -
Node Burn Time Formulae(RESOLVED)
MrWilliam932 replied to MrWilliam932's topic in Science & Spaceflight
Yes but, I don't know the fuel I'm gonna use. -
Node Burn Time Formulae(RESOLVED)
MrWilliam932 replied to MrWilliam932's topic in Science & Spaceflight
It's a good aproximation, but i need the formula for exact burn time, including the lose of the burned fuel, but thank you anyway -
Hi, I started doing calculations of Orbit translations. I know how to calculate: Data related to the rocket TWR Total DV Total burn time ISP Fuel consumption (kg/s) Data related to the orbit Speed at certain point of a orbit (round or elliptical orbit) Escape Velocity DV needed for change orbit (plain or inclined) DV needed for an inclination change Now I want to know how many time I have to make a burn to get the DV i need, but I didn't find nothing conclusive. So, what I need to know ?
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Addition to Maneuver nodes
MrWilliam932 replied to MrWilliam932's topic in KSP1 Suggestions & Development Discussion
No, I mean, still keeping this system, but add Text Boxes to add or substract an exact amount of -
Radial exits for Mk1 Crew Cabin
MrWilliam932 replied to MrWilliam932's topic in KSP1 Suggestions & Development Discussion
Yes, actually, I started that discussion in the past xD -
Radial exits for Mk1 Crew Cabin
MrWilliam932 replied to MrWilliam932's topic in KSP1 Suggestions & Development Discussion
So, if I had 100 kerbals, Would I have to transfer them one by one into the command pod and then EVAing them again one by one? I think its more easy to click EVA on the portrait and they EVA to the nearest exit they have acces -
Install or change parts in space
MrWilliam932 replied to Aegis_Lord's topic in KSP1 Suggestions & Development Discussion
Yes please, It would be perfect, Stock KIS/KAS mod would be awesome -
I would like you to add the capability of adjust maneuver nodes by entering instead of only Drag handles (or whatever they're called)
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If we have 3 crew cabins conected in a row and I want to EVA one kerbal in the middle one, game tells me "Hatch is obstructed, can't exit", so if i want to EVA that kerbal, system could detect how many conected cabins are in the vessel and auto-EVA the kerbal to the nearest un-obstructed exit and viceversa, If a kerbal wants to enter a craft, and the cabin that is trying to enter is full, automatically it goes to the nearest connected cabin with empty seats.
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I think that we need bigger wings to attach Goliath motors, for example, the wings of the Stearwing A300 don't look good (from my point of view)