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Nemesis bosseret

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    Bottle Rocketeer
  1. [quote name='teamyoyo']There are 2 files in the OPT>mm_config Folder. Ones called OPT_FAR and the other is OPT_FAR_VOXEL_OVERRIDE. Delete them. I've been having the same problem as you after I tested the 1.8 version. Spent a good couple of hours trying to find out what was wrong with the wings (I love the OPT wings) and I just tested it after deleting the 2 files and it works fine.[/QUOTE] Going to test it when i get home from work. Hopefully it works. Havent tried the new update 1.0.5 yet so might be double failure... lol hopefully not
  2. [quote name='Olympic1']Well, Kerbal Galaxy is not stable enough IMO. Try out [URL="http://forum.kerbalspaceprogram.com/threads/128856"]Galactic Neighborhood[/URL], it adds many different planet packs to a star what makes it a sort of galaxy[/QUOTE] Not exactly what i was looking for. i like the lay out of KG2 GN is too meh... its all clustered together... not really realistic especially when we are playing with a physics engine.... As to the stability..... lol we are modding it till it crashes...... how is anything we do stable? lol [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] [quote name='Olympic1']Well, Kerbal Galaxy is not stable enough IMO. Try out [URL="http://forum.kerbalspaceprogram.com/threads/128856"]Galactic Neighborhood[/URL], it adds many different planet packs to a star what makes it a sort of galaxy[/QUOTE] Not exactly what i was looking for. i like the lay out of KG2 GN is too meh... its all clustered together... not really realistic especially when we are playing with a physics engine.... As to the stability..... lol we are modding it till it crashes...... how is anything we do stable? lol
  3. I've got an interesting request for the mod maker, is there any chance you could get together with another mod maker and make urs compatible with kerbalgalaxy 2? It would be a very minor fix I think. Only problem is this mod in kerbalgalaxy 2 puts all the add on planets in the middle of the galaxy and not around kerbol.
  4. I've got an interesting request for the mod maker, is there any chance you could get together with another mod maker and make urs compatible with kerbalgalaxy 2? It would be a very minor fix I think. Only problem is this mod in kerbalgalaxy 2 puts all the add on planets in the middle of the galaxy and not around kerbol. , I'm going to ask the same on outer planets mod because this would be awesome if we could do this.
  5. Ya I did check opt. I'm not sure what the heck is causing the issue, on the opt page they said it was a mk 4 conflict, I don't have far or near, and I tried deleting the mk 4 mod, the mod manger cache,... damn near wrecked my game, spent 4 hours fixing it. Now I'm lost
  6. NVM just confirmed its not MK4 space planes........ Deleted mod all together and it still does not work
  7. can someone post the Config file for MK4 space planes to get OPT wings to work? ive searched that entire thread and i too have that issue and im searching for a work around because both part packs complement each other perfectly for what i do. basically same issue where OPT wing control surfaces do not work or show any options in the VAB nor any controls launching them.
  8. so.......... ive got a wierd issue that i was directed here thru reading but after reading all 79 pages of this thread i cannot find it, maybe im just blind but can someone direct me or help me with this, I love the MK 4 space plane parts, but i also use OPT for different SSTO solutions, but i normally mesh both mods, for example ill use MK4 engines on OPT planes, and OPT wings one MK 4 planes, but as of late ive had a issue with OPT wings not working. There basically like the BIG S wings but with built in control surfaces..... makes it easier when im running mods that make procedual wings not work due to mods like FASA. the control surfaces just do not work. "Do you have MK4 spaceplane installed? That has a config that forces everything else to act as if FAR is installed. No idea why, there is a fix CFG somewhere in the MK4 thread. Not sure if that is your issue but it sounds exactly the same as the wing lift issue I had from installing Mk4 mod." If anyone knows about this config please let me know
  9. I'm running according to AVC 62 mods, outer planets and kerbol + I'd really love to run this mod on top of them that way I have an end game so I could go on the "interstellar" quest. Is there any way to modify the orbit values so I can keep all the planets around kerbol that I currently have along with satilites and probes, if not guess I could start a new game, but when I attempted to add this mod on it cut off from jool and everything outside of jools orbit was thrown into the middle... , would love a work around, this is totally an awesome idea / mod, I just wish I could run it maintaining all the current planet positions of kerbol
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