T1mo98
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KSP2 Release Notes
Everything posted by T1mo98
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KSP2 is NOT bad, and it should not be canceled.
T1mo98 replied to EndeavourCmdr's topic in KSP2 Discussion
KSP2 is still completely unplayable for me with how buggy, unoptimized and just awkward the VAB builder is, plus the lack of part variants and 1.825m parts. It will probably never get fixed or added to either. No reason to play it instead of just modding KSP1. -
The worst part about this is that KSP1 has the option to move the Navball left or right, so like many things, KSP2 took a step backwards.
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The proper solution to that is adding the ability to rearrange the UI so each player has the ability to customize it to their liking.
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The biggest reason it failed for me was them changing things from KSP1 that didn't need changing. I'm big into building rockets, less big into long and intricate mission, and to me the biggest hindrance to my enjoyment of the game was all the stuff they changed in the VAB. Fairings: I cannot get used to the new way to build fairings. It's buggy, takes way too many clicks to use and refuses to let me close them whenever I tried to use them as interstages or the like. Also I cannot seem to find a way to disable angle snapping on them so I cannot make smooth gradients because it always snaps to 90 degrees when I get to close. This more than anything has been an absolute dealbreaker. Having it open on mouse-hover also works far worse than in KSP1. Staging: It's also buggy, sometimes I just doesn't react to my mouse clicks or doesn't swap stages when I'm trying to move them around. The readability is also just way, way worse. Having the actual stages float with your mouse when you move is infinitely better than the red and green dotted lines that KSP2 has. I have no idea why they'd change this. Parts Manager: It has a place in the game, but NOT as the right-click menu. When I right-click on a part, I want the options for just that part (and it's symmetries), not the entire part list. I slows down performance and massively clutters up the screen. It's also annoying having to close it every single time manually. Camera Controls: I prefer the controls of KSP1, but that's just a matter of knowing them by heart after 2k hours playtime. The issue with KSP2 camera controls are just that they're so buggy, with my camera randomly re-centering on my craft whenever I don't want to. Craft Saving: I thought the old system was simpler and more streamlined in usage. I massively prefer individual craft files categorized by folders instead of cramming multiple crafts into a single workspace. Part Variants: I sorely miss part variants, especially the Bare engines because they make building good looking rockets so, so much easier and in general make rockets look better when combined with Engine Plates. 1.875m Parts: By far the best parts to build good looking rockets with imo. The gap between 1.25m and 2.5m is just too big and these parts fit perfectly in between. I hate that they didn't add this size into the game.
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Wow, I haven't seen this clip before. That looks amazing! Seeing their little (big) heads bob around like that is going to be so much fun.
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Developer Insights #17 - Engines Archetypes
T1mo98 replied to Intercept Games's topic in Dev Diaries
I think IM could work, standing for 'intermediate' -
Developer Insights #17 - Engines Archetypes
T1mo98 replied to Intercept Games's topic in Dev Diaries
I have 2 questions; 1. Will part variants return? As much as I like how the engines look, I'd love variants without boattails, for example. 2. Will Making History or 1.875m parts and engines be added to the game? -
Coming at this from the perspective of someone who just loves designing new crafts or creating replicas of actual rockets and spacecraft, having Procedural Solar Panels would vastly increase creative options and make it possible to create the perfect look I'm going after. So it's not really just very big solar panels, but also just ones not shaped like the default options.
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That just sounds like needlessly overcomplicating the Steam Inventory system. CS:GO has managed handling unique, rare and tradeable items just fine without blockchain and NFT's. I still cannot think of a single example where using blockchain technology in any way is of benefit to anyone other than developers seeking to use it to squeeze more money out of their players. All it seeks to do is financialize even more of our lives, which is the absolute last thing we should want. I play games to have fun and as a distraction, not to have play-to-earn business models shoved down my throat... It's frankly ridiculous to me that people are even seeking ways to monetize playing video games in this way.
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Adding NFT's or other crypto-nonsense is one the best and fastest ways to make sure this franchise dies at the first installment. They add less than nothing and make every single game or industry that uses them objectively worse in every way. EDIT: For anyone still on the fence about NFT's and crypto, watch this video to have all your doubts quickly taken away and replaced with warranted disgust for the entire concept. They really aren't though.
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Yeah, you got that pretty backwards. You pay for a working product. If it doesn't work properly, it should be fixed without extra charges. Having to pay for bug fixes is a ridiculous concept.
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- some reassembly required
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Not really that miffed about this, but it does make me wonder how on Earth they were originally planning to release it in Spring 2020.
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Kerbal Space Program 1.10: "Shared Horizons” Grand Discussion Thread
T1mo98 replied to UomoCapra's topic in KSP1 Discussion
I'm a bit disappointed we didn't get a bare variant of the new Poodle variant. That would have solved all my upper stage engine woes. Is there a possibility for this to be added in a future update?- 202 replies
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Nah, we need the option for both because the orange one was awesome.
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Go to the first page of this thread and read the fourth comment. That's me, making a case against the points you brought up in the OP in a semi-lengthy comment positing multiple counter-arguments. And last time I checked, you were the one to never respond to those arguments, so please don't go around saying stuff like "you simply have no counterarguments and are upset about it. Customarily that's considered conceding a debate", because that's factually untrue.
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It's also super arrogant of you to claim that you know what's best for every player of KSP who doesn't want to download a metric assload of mods by wanting them to be forced into a play-style that's catered just for you. You can claim all you want about not having those motives, but actions speak louder than words, or in this case, you've spoken many, many words that proof the contrary is true. According to all the posts you've made, you genuinely believe "It's my way or the highway" by the fact you refuse to engage with other people and dismiss any and all talk that doesn't agree.
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So yet again your argument here is that people should be forced to play exactly how you want them to. Some people don't want to have manned missions for everything, yet here you are saying to people "I don't give a toss about how you want to play the game or what you want to do, you should all play what I want" There's literally not a single disadvantage to a game having options, yet here you are acting as if having options makes a game unplayable or results in the death of the universe or something, considering how adamant and dramatic you're acting over it. This honestly baffles my mind on so many levels because you are actively asking for the value of your money and the product you pay for to be diminished due to some crusade against player choice and freedom. And why? The only answer that makes sense at this point is that you just want to control how other people play.
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In other words, contrary to what you said before, you do want to decide how every single other KSP player should play thegame. This whole thread can pretty much be summed up by "I want every player to play the game exactly like I do, otherwise they can just sod off and play something else" Not to mention your entire reasoning for that gamemode you keep mentioning is just moving all the options currently there to another screen, accomplishing nothing and only frustrating players who now have to ponce about with settings for a Sandbox Mode, while also frustrating a lot of other people by forcing them to use features you decided they should play with. Because let's be honest, you can claim all you want that you "want the creators of KSP and KSP 2 to dictate", but you just want them to implement all of your ideas. Would it be at all possible for you to not gatekeep KSP? All you're doing here is telling people that they should either play exactly how you want or just sod off.
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In my opinion it's a fundamentally bad idea to leave out extra features or content to just let modders do it. At that point it's not even a game developed by a studio, instead it becomes a group project by a bunch of modders that you can never be sure whether or not it will work out or have long-term viability. The problems of modding can be numerous: 1. Depends on volunteer-programmers that can decide on a whim to stop supporting a mod, leaving you high and dry when an update comes that breaks that mod. You're left hoping someone else will pick it up, but linuxgurugamer doesn't have infinite time to take care of every unsupported mod. 2. New game updates regurarly break mods, so if your entire build is dependant on those mods, you have to wait potentially months before a mod is updated. If the update in question fixes a major bug that hampers the experience on older builds or introduces major performance improvements, this can be a real problem. 3. The obvious issue of Console players. 4. Craft sharing becomes far less easy considering more mods will have to be installed since more people will be reliant on mods, especially if Advanced Tweakables are removed and put into a mod which you are suggesting. Benefits of having options: 1. All players have immediate access to all options after downloading the game and don't need to download other stuff for basic functions. 2. Craft sharing is simplified because unmodded craft will be much more prevelant. 3. Supported for the entire length of the game's lifecycle. 4. Automatically updated with each new version of the game. There's also a flaw in the reasoning that options are "a bad kind of complexity for players." Simply put, players that are looking for more options of stuff to use will only be frustrated by the lack of options and the requirement to download something else. Players that aren't interested in all these options or don't play the game in-depth will simply play the game and not be bothered. They wouldn't even be aware of or care about the complexity of options and when they start to become more involved, they will appreciate the level of customizability. Conclusion: Relying on mods for everything is a bad idea.
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Reading your FPS numbers makes me grateful that I don't game on a Macbook.
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Steam is a very reliable and well-established marketplace, so getting it there is not a bad idea, it also helps to keep all your games organized. 1.8 does perform a lot better than 1.7.3, so if you don’t have an amazing PC, I recommend you try 1.8 first and if that doesn’t work properly downgrade to 1.7.3. Good luck though, and I hope you have a ton of fun and learn something!
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You can choose which version of the game you want through the Steam properties (under the 'Betas' tab), all the way down to 1.0.5. You can always change it later.
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Can we make real space shuttles with Moar Boosters?
T1mo98 replied to TheJoolian's topic in KSP1 Discussion
https://kerbalx.com/Exhonor/NASA-Space-Shuttle This is the most 'realistic' Space Shuttle replica I can build. Personally I think it looks pretty good.