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Posts posted by Siege
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Outer Planets updated to v.1.8.1!
imgur album with 1.7.5 and 1.8.1 -
Thanks for the mentions/links on the official thread here! I can't reiterate enough my thanks to - and appreciation for - u/Kowgan, WAC, u/Swashlebucky, u/CuriousMetaphor, u/Jellycubes, and any/everyone else involved in making these excessively useful and well-designed charts in the first place, which is definitely significantly more work than my little effort here to just modify them a bit.
None-the-less, I'm happy to do it, and will do what I can to keep them updated as best as possible with the current versions - it's not a massive effort like the originals to undertake, but it does require some time, so there may still be delays in updates and I can't make any promises to be super-timely, as I've got a full-time job and a 3 year-old occupying a lot of my time - I am, however, subscribed to this thread now, so I should at least be semi-aware of when updates release. -
2 minutes ago, VenomousRequiem said:
CKAN issues should he taken to the CKAN thread.
Mayhap, then, when trying to educate those of us not in the know, you should perhaps provide a link to said thread, since you would seem to be familiar with it...
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31 minutes ago, Incursore said:
Hello, I love your work! Is the mod up to date? CKAN say that is out to date.
I'm curious about the same. I did an export of my CKAN mods and a fresh re-install to bring some other (manually installed) mods up-to-date. After handling the manual mods, I was shocked my game was hosed because almost all my crafts were missing parts, only to find that Probes Plus wasn't re-installed because it wasn't in the CKAN list.
11 minutes ago, DStaal said:A thought: On the solar panels with the light vanes on the end, have you considered giving them a very small reaction wheel capability? The point of those vanes in real life was attitude control via variable light reflection, so a very weak reaction wheel could duplicate that effect.
That, sir, is a fantastic idea!
[WIP] Coatl Aerospace ProbesPlus Dev Thread [Beta] 10/19/2020 (1.8-1.10)
in KSP1 Mod Development
Posted
Posted information about this mod missing from CKAN to the CKAN thread.
Also, I have a little bit of extra free time these days, so if you need some assistance texturing (I used to be the lead texture artist for Mechwarrior: Living Legends, and run my own game studio these days - sorry about the website, we have other priorities right now), I might be able to help out. I can do a little modelling, but I'd prefer to stick primarily to textures, unwraps, and minor fixes to broken geometry. My software (Photoshop CC2015, 3DStudio Max 2014, Ultimate Unwrap 3D Pro) is all fully licensed to me through my company.