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T3Kaos

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Everything posted by T3Kaos

  1. Since updating to the latest official build and buying the expansion packs and reinstalling, so it's clean, I'm experiencing huge instability during launches. Doesn't matter what I do most ships will wobble themselves into oblivion. It's nuts. I thought this had been fixed but seemingly not. I'm running with no mods as who needs mods, except for MechJeb, when you've got the two latest expansion pack? Anyone else noticed this behaviour in the latest update?
  2. I know but it's not on CKAN and I use that to manage all of my modules. Since using CKAN my life has been so much easier - seriously!
  3. Downloaded it and then reverted back to KSP 1.1 as soon as I realised that none of my damn mods work! Loooolz. At the moment got the furthest I've ever got on a single game save so pushing along with KSP 1.1 until all the mods I use are upgraded for compliance with KSP 1.2 (@Sarbian Hurry up on MechJeb dude - we need you!). Nice work Guys, as usual!
  4. Step 2: Universe Realism There has to be a certain harshness to this version of the Kerbal Universe, after all the original Ridley and Cameron interpretations of the Aliens Universe is a harsh and unforgiving space. Bearing that in mind I think I need to also consider the following: Communications: Communications and their affiliated problems is an ever present worry in the Aliens Universe, not to mention signal delays across massive spans. With this in mind I think that making communications satellites, signal relay stations and comsats a requirement would be a brilliant way of not only engaging with the environment more but also allowing us to explore some of the canon Aliens stories published by Dark Horse Comics. RemoteTech2 Survival: Survival is hard and space is the harshest partner in the universe. No oxygen, little to no usable water and no gravity make life hard. So with this in mind I think we will need to explore full life support and cryogenics/stasis systems for Kerbals. After all, in both Prometheus and Aliens our irstwhile explorers awake from cryogenic sleep prior to their adventures. This is important and helps to add to the realism to the game and it's missions. TAC Life Support DeepFreeze Continued Kerbal Alarm Clock Any additional suggestions?
  5. Step 1: Creating the Universe In developing the Prometheus: Aliens mod I'd think the first thing to do would be to create the universe. So I suggest the following. I will need to create a new system that is ridiculously far from Eeloo, so basically this would be effectively end game expansion. I intend to model the entire Zeta 2 Reticuli System for inclusion so you could theoretically explore other moons as well as your primary objective. Zeta 2 Reticuli is a wide binary star system in the southern constellation of Reticulum, 39.17 light years from Earth and the location of LV426 (Prometheus) and LV223 (Aliens), both planetary bodies are around separate gas giants in and near the binary star system (see image link). Although LV426 and LV223 are around separate Gas Giants with about a 1/7 of the diameter, LV426 is quoted as having a diameter of 1200kms (LV426 in an early Alien script was quoted as having a diameter of 120km) this would make the Gas Giant have a diameter of 8400kms, making it much smaller then Earth (12700kms), the same can be suggested for LV223. LV426 like LV223 are the largest planetary bodies around separate gas giants in the binary star system known as 'Zeta Reticuli' comprising of Zeta Reticuli and Zeta 2 Reticuli. LV426 is the nearest planetary body to a gas giant and LV223 is the second nearest around the star Zeta 2 Reticuli. According to The Weyland Timeline LV426 is just outside Zeta 2 Reticuli system. Zeta Reticuli is the Bayer designation for a wide binary star system in the southern constellation of Reticulum 39.17 light years from Earth. A binary star is a star system consisting of two stars orbiting around their common center of mass. The brighter star is called the primary and the other is its companion star or secondary. LV426 is named 'Acheron' in an early draft of the script Alien. Notably Fiorina 'Fury' 161 was called 'Aceron' in an early draft for Alien 3. As of 2010 it is understood that the stars are only orbited by a circumstellar debris disk. Although LV426 and LV223 are around separate Gas Giants with about 1/7 of the diameter, LV426 is quoted as having a diameter of 1200kms (LV426 in an early Alien script was quoted as having a diameter of 120km) this would make the Gas Giant have a diameter of 8400kms, making it much smaller then Earth (12700kms), the same can be suggested for LV223. DISCOVERY OF ACHERON LV-426, MAY 14, 2039 Weyland astronomers discover multiple moons and a ringed planet just outside the Zeta 2 Reticula System, which are possibly able to support life. Weyland expects to travel there within the century. QUESTION: What mods would people suggest utilising to get this working well with KSP? Should I use Kopernicus for the planetary system design?
  6. I am a massive fan of Kerbal Space Program and a huge fan of Aliens. While watching Prometheus the other night the thought struck how perfect it would be to create a plugin that allows you to recreate the missions in the Prometheus and Aliens storylines. It would be absolutely incredible to recreate the Aliens universe in KSP. Anyone interested in working on this?
  7. Will this game never reach a state of stability. I use Ckan for plugins management and yet again, after investing hundreds of hours already into my 1.1.2 game I'm back to having to consider restarting the game again (Career Mode) as about half the plugins I use still haven't been updated almost 2/3 weeks after the 1.1.3 update. Will we ever have stability or is this going to be an ongoing thing because if it is I may has well not bother. This was a really good game save as well. I was really happy with it. Come on guys? Can we get this stable or what? Even when those plugins do get updated I take it 1.1.4 is just around the corner so I'll be back to square one again?? And before people say, why not just go vanilla all the way - two reasons amongst many, MechJeb and TweakScale aren't built in even though really they should be. :/ UPDATE: Hooray, even though CKAN is saying that about half of my mods aren't compatible anymore, everything seems to be working fine! Yay, I can finally deorbit my KCS Artemis I satellite and get KCS Artemis II launched and docked with KSS Spire which is in low-orbit (200km) around Kerbal. Hooray! I can start getting things built again. Whoop, whoop. Well, until they Squad release 1.1.4. :/
  8. WHAT THE FRACK! Damn you Steam! Automatic upgrade to 1.1.3 and again nothing works! AGAIN! Just as I finished researching Autopilot Docking in Career Mode! Muerde! TweakScale not working! Interstellar Switch not working! MechJeb AutoWarp not working! Does this update fix the following: When landed on Mun and/or Minmus lander appears to 'jitter' on surface. When a Kerbal bumps against lander it flips.
  9. @FullMetalMachinist You're absolutely right. Enough reputational damage has been done with this one and it's actually seemingly solved nothing whatsoever. I wish I had never reawoken the Kraken with my post on this one. I would like to humbly apologise to all concerned, including Squad for raising the Kraken with this one. It was stupid of me to think that the internet could be a place for reasoned discourse and support in affecting change.
  10. Actually, I completely agree. When I first got into this game and became the die-hard Kerbite that I am today I was quite frankly shocked at how cheap this game is. When you compare it to other games which cost far, far more, but offer such far, far less this game is ridiculously cheap. So yes, I would agree that this game should be higher priced and hell, I would pay it if it meant that Squad behaved ethically towards their employees. However before they can do that, they need to stop developing the game for a bit and stabilise at least one release. The 1.1.0 release was a diabolical clusterfrack leading to two near immediate incremental mini-re-releases - what the hell? Stabilise, increase developer salaries, increase game price, release press release providing explanation of behaviour - good to go! Problem solved. If only life were that simple
  11. Good point, well made. However I would have an addition to this. Squad have been massively benefiting from their affiliations with Agencies such as NASA et al. to boost sales of into classrooms etc. Given that they are clinching additional sales and positive representation from what is essentially government affiliation as a sales booster, tacit or otherwise, then they have an increased responsibility to at least attempt to behave ethically and not to manipulate their position in an Activision (West and Zampella - remember that horror show which resulted in almost a decade of continuing absolutely crap, mediocre CoD games) profiteering style. Agreed, Squad, should not come down into the bleachers and set to about this however they should, at the same time, declare or publish and official statement concerning these issues as non-action, from a public relations and marketing perspective will be seen as tacit admission to the accusations instead. A good example of this type of action working was demonstrated in 2014 when Tesco was shown to have horse-meat in their mince meat, and instead of just admitting or denying they actually very publicaly put their hands up and said - yes, this happened, we're to blame, we're sorry, we're going to do better. Which saw an increase in their sales due to perceived 'honesty' on the part of a large corporation. Food for thought perhaps.
  12. Nope - Didn't catch this one. Reading it now. Thanks.
  13. I came across this on Steam and I need to know, Squad, is any of this true? I know you're most likely to delete this post if any of it is but remember this is already on Steam and gathering traction. Tell us, your players, your supporters, the truth and put, what I hope are lies to rest once and for all. http://steamcommunity.com/app/220200/discussions/0/364040961439160782/?tscn=1462813960#p1 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hey everyone! Firstly, let it be known that I love KSP to death and it's one of my all time favorite games, but it has come to the community's attention that Squad, the company behind this amazing game, are guilty of some pretty inhumane work practices, from impossibly low wages ( 2400 USD a year) to insane work hours. The community deserves to know that the insanely talented and often overlooked individuals behind the game are being abused in such a manner. In my country to work is considered one of the cornerstones of human dignity and to build a product built on the exploitation of one's work is the the lowest possible thing a company can do and we, as their community, must be made aware of this issue and promptly make it known that we, as their community do not stand for unethical work practice. Such a practice is unjustifiable, cruel and outrageous, and we will not stand idly by as people are being exploited. I don't care what standard practices are within game development circles. Inhumane working conditions and unethical practices are inexcusable, and we all deserve to know that this is happening. Some links for you guys. https://imgur.com/a/9Lf86#5JQABQG https://www.reddit.com/r/KerbalSpaceProgram/comments/4i6p7j/regarding_minimum_wage_and_the_2400year_in_mexico/ https://www.reddit.com/r/KerbalSpaceProgram/comments/4hw5x7/in_regards_to_pdtvs_post_damion_rayne_former_ksp/ https://www.reddit.com/r/Games/comments/4i1qzu/the_indie_game_developer_behind_kerbal_space/d2uidc6 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- My response to the myriads of contradictory comments on both sides of the fence. You know something I massively disagree with a lot of the posts on here about 'people knew what they were getting into when they went for the job'. That is complete and utter crap. I come from a film production and games development background and you know something I completely disagree. Turning out a great product and treating your employees well are not mutually exclusive however in this industry it appears to be the norm to behave that way. Kerbal Space Program became a sleeper hit, no one could have predicted that such a fundamentally complex game such as this could become so successful in a market where by and large games are actually designed for the brain-cell lacking amongst us (Call of Duty anyone). When a developer is beginning development on a game, yes, hours are long, money is short however I firmly believe that once that game becomes successful like this has, then the people whom helped it become that way should be rewarded, and handsomely so as without their long hours, hard work, knowledge, creativity, persistence, blood, sweat and tears the game wouldn't have become as successful as it did. If a developer feels they're being treated unfairly there is no trade union to turn to, so yes, we get a lot of unprofessional and quite often as not, emotional outpourings on message boards. We need a change in perception and a change in corporate development culture. Because I love this game so much and I wanted to help so I recently purchased the www.kerbalspaceprogram.space domain and was going to gift it to them because I still had this impression of Squad being a struggling collective of developers who needed all of our support. But this is obviously not the case. It seems that Squad like so many other companies out there has got a sniff of profits and is now involved in massive tax evasion, employment law abuses and unethical behaviour. Not cool, not cool at all. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- So my question is this: Squad, is any of this true?
  14. UPDATE: Ok. Well, I've bitten the bullet and am now playing 1.1 with the growing library of compatible mods to supersede my old sets. The game is definitely more stable however there are still some quite interesting crashes here and there particularly when running the game in full screen mode for some reason on my laptop. It actually appears to prefer running in windowed mode. The game, graphically in terms of lighting and shadowing is definitely a massive jump forwards and some of the physics also feels a little more 'real' than the previous version did. Still a ways to go before my Career Save is where my old version one was but so far things are looking promising. I still wish that the UI were about 30-40% smaller though to be honest. Also some of the screen button assignments (F2 = No UI) no longer appear to work? What gives?
  15. When will this be available for KSP 1.1.0?
  16. I am massively not pleased. I love KSP so much and particularly adored my modded build of 1.0.5. Unfortunately I am with Steam so now despite me having the Previous Stable Release selected and operating on 1.0.5, CKAN now only recognises it as 1.1.0 and won't give me all of my mods back. What the frack!? I mean, seriously? And you wil be wondering, why not just use 1.1.0? Well, because to be honest, it feels really rather pointless. Despite being massively faster than 1.0.5 it just feels unfinished and massively rushed. I'd have rather waited till 1.2 to be honest and had a real upgrade. Version 1.1.0 feels like the Windows 8 of Kerbal Space Program. The interface is massively misaligned in terms of size and it feels like a mismash of old and new art assets. Nice update but I would have preferred to wait for a full and proper upgrade. Now after all that moaning, good work Squad. As always still loving KSP!
  17. I want in! I'm a Steam user. I got my KSP via Steam. How do I get in on this?
  18. Has anyone designed any awesome (official/unofficial) Kerbal Space Program Badges? I love to put one on my website to show my support of this awesome software. Anyone?
  19. This looks absolutely awesome! Installed and will be documenting all of my successful vessels immediately. If the developer ever needs help with their website or server provisioning I would be more than happy to assist! This is such a freaking cool tool!
  20. This looks brilliant. Has it been updated to align with the mechanics in 1.05?
  21. Yay, I'm one of the people whom answered correctly. Whoop, whoop!
  22. Does anyone know if this is being updated for 1.05 or even maintained at the moment? I have plans to turn this into a proper Companion App for KSP on Android. Anyone got any intel on the progress of Telemachus?
  23. SCANsat - Mun
  24. Using the SCANsat Module in KSP I have commenced scanning all of the planets and moons in Kerbal Space. I have designed and use two different satellites for my scanning, SCANsat and SURVsat. I will be publishing the maps they generate as I create them. The first set are complete, SCANsat - Kerbin.
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