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rakol

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Everything posted by rakol

  1. Updated the RT2 configs and rebalanced the earlier dishes to fit inline with the newer ones you just released. Again somebody better could probably balance them further but seems to fill some gaps.
  2. Yeah doing it as you posted as I finally understood what you meant in your first post (must not use forums when tired and annoyed with games). If all else fails I will just try a new game as I am not too far into this one anyways. Thanks for the directions
  3. Yeah I already looked through that, and while I have MKS it is up to date, on a new(ish) save (2 weeks?) and I have no mention of Punchcards in my saves. Further adds to my confused state As I can not for the life of me think of a resource orientated mod that I had uninstalled lately.
  4. Hi, today I noticed that I was starting to get a big hit in FPS during gameplay usually a few mins after a launch. I took a look at the debug menu and saw I was getting thrown Nullrefs left right and center. I am wondering if anyone is able to point me in the right direction to fixing it. Yesterday I think it was ok and can't not for the life of me remember changing anything. Windows Install with 64bit work around ( I know I might not get support if its a mod) here is the link to my output log
  5. I am just using KSPRC with SVE clouds, second picture is orbit around jool. As for engine that (iirc) the LAE from SSTU mod pack (wanted to test that too), nice little mono engine. Thrust wise I can not remember, but iirc I had +1TWR (a little overkill) and around 1.2kdV with 3 stock monotanks attached ontop of your stuff. As for size this is maybe the smallest I go, I am kinda trying to get out of the habit of cramming as much science onto one thing instead of it all making sense and planning out extra progressive missions.
  6. Updated the cfg for the new probe core, and 2 crappy pics (as my mod test install decided it didnt like the clouds). Everything is yours except the engine and mono sphere's.
  7. Yeah go ahead and link it and will update it if there is new antenna. As for pics I will try when I get some more of the parts, I just did the cfg's in my mod test install not in my career one so not got everything to play with yet
  8. Had a play with your parts and you just made some of my probes very fun and good looking. I made a RemoteTech config for those that want it (hope that's ok) and looks to be working fine though probably needs balancing at a later point. https://www.dropbox.com/s/cbg95wdrlw8gxrg/RemoteTech_Coatl.cfg?dl=0 Adds a small omni (3km)to the probe core and I tried to balance the dishes (with what I had from other mods) so Medium is around 1Gm and Large 50Gm.
  9. Love your mods and had a play with this last night before going to bed (thank you for making me stay up!). For ISRU I used roverdude's karbonite radial atmo intake stacked in the middle node of the Mav. With a converter and storage it took up a lot of space but.. it worked (Slowly). A suggestion would be that whatever ISRU route (maybe allow a selection based on CRP?) you go for allow the main stage to have a small holding and possibly a converter added into it to conserve space. The only (small) problems I had was: A) Attaching landing legs as the surface of the MAV is slightly angled (and the way you applied symmetry meant I had to do legs in symmetry of 3 and no greater as they where off center - Which you already mentioned above anyways) but if you do a landing frame then that problem is gone. and B) Getting kerbals in or out requires a ladder up a tallish vehicle.... but that is my problem more than yours and I could just add a airlock on the middle node depending how you go with ISRU just food for thought.
  10. So first post and a bit of a confused user. Firstly though... love the mods. Okay so I've ran into some problems when in the VAB and and Launchpad concerning what the LS UI box is showing me in terms of days of supplies. Images first. Easily seen... basic Mk2 lander, 2 x 100 supply minipack and a 1000EC battery on top. In Vab with 1 crew: 12days supply , 2 crew: 6 days, go to launch and it shows 3d. Reading back I saw you mention kerbals use 15 supplies a day. So the VAB readout looks fine, but maybe I am missing something or I did something wrong? Just to make sure I didn't mess up a install (though its still possible) I redownloaded the mods from the github and same results before and after. Output log here (hope I got the right log)
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