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MR L A

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Posts posted by MR L A

  1. How do I build it? 
     

    over and over and over and over and over...

    I have a bad habit of progressing so far and then erasing everything.. then rebuilding the crafts with slight tweaks/optimisations/aesthetic additions.

    haven’t done so for a while... but probably will when the next update drops and I need to edit all the docking ports and solar panels :)

  2. 19 minutes ago, Atomic Engineer said:

    MK 1-3 Revamp or MK 1-4?

    I think a hypothetical MK 1-4 would be a revamp. Wasn't the last version of the pod called the 1-2 before the last revamp it received?

    But yes, I was wondering what cp we were looking at in the video too...

    27 minutes ago, Atomic Engineer said:

    All I saw were the Orion Solar Panels and the Circular Panels. I must've missed soemthing.

    No, you've not missed anything, you're just thinking of the word 'array' a little differently to everyone else I think.

  3. 1 hour ago, GuessingEveryDay said:

    Ị̸̤̼̭̤̦̦̑̈̇̔̓̀͠ ̸̡̡̛̛̯̳͖̰̲̣̹̽͆̀͂̌͊̈́̎̚͜͜͜͠w̶̟̬̪̯̟̱̬͑o̶̩̜̱̯̜͓̝̥̼̦̮̙̹̓̍̐̒̆͌͑͒͆͝͝n̴̖̭̰̳̊̿̇̔͂̈̽͐̓͜͝d̶̻̙͖̑̀̇̓̆ *cough* I wonder if they'll also introduce curved solar panels, similar to those in Near Future Solar.

    I would LOVE curved solar panels - especially if they make them similar to the flag/decal things we have :) 2.5m curved would be an absolute god-send for me at the moment

  4. 1 hour ago, Anth12 said:

    Sure...bugfixes and rarely performance improvements come with each update,

    But there is a lot more bugs that came with each update than are fixed.

    1.11 has a LOT of bugs that came with it. Not that many were fixed.

    1.8 also had a LOT of bugs that came with it. Not that many were fixed.

    If that were true, wouldn't KSP have gradually got less and less stable?

    As it stands we're about as stable as the game has ever been and bugs seems to be far less game breaking and less frequent than they used to be

  5. As a side question, where does it measure the height from exactly? Both images below feature a 2.5m panel attached to the lowest component of the craft with B set to 2.5m as above :) the panel is placed *after* pressing B and is only there to give a sense of height :)

    This one is okay, albeit slightly out (I'm not *that* fussy) :

    cQ89B3w.jpg

    and this one is a good 1.25m out for some reason:

    ZoHo4WO.jpg

    I have another one perfectly aligned with the floor and another a good meter too high :S 

    and again, I do appreciate you're a busy individual and this is by far the least concerning issue you likely have at the moment :D

  6. 9 hours ago, linuxgurugamer said:

    And that isn’t close enough?

    Absolutely not :P I mean, how dare it be 4.9cm too high! :D

    9 hours ago, linuxgurugamer said:

    The save file, persistent.sfs

    Ahh thank you :D got the little tike 

    I appreciate the help, I know you're an exceptionally busy individual within this community, let alone whatever else it is that you do in life :) Quite frankly I'm amazed you find time to eat or sleep 

  7. hey :) So I'm one of those people that finds the B key to be absolutely brilliant and scratches that particular itch (I think you know what I mean) I've recently noticed in settings it can be changed from 5m to whatever - (I manually do this as 5m is too high for my tastes, but i do love it being centred :)) unfortunately its one of those stupid sliders where you can get every number except the one you actually want :) I'm aiming for 2.5m - so I thought there must be a way to change this in a file somewhere seeing as the slider is about as useful as a chocolate teapot - but I can't find said file (I can find various settings but no reference to 5.0m setting :(

    Any help on this one? :)

  8. 15 hours ago, Dafni said:

    The mod is called Konstruction

    That should have been fairly easy for me to remember :D thanks haha

    8 hours ago, klesh said:

    This game just keep giving and giving.  Easily the best videogame purchase of my life.  Thank you so much to everyone responsible for bringing more KSP to us.

    100% - I' bought the game and all DLC at full price :) It's absolutely worth it to me - the way I see it more money for SQUAD keeps the game in development PLUS, even if they charged £100 for some DLC, it'd *still* far and away the best price/time spent playing game I've ever bought - thought I do hope we don't get DLC for that price lol!

  9. 7 hours ago, T1mo98 said:

    Would it be possible to get variants without the Black and Yellow warning stripes? It would really help clean up craft designs.

    I hope so! I've already agreed to this in a similar comment by someone else in this thread :P Hopefully they see there's a fair few of us that don't like the stripes :) 

    It's a bit like the old 2.5m decoupler if you remember that :P

    @Anth12

    Thanks for that, I had no idea that was an issue! I'll deffo be keeping my eye on that one - though it does seem (from JPLRepo's reply) we won't have to worry about that with the docking ports :)

  10. 6 hours ago, Just a random person said:

    Awesome!!!

    The only thing I'm not sure I like is the black and yellow striping on the sr docking port tho.

    Other than that, looks epic!

    I agree, I would quite like the stripes to go away :)

    I always try to hide them when building anyway :D

    3 hours ago, Anth12 said:

    Are they susceptible to robotic drift?

    I’ve never heard of this :S got a link to a thread/image/video of it?

  11. There's not really much advantage to orbiting Kerbin... but there's not really a disadvanatge either. You're going to circularize at some stage after launch, whether you then carry on burning to reach escape velocity or not makes no difference to the amount of dV used - you might as well plot an efficient transfer while you're in orbit of Kerbin. It doesnt waste any fuel.. arguably saves you some with better planning.

    also un-necessary hypen is unnecessary :P

  12. Ahh sweet! These really got me going "ooh" and "ahh" like it was a firework show.

    The mrs told me to shush :)

    Could anyone answer me this... how come some part revamps are a completely new part and others are just a reskin? And crucially, what's will it be for these panels? Only I might put some work on hold because I don't fancy changing all the solar panels again lol :)

    Also, I know im venturing into gameplay updates rather than lovely retexutes, but I hope this is indicative of a rework of the electrical system :)

    I think it would be awesome to have crewed parts require ec over time (like how the science lab does when its working only) - as a settings option ofc :)

  13. I think I might be late to the party, and I suspect someone might have already said this...

    But why not make it somewhat realistic?

    Funding unlocks new parts > New parts means you can gather more science > Science gives funding.

    The science itself doesn't unlock anything, but is more of a result - for example, gathering scientific data from Jupiter doesn't generate money. But it does pave the way for future expeditions by generating interest/making more funding available. Conversely, if every single rocket launch/mission in human history had failed, I doubt there would be *any* interest in funding government bodies like NASA or interest from private ventures.

    I hope that makes sense, I also appreciate reality is much more nuanced and complex, but I think its a good way to boil it down to a game mechanic. Successful mission (gathering science) = more funding for developing new tech/parts. Sounds about right to me.

     

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