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Wow that's interesting, didn't realize I was within the launch window. Thanks for jamming that out.
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Thank you, appreciate your work! Its a must have tool
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I think I found the save, just circularizing and Ill try again
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Apologies, I didnt note that down when it occured. Currently at 27y160d now, I believe I was roughly 128 days before that when I attempted. The beep I'm assuming is the standard gui confirmation.
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I seem to be having an issue with setting an alarm for a transfer window Kerbin->Jool. Upon hitting confirm, I get the beep sound but no alarm is generated.
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[1.10.x, 1.11.x, 1.12.x] MOAR Station Science - Out of BETA
GoatBOT replied to linuxgurugamer's topic in KSP1 Mod Releases
Having same issue as the above post. Have a contract to do the experiment and return it to kerbin with results inside. Ive cycled this twice and unable to complete contract. Do get the 'Warning: experiment xxx has detached from the station without being finalized' with the probe being docked to the station the whole time. -
Im a big fan of running IVA, dared to hope to have in depth IVA missions stock as I did with modded KSP1
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Yes thats a valid option currently but Im looking to have the whiplash viable for the final product. Panther would be my best option currently but for future builds whiplash needs to be corrected.
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Have seen the same issue, for now looks like I may have to start a new save. Have to check if my current craft files can transfer to a new save.
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Fuel tank options
GoatBOT replied to Linkageless's topic in KSP2 Suggestions and Development Discussion
I would also like to suggest that wings be usable as a fuel storage option. Would be great if the wings were able to hold fuel. This could be added to work with the procedural wings to where max allowed fuel would be a fixed percentage of internal wing volume minus the percentage of the wing the control surface is taking up. That way its realistically usable and not OP. This may require the ability to switch fuel types depending on the intended aircraft being atmospheric or spaceplane. -
Landing gear hitboxes seem to shift/mutate after take off. Sometimes this seems to result in twisted landing gear model itself. This ususally causes the landing gear to not contact the ground evenly. The direction of friction/drag seems to often shift as well. Usually after landing its mostly not possible to take off again as the plane will not track straight on the ground. Sometimes at least one of the gear seem to be semi dislodged, exhibiting a vibration, while the other gear seem stable. Not sure if its the cycling up/down of the landing gear or the landing gear leaving the ground initially (edited)
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Built a SR-71 clone as faithfully as I could and was wondering why I was barely holding Mach 1. Back at the Vab started looking at the thrust numbers and it appears the Whiplash only offers an extra 10 kN of thrust over the J-33 Wheesley leaving it as a bad option as it also weighs .3 tons more!?
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Am seeing this issue as well. It seems I can load in and see the craft file I was working on but saves and launches arent working. Clicking load only shows the stock craft files.
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[1.9.1+] OPT Spaceplane Continued 3.4.9.2 (beta) [Apr 02, 2024]
GoatBOT replied to JadeOfMaar's topic in KSP1 Mod Releases
Hello, I'm attempting to use OPT in this career and Im finding if I put any of the OPT rear cargo ramp parts on my craft seems to detonate on load sending parts out of the Kerbin system from as far as I can tell faster than 1c. I have tried adding world stabilizer to the mod list but it doesnt appear to help in any way. Any ideas would be great thank you. -
Ive used the USI suite of mods for life support, how does kerbalism compare?