1valdis
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Everything posted by 1valdis
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[1.1.3] Orbital Decay v1.5.2 (17/07/2016) - Total Overhaul
1valdis replied to Whitecat106's topic in KSP1 Mod Releases
Hey guys, so does this work on 1.3.1? It's a lovely mod which really adds interest in renewing of orbital constellations when they're depleting their fuel. I played with it all the time. @ZAJC3W downloaded your version on Github, will see how it works.. Thanks for trying to keep it up Nope, game crashes on loading if I put GameData contents from your Github to it. What a pity. -
[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
1valdis replied to DMagic's topic in KSP1 Mod Releases
When I seen the new SIGINT dish at the first time, I would bet that it's real life inspirer is Mentor/Advanced Orion spacecraft -
Doesn't work for me in 1.1.2 with new Module Manager. Nevermind
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
1valdis replied to BahamutoD's topic in KSP1 Mod Development
Okay so will MAX_GUARD_VISUAL_RANGE push AI to fly to the enemy and engage him from a bigger distance? What a value should be with this setting? Say 10000 (if it's in meters) is OK? And what is about ground AI? Is there any possibility to let them driving around? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
1valdis replied to BahamutoD's topic in KSP1 Mod Development
I mean not loading distance but distance at which AI recognizes other vessel and going to shoot it instead of doing circles. I believe this distance maximum is 3,5 or 4,5 km. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
1valdis replied to BahamutoD's topic in KSP1 Mod Development
Will there be AI for ground vehicles such as tanks, ATCs...? I mean possibility of driving but not just standing on one place. Maybe by manually setted path. Also, is there possibility of enhancement of view distance past 3,5 km? It is really small distance, sometimes I need manually let the vessels fly to each other. 10 times bigger would be nice xD -
Oh! Opposite things. You don't need a telescope for satellites (just because they do moving, how do you will track them?), but you need a binoculars! With, surely, as much FOV and aperture, as possible. PS. I have both. And I watched through telescope on the sats only on the ISS. Everything else is too small to see some details. Also, binoculars quicker to set up (they just not need a set up, yep? ) and more comfortable to see through. BTW, there's many sats you can see with naked eye. Interesting sats. I get started with naked eye: ISS, Iridiums, rotating (thus flashing) sats, etc. Clear skies.
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Hm.. If so, is there any difference between docking ports except size?
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Okay, now after launching of Science Lab into LKO, there's questions: 1. How I will gain more science points from, say, Mun landing: by returning the data to Kerbin or by conversion of it in the Science Lab? 2. Can different types of Docking Ports dock with each other?
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Well, now I know that there's kind moderators
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...and no, there will not be some politics ;D And sorry for my, probably, not very good English. About: Amateur astronomer, especially satellite observer with 1,5-year experience. Like to observe tumbling satellites, geostationary satellite flares during equinoxes, LEO satellite flares (and calculate them, to enjoy them not only from Iridiums ;D), Yaogan triangle formations and NOSS couples. Translated Heavens-Above to Russian and Ukrainian languages; interested in translating Kerbal Wiki also ;D Become Kerbonaut about 2 months ago. Because if I like to observe sats, why not learn some orbital mechanics in practice? ;D Gaming in Science mode, with modified tech tree (as for me, Squad's one was illogical). Flied all the Kerbin in plane, now constructing a satellite network (SCANSat plugin is the first I've installed, lol) using modified Kerbal X (for heavy ones) and Mapsat launch kit (for light ones), with first space station, Skynet. Setted a lot of Separtrons in last stages for clear space ;D. The most exciting mission I had is one to correct the orbit of my first SAR satellite, Lacrosse 1. When putting it in orbit, during separation of the last stage the satellite was pushed in 750x850 km orbit instead of 750x750, and so became inoperable during half of every orbit. I was very lucky to set a docking port on it, "just in case!" ;D So that I managed to modify Kerbal X with RCS and dock myself with Lacrosse (I'm enjoyed the docking procedure at all, It's always very interesting!). After correcting the orbit and undocking, I saw that I have only about 1/5 of fuel of Kerbal X upper stage, and about 600 of RCS. And there is began the sweat! After using all RCS and remained fuel, I achieved a perikerbin of 35 km. But I absolutely didn't know how I will slow down from 2,5 km/s to some hundreds km/s without blowing up... And there I was again lucky to install 3.75 m heat shield, "just in case" again! And mission was successful... Well, there's no questions like "How do I build my first rocket", because I have already let my rockets don't fly backwards, but side forward ;D By reading the Wiki basics, tutorials and so on. For moderators: please delete my first post, in the neighboring theme... I tried to delete it, but can't find the magic button :/ Happy landings, like mine ;D