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Everything posted by MalevolentNinja
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[1.12.x] Filter Extensions (No localization)
MalevolentNinja replied to linuxgurugamer's topic in KSP1 Mod Releases
I am trying to remove duplicate parts in 'Electrical / Lights'. FilterExtensions is showing the legacy stock parts 'spotLight1' and 'spotLight2' in addition to the current parts 'spotLight1_v2' and 'spotLight2_v2'. This can be duplicated in stock KSP 1.12.5 with only FilterExtensions 3.2.9, FilterExtensionsDefaultConfig and Modulemanager4.2.3 (installed from CKAN). I added this patch // remove duplicates in Electrical/Lights due to FilterExtensions loading legacy parts @SUBCATEGORY[Lights] { @FILTER { CHECK { type = name value = spotLight1,spotLight2 invert = true } } } and it works. 'spotLight1' and 'spotLight2' are gone from Electrical / Lights. But it also removes all four parts ('spotLight1', 'spotLight2', 'spotLight1_v2', and 'spotLight2_v2') from 'Electrical / All'. This seems like a bug to me. I understand the 'All' SubCategory is just a rollup of the other defined SubCategories, so if a part meets the criteria to show in 'Lights' it should show in 'All'? The check 'type = name' is an exact match according to the documentation, and that works in the 'Lights' SubCategory. But seems like the 'All' SubCategory is treating it like a pattern match. -
Welcome back! Now that everything is right with the world once more... Are you aware of the issue from LKO with repeating bands pattern in the clouds? I haven't noticed this at any other altitudes on Kerbin. And I haven't made it to another planet with atmo yet.
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Confirmed, thanks!
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The github page is still down. Not sure if the old link is still valid?
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[1.12.x] IXS Warpship & Spacedock Redocked
MalevolentNinja replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer Just FYI, all the Spacedock parts have lights that illuminate the planet from orbit. I'm not very knowledgeable in 3D modelling, but if I understand correctly, this has to be fixed in Unity? I know you only work on the code side, so I don't think there's anything to be done. -
[1.12] Extraplanetary Launchpads v6.99.3
MalevolentNinja replied to taniwha's topic in KSP1 Mod Releases
Ok, I was testing previous versions of EL. 6.99.0 gives me this dialog when starting up. I don't get this dialog with later versions I see the release notes for 6.99.0 that the settings moved into PluginData. I was able to manually change the settings in the CFG file and then I can see the CraftHull preview in 6.99.3. Is it intentional that I never get prompted for the settings in the newer EL versions? -
[1.12] Extraplanetary Launchpads v6.99.3
MalevolentNinja replied to taniwha's topic in KSP1 Mod Releases
I'm not getting the green preview outline when building. Aside from this issue, everything seems to work normally. I can build, finalize and then release. I am testing in a clean install of KSP 1.12.5 with just EL 6.99.3 and MM 4.2.3. Is this a known issue or am I doing something wrong? -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
MalevolentNinja replied to Gameslinx's topic in KSP1 Mod Releases
Thanks Nansuchao, for pointing me in the right direction. But just to clear things up a bit, that version you linked is pretty old, and won't work for newer installs of KSP. There are two "official" branches of Kopernicus that I am aware of. There's the "Main" or "Stable" branch and the "Bleeding Edge" branch. This issue with blocked solar panels happens if you have the Main branch version of Kopernicus installed, but seems to be fixed in the Bleeding Edge branch. I haven't done a bunch of testing, just a quick solar panel test. So the BE branch may brake something else, it's kind of in the name Thanks to everyone who responded for your help! Main / Stable branch: https://github.com/Kopernicus/Kopernicus/releases Bleeding Edge branch: https://github.com/R-T-B/Kopernicus/releases IN CKAN, select the Parallax mod, then select the versions tab and the 1.0.1 version. Beyond Home is not compatible with the latest Parallax version at this time.- 1,650 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
MalevolentNinja replied to Gameslinx's topic in KSP1 Mod Releases
I'm not. From my original post:- 1,650 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
MalevolentNinja replied to Gameslinx's topic in KSP1 Mod Releases
@Gameslinx Is there an easy way to remove the binary star system in Beyond Home and revert to standard Kerbol? I'd like to play with the rest of your changes, but the blocked solar panels is stopping me.- 1,650 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
MalevolentNinja replied to Gameslinx's topic in KSP1 Mod Releases
I've searched and didn't find anyone mentioning blocked solar panels in this thread. Which makes me think I am doing something wrong? I am aware I can manually set which star the panels track (via Kopernicus) but that seems like a lot to micro-manage if you have more than a few flights in progress. Is there a way to avoid having to manually change this as the "front" star changes? Minimal install of BH on KSP 1.11.1, installed via CKAN Beyond Home 1.52 EVE 1.11.2.1 Kopernicus release 34 (not BE) Modular FlightIntegrator 1.2.9.0 Module Manager 4.1.4 Parallax 1.0.1 Scatterer 0.0723- 1,650 replies
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I was able to replicate @Poodmund's issue with the 1.0.7.3 beta, but I'm not sure I agree with what's causing it. With RangeModifier=2.25 I get this The ship in the editor and the ship in-flight are the same vessel. Strangely, it shows the wrong value for the current vessel's power, but it shows the correct value for the in-flight ship. HG-5 = 5M 5M * 2.25 RangeModifier = 11.25M Two HG-5 total vessel power = 11.25M*2^0.75 = 18.92M
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(This is a Sandbox save, so DSN is at level 3. You can see this in the mod, the asterisks are on DSN Level 3) I'm not sure what you mean "Max Range is correct". Here's what I see when I follow my steps. Since the vessel only has one relay antenna, the vessel's antenna power rating is the same as the antenna - 2G * 1.84 And since we are trying to determine max range between two vessels with the same antenna power rating, the max range happens to be the same as the vessel's antenna power rating. MaxRange = SQRT ( Vessel1 * Vessel2 ) This page explains it better than I can: https://wiki.kerbalspaceprogram.com/wiki/CommNet
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Sure, here you go. https://www.dropbox.com/sh/d2hogssqlnya7vo/AADw9gHABwhrUjFgUxSnf4Aia?dl=0 Extract to a fresh install of KSP 1.9.1 Open 'Test CommSat' in VAB Open Antenna Helper Select Relay Select Pick A Target Select In Flight Ships Select 'RA-2 In Orbit' - this is the same ship, just cheated into orbit The Range Modifier in this save is set to 1.84. Both Power and Range should be 3.68G (2G * 1.84) Antenna Helper shows 6.77G (2G * 1.84 * 1.84) No rush! Oh and I don't say it enough, thanks for all you do for this community
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I don't know if this helps at all... With range modifier settings of < 1 it seems to work fine. I've only spot checked a couple settings, but they worked. Here's range modifier 0.64 (2G * 0.64 = 1.28G): With range modifier settings > 1 it seems to multiply antenna power by range modifier twice. Here's range modifier 2.48 (2G * 2.48 * 2.48 = 12.3G): You can see CommNet Antennas Info is showing the correct values in the tooltip.
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Will do, I'm grabbing a fresh copy now. Edit: New install of KSP 1.9.1 with BG and MH Installed Antenna Helper with dependencies from CKAN Created new save file with range modifier of 1.90 Tested with RA-2. It should be 2G * 1.9 = 3.8G but Antenna helper shows 7.22G which is 2G * 1.9 * 1.9 So I was able to reproduce the issue. I did make a mistake about the other mod having the same issue (sorry!), but I verified again that Antenna Helper does show the wrong info. Replaced mod with build downloaded from dropbox loaded the save Antenna Helper shows range of 2G, which is the RA-2 without factoring in the range modifier So no luck @linuxgurugamer
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I will test now. And I need to confess something... I made a mistake. I am very sorry for the confusion. The mod "CommNet Antenna Info" does not have the same problem. That mod shows the correct antenna power ratings with different range modifier settings. My mistake was because I had a leftover MM patch in place that doubled antenna power. Sorry! That said, Antenna Helper is definitely showing the wrong info, as I described above.