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MalevolentNinja

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Everything posted by MalevolentNinja

  1. Hello Nightingale. Great mod! I've really enjoyed the ability to make my own contracts, thank you! Is there a way to add paragraph breaks to large text blocks? For example in CONTRACT_TYPE description or DIALOG_BOX text fields?
  2. Oh there's almost too many to list. But I consider one of my biggest sins is that I consistently use time warp to stop rotation.
  3. That was fun, thanks for the challenge. At first I was thinking "No way - how am I going to unlock those 1000 science nodes???" But then I remembered you can only go so far in the tree since we aren't upgrading any buildings - whew! Completely stock, fresh install, no mods. Mostly spammed science around the space center, flew a few jet missions and launced a few suborbital rockets to different Kerbin biomes, launched 2 probes to the Mun and finished with a probe to Duna. Never could figure out how to do a manned Mun/Minmus mission, at least not with my self imposed rule of refusing to strand a Kerbal without a way back. Two things I noticed: 1) the game loads really fast without my 61 mods I normally play with! and 2) I really miss KER! So much missing information! Yes, the landing legs on the probe were optimistic on my part, I was hoping for an Ike landing but ran outta gas By the way, I was quick saving a lot, but I never reloaded, and didn't lose any Kerbals. I'm proud of that! It did, however, take me 10 years to get my Duna encounter... Probably should have aligned before launching, but I was really just testing the ship design. It worked so well I burned an escape out of Kerbin and got my high Kerbol science. Still had plenty of fuel, so I thought, why not head to Duna?
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