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Everything posted by Shark4558
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more buildings to the space center
Shark4558 replied to Shark4558's topic in KSP1 Suggestions & Development Discussion
I updated the main post, and by the way, how i update the post ?, I edit the main post and notice, or just say what i add ?. -
Bigger Asteroids in KSP
Shark4558 replied to The_Rebel_Flagship's topic in KSP1 Suggestions & Development Discussion
I really think we need to implement a large asteroid,one time i tryed to "land" on an asteroid class E, I was disappointed because of the absence of gravity, so it would have to be a bigger one, where you can appreciate the gravity, although I would give a small detail, the speed is less than the escape velocity of the planet that is orbiting, so that when the planet reaches the asteroid in question, this left orbiting in different ways on the planet, but it almost impossible to move in a conventional manner, if the player manages to put on a collision course the asteroid, somehow it is destroyed, for example, I have an asteroid class F, in collision with Dres, when the asteroid is about to reach the surface of Dres,it disintegrates because it has a core of some material that reacts with the planet, then at least, the asteroid is fragmented into many harmless pieces when it reaches the surface. this new asteroid can be a class F maybe?.also it can be a little bigger. -
Nice point There!,Now I have even more reasons to go to Dres!, so think about where I'm going. I'll go to Dres!, meanwhile i was preparing to go there, in a few days i will post some part of my history. let's see what happens ...
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I spent a lot of times the space center, going from here to there. but every time I saw the little space center is interactive, especially in the sandbox mode, so I suggest some useful buildings. University / school: is a building located near administration, if selected this place, get a menu explains all aspects of the game (orbits, nodes maneuvers, and all aspects of the game) Museum of samples: here all samples collected on other planets, the samples vary in appearance despite coming from the same planet shown, because they are of different biomes. exhibition of historical landers: landers here is that the player has landed elsewhere, also here can be seen as the lander has land / dust where it came from, besides the lander statistics are displayed along with the name and date of landing . The building is located on the side of the runway near the building of mission control. File Repository: The building is located next to the administration building. Here you can create a track a rocket where, for example, choose to follow the rocket "Star-r1" for certain needs, i need to modify a rocket in two versions, one version to operate in an atmosphere, and another version to load heavy things. in the archives I can see the original version of the rocket and the variants. so I can also launch either of the two versions or the original one. Here I can also see how was the previous version of the rocket line with the name "Star" because the circumstances forced me to change almost completely the rocket, and for some reason I wanted to return to the previous version of the rocket, Or simply to see how the Star I is different from the Star II. files can help maintain order .... <Mission control> mission planning room: in this room apart all the mission maneuvers are planned in advance, here you can plan from the ascent, gravity turn, circularization, and any standard orbital maneuver. Here also, you can determine the position of a planet at a given time, and also how long it takes a ship to go from one point of the orbit to another, this being useful for example in the following case: Use a distant planet to reach another for less DeltaV, but it is unknown if the second planet will be in the right place by the vast distances, from this place one can calculate the position of the target planet. Also here you can specify the time spent on a planet, for example to land a lander on the moon, be some time, (then be notified at the right time) to take off and meet with a space station. everything to ensure a successful mission. in long story made short, here All maneuvers planned, time spent in planets, and encounters with other ships. all actions can be combined. any building you think is useful let me know, so add it to the list.
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Should Squad add fuel pipes to stock?
Shark4558 replied to -RanZ-'s topic in KSP1 Suggestions & Development Discussion
actually, it would be a small detail that makes the game better, because we can go into space and into orbit carrying 20 tons, why not carry a hose from the space station to another ship ?. I vote to add a pipe / hose into the game. -
Progressive wheel damage
Shark4558 replied to Shark4558's topic in KSP1 Suggestions & Development Discussion
a solution to the problem is: at level 1, the range of rotation of the wheel is reduced, no visual changes. at level 2, the wheel has less suspension travel. a texture on the part of the suspension is added showing damage. at level 3, the wheel is replaced by a version that does not have suspension, with a texture that shows major damage. at level 4, the damaged wheel is replaced by a version without suspension and low maximum speed and acceleration and perhaps a new model showing considerable damage. at level 5, is the model that is currently in the game .... and in the level 6 maybe some specialized machine to repair the wheel (a welding machine mounted on some other vehicle. when I refer to replace a wheel, it means that the damaged wheel is exchanged for another with the attributes of the desired level. the damaged wheel is not accessible in the menu of parts.simulating the damage in an easy way. -
One of the things I saw on the rover wheels,always in a violent jump, the wheels are literally destroyed, but then an engineer repairs wheel. so I propose the following to make the game a little more realistic: the wheel is not destroyed in a jump,its somewhere else damaged, if the damaged wheel is ignored, perhaps it conditions gets worse in the next violent jump, with the scale of damage the following: Level 1: minor loss of direction in the wheel Level 2: damaged suspension, bit up / down movement Level 3: totally damaged suspension, the wheel does not move up / down. Level 4: the wheel does not transmit good speed, reduced acceleration. Level 5: Change wheel! Level 6: Shaft damaged wheel, the engineer will have to be some time repairing the wheel (about 6 minutes). about the speed at which the damage occurs,I do not know, because I have not run a rover at high speeds ... Tell me what you think of the idea ...
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I do not think I'll go to Moho, to use as a normal amount of fuel would have to use a gravity assist from Jool, and when in the orbit of Moho, I would have to have an encounter with the planet, or in short, would have to have a window between Kerbin-> Jool> Moho, and that's a very difficult challenge ... I think I'll go to Dres.
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Nice colony!,for me, Duna seems to be a challenge for a colony, especially a colony that thinks to explore the planet, because the only quick way to get around is by aircraft, and there ...Ike also as a potential destination to test the rocket assembly systems of the new colony.Imagine launchinh an expedition from Duna to Ike... low gravity also interests me .... Dres would be interesting. Hardly anybody goes there, and it's so isolated from the rest of the solar system that getting supplies there would be a hassle. And the asteroid moons provide a steady source of ore. Dres...the lonely planet...The most interesting point is supply the colony from asteroids, which leads to a potential asteroids research center. And a off-world colony obviusly. going to Eve is another interesting place, gives a good story, and also another separate story would be around someone important leaving Eve, something that is very difficult ( i tried once, never came out). I have seen the Mohole, I remember I had a Sandbox save and had a base there, i tried to position a Vtol space plane inside the hole it was totally amazing, definitely it is on my list there, and a Research base is gonna be present there. obviusly a colony will be present at the Mohole... the best of this place is that it will be released in a story.. I'm pretty determined, I think that will be the first Moho will have a colony, especially by the Mohole. I also believe that no one has explored and given names to all places of Mold, and that I plan to do ... just a little bit more and I decide right now ... because on second thought, I could go to any place.but the issue is where to start, and that is almost decided ... umm, sorry for the wall of text, can not check the forums as often, maybe every 10 days or more, (I dont have internet) I have to answer all at once in an hour .... I wanted to thank them for helping me decide! Now to think which place to go now ... Shark4558
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well,im going to make a KSP story,about building a colony,but not on the mun,so,i was thinking of going to Laythe, but there is a story there (which is excellent), so i will try not to go there, then I thought of Duna, but it seems that there is also a great story being made... there is another interesting planet to visit?I have no idea to which of the other planets i should go.so any help is appreciated.
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thanks for the link, it seems useful, but even so, I should think through the personality of the astronauts, it never hurts to think about all the details in advance, I'll see what I do on this.thanks for helping! - - - Updated - - - Quick question: Kurt is a name used very often? in two missions I've seen that name ....
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Sorry Starhawk,I forgot to say that I was using the version 1.0.4...im going to edit that now. and thanks,Happy Landings for you too!
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My failure was like this: rocket weighing ¿80? tons, + SRB to lift the rocket before starting the rocket engines (start a little higher), TWR = 0.90, never moved, then i added a Karbonite SRB to aid the normal SRBs and placed the rocket on a high launch clamp, then stage 1 was activated but the Karbonite SRB failed, reason, no fuel, =rocket fall and launch pad destroyed,anyway, after fueling the SRB, the rocket fell back, so I leaved the design ... and I learned that I will have to make things lighter ...
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I've been trying to create a name for astronauts for a story that I have in mind, but the game does not help with the names given, and also the only names that I liked, are from astronauts of the long-term laythe mission by brotoro but I do not want to copy those names, so somebody can suggest me some names? I need seven names.
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Hello everyone! I am shark4558,this is my first post in the forum, I started playing ksp in version 0.21, then went to version 1.0.2, so I learned a lot from the game, but still I have not done anything important ... but I'm planning to do tutorials and a mission .... I am now using version 1.0.4 By the way, I built a "70 ton spaceplane" which does not reach the space, due to the weight ... If someone needs help with the game, let me know, by the way, I do not connect to internet many times (no internet at home) but i will be available . (google translator was translating some words erroneously, so I had to correct it and dont know if it got worse...)