

1valdis
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Bottle Rocketeer
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[1.1.3] Orbital Decay v1.5.2 (17/07/2016) - Total Overhaul
1valdis replied to Whitecat106's topic in KSP1 Mod Releases
Hey guys, so does this work on 1.3.1? It's a lovely mod which really adds interest in renewing of orbital constellations when they're depleting their fuel. I played with it all the time. @ZAJC3W downloaded your version on Github, will see how it works.. Thanks for trying to keep it up Nope, game crashes on loading if I put GameData contents from your Github to it. What a pity. -
[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
1valdis replied to DMagic's topic in KSP1 Mod Releases
When I seen the new SIGINT dish at the first time, I would bet that it's real life inspirer is Mentor/Advanced Orion spacecraft -
Doesn't work for me in 1.1.2 with new Module Manager. Nevermind
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
1valdis replied to BahamutoD's topic in KSP1 Mod Development
Okay so will MAX_GUARD_VISUAL_RANGE push AI to fly to the enemy and engage him from a bigger distance? What a value should be with this setting? Say 10000 (if it's in meters) is OK? And what is about ground AI? Is there any possibility to let them driving around? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
1valdis replied to BahamutoD's topic in KSP1 Mod Development
I mean not loading distance but distance at which AI recognizes other vessel and going to shoot it instead of doing circles. I believe this distance maximum is 3,5 or 4,5 km. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
1valdis replied to BahamutoD's topic in KSP1 Mod Development
Will there be AI for ground vehicles such as tanks, ATCs...? I mean possibility of driving but not just standing on one place. Maybe by manually setted path. Also, is there possibility of enhancement of view distance past 3,5 km? It is really small distance, sometimes I need manually let the vessels fly to each other. 10 times bigger would be nice xD -
Oh! Opposite things. You don't need a telescope for satellites (just because they do moving, how do you will track them?), but you need a binoculars! With, surely, as much FOV and aperture, as possible. PS. I have both. And I watched through telescope on the sats only on the ISS. Everything else is too small to see some details. Also, binoculars quicker to set up (they just not need a set up, yep? ) and more comfortable to see through. BTW, there's many sats you can see with naked eye. Interesting sats. I get started with naked eye: ISS, Iridiums, rotating (thus flashing) sats, etc. Clear skies.
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Hm.. If so, is there any difference between docking ports except size?
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Okay, now after launching of Science Lab into LKO, there's questions: 1. How I will gain more science points from, say, Mun landing: by returning the data to Kerbin or by conversion of it in the Science Lab? 2. Can different types of Docking Ports dock with each other?