HighExplosives12
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Everything posted by HighExplosives12
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parts [1.12.x] Sounding Rockets! Start small. Dream big!
HighExplosives12 replied to RoverDude's topic in KSP1 Mod Releases
I have an idea for this mod: the grid fin's descriptions should have something involving waffles, waffle makers, or waffle factories. -
FENGIST, this is my Elcano Circumnavigation tank, which weighs ~900 tonnes and i want to get it to Minmus, but i can not do it without hyperedit, so I am requesting permission to use hyperedit to land this machine on Minmus. After all, it is still not breaking the spirit of this challenge, as i belive that if successful, my entry will be the heaviest entry so far!
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Actually, the 203 mm guns are from the Naval artillery system mod and have a mass of nearly 200 tons (and are huge), plus the tank body.... HOW am i going to get all that to minmus? - - - Updated - - - Sort of.... but with antisat missiles, and you can guess what mods I am going to be using... (also the Ratte had twin 280 mm guns, my creation has twin 203mm main guns from the Naval Artillery Systems mod) Edit: So many edits...
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My profuse apologies for necroposting, but could someone PLEASE lock this thread?
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How about the BK 37 37mm aircraft cannon (maybe too close to the vickers S cannon, but still, why not?), BK 5 50mm aircraft cannon (maybe a "bit" too big) and the BK 7.5 75mm aircraft cannon (WHY! HOW BIG! REALLLY! IS THAT NECESSARY! THAT IS ABSOLUTELY SILLY! WHO WOULD USE SUCH A THING!) and for some british competition, the 57mm QF 6pdr Class M Mark I with Auto Loader Mk III aircraft cannon ​(my, that is a mouthful).
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Fengist, will the radar have some way of being a BDarmoury radar?
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And now for round two of me confessing my KSP sins! I have a *minor* habit of using a launchpad-destroying monster of a rocket to launch ABSOLUTELY EVERYTHING! I destroy the admin building first thing in a career game and then ignore it for the rest of the game My youtube diet consists of EnterElysium, Scott Manley, Danny2462, and thats about it!(not sure if that is a sin)
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I use HyperEdit to get mapping satellites into polar orbits: I do not trust MechJeb for any form of orbit requiring the most precise of inclinations. I have absolutely no abiltity to dock anything: MechJeb does that for me. Within the first 2 (real life) hours of playing my BDarmoury save, I had killed 50 kerbals: Yes, that many kerbals! I am addicted to MechJeb: Anything lifting off of the Launchpad does so on autopilot. I have built 8, yes, eight Danny2462-style mass relays and catapulted around 80 kerbals out of the Kerbol System!!!​
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
HighExplosives12 replied to bac9's topic in KSP1 Mod Releases
Will the next version of B9 Aerospace support the 1.0.4 stock aerodynamics? I think that both FAR and NEAR are too complex for me.- 4,460 replies