Gampersnaz
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Everything posted by Gampersnaz
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Awesome capsule. It's my go-to crew transfer vehicle for my stations. I was just wondering if there is a way to get the windows to light up?
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Squadcast Summary 2015/08/21 - Short Show, Long Summary
Gampersnaz replied to Superfluous J's topic in KSP1 Discussion
Thanks a bunch! -
Squadcast Summary 2015/08/21 - Short Show, Long Summary
Gampersnaz replied to Superfluous J's topic in KSP1 Discussion
Is the squadcast recorded for viewing later? If so, does someone have a link? -
Thanks! I had fun making it. I downloaded the Camera Tools mod and thought I'd put it to work.
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Here is a little short I have been working on. Hope you guys like it
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Not sure if it's a new bug. I installed it just the other day for the first time. Pixel light count makes no difference. I managed to get it working more often by running with -force-d3d11-no-singlethreaded, but it still only gives me three or four scene changes before crashing the game. EDIT: Ummm, it seems to work fine now...? I had a driver update so maybe that was it. I have my pixel light count at 12, dx11 enabled, fxaa enabled, all that stuff. looks really nice Sorry I couldn't be of more help diagnosing the problem, but I just played for a while with no issues. The odd blip when coming out of the pause menu, but that's it.
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Hey there, I'm installing some graphical enhancements and the only other thing that I want is a replacement for the sun texture. I can't seem to find anything on the subject. I just want Kerbol to look nice when I'm in orbit with some god rays or similar instead of the flat looking stock sun. Any help would be appreciated EDIT: I found that KSPRC adds new sun flares, but you have to install an outdated assets file. Has anyone updated it? Also, Better Atmospheres has a sun flare dds file, but it doesn't work no matter where I put it. If it's not possible for now, I'll just wait until those mods are updated for 1.0.4. Just thought I'd try. EDIT#2: I took the sun_flare.tex file and updated the shared assets 9 file manually with Unity Assets Explorer and got it to work. Looks really nice
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When I use this mod, my first launch goes fine. When I go back to the VAB and launch a new rocket, the sky is either bright red, bright green, or black. The game then crashes next time I change scenes. This is my only mod other than the stock part revamp. I have an i7 3770k, GTX 780, and 16 GB RAM. I have tried forcing dx11 and open gl, played with anti-aliasing settings, re installed, and rolled back video drivers. I can't imagine many people are experiencing this problem as it seems to be fairly successful. Any suggestions? I love this mod, and just want it working for more than one launch.
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That's a good idea I'll look into it
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Just finished this little video. I had fun making it. Let me know what you think
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Does anyone know of any other mods that add various lights into the game? I have SurfaceLights installed and I like it. I also have tried aviation lights and Glowstrips. Just looking to beautify my larger creations. Pulsing lights and indicator lights would be awesome.
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Generally speaking, Mass Effect deals with some hard sci-fi aspects like hyper drive and mass relays and such. I have found kerbal to be a more traditional way if thinking about space flight, but I did make a version of the Mako for myself that can hop around with thrusters. I do think that stuff could be awesome, maybe end game in career.
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Just wondering everyone's thoughts about how Unity 5 will improve ksp. Will it maybe be ported for the 1.1 update? Do you think the visuals will be a little better in terms of shaders and lighting, or will it be the same? Will the physics be more efficient since it will use a newer version of PhysX? Any other thoughts or comments?
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[Space Station]Which mods do I need to build...
Gampersnaz replied to dognosh's topic in KSP1 Mods Discussions
There is this one for pre built habs. http://forum.kerbalspaceprogram.com/threads/64442-Habitat-Pack -
I always try to make my rockets look realistic if I can. No pyramid shapes or big flat sections of boosters. I usually try to go for an antares/delta IV/falcon 9 look. anything that I can't fit in a design like that, I assemble in orbit.
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Cool idea, but it seems to me like you can just put in how much you want when you want, which kind of kills the challenge a bit too much. Thanks for your suggestion. As I stated before, I may do a little work and make something that I think would be appropriate.
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I don't like using the cheat menu for serious save files... but I also realize that if there was a mod that added this feature, it would basically do the same thing. I like the idea of it being based on reputation. If they hate you, you get no money. Maybe I'll look into making something like this myself. I have a little code experience.
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Hey there, I was wondering if there is a mod or a feature that allows the KSC to receive an annual budget based on reputation? I sometimes find myself wanting to do a specific project, but have to grind through a bunch of contracts to even be able to partly afford it. I do like the fact that there are contracts, but I notice they mostly don't have a point beyond completing them.
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I agree with this I had something happen to me in orbit around Minmus using a manned pod to set up a 4 probe network. I forgot to extend my solar panels on one of the probes and it will now be useless until I set up my relay to connect my Minmus network to my Kerbin network. My command pod was connected to the probe and I was hoping I would at least have basic functionality. I would understand if "flying" the probe would be impossible, but it would be cool to do simple things like extend panels and such with a connection to a manned pod only.