well I figured out the texture replace. it is stupid easy. I just needed to do was put the .dds file from a rss texture repo into the "defaults" file in texture replacer, and rename. GameData/TextureReplacer/ Default/kerbalHead // teeth and male head Default/kerbalHeadNRM // teeth and male head normal map Default/kerbalGirl_06_BaseColor // female head Default/kerbalGirl_06_BaseColorNRM // female head normal map Default/kerbalMain // IVA suit (veteran/orange) Default/kerbalMainGrey // IVA suit (standard/grey) Default/kerbalMainNRM // IVA suit normal map Default/kerbalHelmetGrey // IVA helmet Default/kerbalHelmetNRM // IVA & EVA helmet normal map Default/kerbalVisor // IVA helmet visor Default/EVAtexture // EVA suit Default/EVAtextureNRM // EVA suit normal map Default/EVAhelmet // EVA helmet Default/EVAvisor // EVA helmet visor Default/EVAjetpack // EVA jetpack Default/EVAjetpackNRM // EVA jetpack normal map Default/HUDNavBall // HUD NavBall Default/IVANavBall // IVA NavBall, horizontally flipped Default/GalaxyTex_PositiveX // skybox right face Default/GalaxyTex_NegativeX // skybox left face Default/GalaxyTex_PositiveY // skybox bottom face rotated for 180° Default/GalaxyTex_NegativeY // skybox top face Default/GalaxyTex_PositiveZ // skybox front face Default/GalaxyTex_NegativeZ // skybox back face Default/moho00 // Moho Default/moho01 // Moho normal map Default/Eve2_00 // Eve Default/Eve2_01 // Eve normal map Default/evemoon100 // Gilly Default/evemoon101 // Gilly normal map Default/KerbinScaledSpace300 // Kerbin Default/KerbinScaledSpace401 // Kerbin normal map Default/NewMunSurfaceMapDiffuse // Mün Default/NewMunSurfaceMapNormals // Mün normal map Default/NewMunSurfaceMap00 // Minmus Default/NewMunSurfaceMap01 // Minmus normal map Default/Duna5_00 // Duna Default/Duna5_01 // Duna normal map Default/desertplanetmoon00 // Ike Default/desertplanetmoon01 // Ike normal map Default/dwarfplanet100 // Dres Default/dwarfplanet101 // Dres normal map Default/gas1_clouds // Jool Default/cloud_normal // Jool normal map Default/newoceanmoon00 // Laythe Default/newoceanmoon01 // Laythe normal map Default/gp1icemoon00 // Vall Default/gp1icemoon01 // Vall normal map Default/rockyMoon00 // Tylo Default/rockyMoon01 // Tylo normal map Default/gp1minormoon100 // Bop Default/gp1minormoon101 // Bop normal map Default/gp1minormoon200 // Pol Default/gp1minormoon201 // Pol normal map Default/snowydwarfplanet00 // Eeloo Default/snowydwarfplanet01 // Eeloo normal map You give the new file a name from the left and it changes whatever matches on the right. this is probably pretty obvious but I just couldn't get it.