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Kerenatus

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Posts posted by Kerenatus

  1. 10 minutes ago, klgraham1013 said:

    I mean.  Phoenix Point said that too, and here we are.  No offense, but people have a right to be skeptical about Epic Games eating up exclusives right now.

    Optimistically speaking, this statement was made after all those cases happened.

    That said, neither players nor developers could do much about that:(, so the option is to take what we would be given i guess.

  2. 1 minute ago, kithylin said:

    I'll repeat again: That doesn't mean anything. Other games have had steam store pages and still went EGS Exclusive at the last moment before launch. Just because KSP2 has a steam page, and they say today that they will not be exclusive to Epic, doesn't mean anything. The same publisher for KSP2 already has a history of releasing other games on EGS exclusive in the past as well. 

    my dude, the official staff has repeatedly replied that ksp2 will launch at steam, just search the forum.

  3. 1 minute ago, Catatau_27 said:

    I already knew it, but I'm literally walking inside the ship, and not floating inside it without any gravity pinning me to the ground, if I can walk inside the ship normally as I walk in Kerbim it's already worth the financial investment, $ 60.00 on my country is almost 160.00 so it has to be very worth it ..

    i don't think you can walk like that without strong artificial gravity, which is far far future in terms of kerbal technology we know.

  4. 10 hours ago, Beetlecat said:

     

    [off-topic banter:] What GPU / card are you using? I thought mine was pretty good (980/4GB), but just realized it's a few years old. Scatterer (and KSP) require some brute force to run smoothly with a full load of mods/parts/effects, it seems. Maybe I need to tune my rig better.

     

    OS: Windows 10  (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12)
    RAM: 32624
    GPU: NVIDIA GeForce RTX 2070 (8031MB)
    SM: 50 (Direct3D 11.0 [level 11.1])

  5. 4 minutes ago, fulgur said:

    I was mainly asking as in the file it says

        "KSP_VERSION":
        {
            "MAJOR": 1,
            "MINOR": 7,
            "PATCH": 1
        }

    so I was wondering whether there really was something incompatible with the 1.7.2 patch which would summon the Kraken or whether it was just displaying that message because it's a massive mod which will eat half your ships if the planet they're orbiting / landed on disappears.

    This mod has a strict version check and it simply doesn't function without version matching.

  6. 2 hours ago, Gameslinx said:

     

    From what I've seen, scatterer does seem to affect the scatter objects from rocks to trees in the surface.

    Without the scatter's LOD decreasing with distance from the camera, you could be rendering hundreds of vertices on one single object that you can barely see (thus around 8 vertices would make do since the object only takes up a few pixels)

    I'd it's true that scatterer is applying the shading to scatters, it's applying it to every single vertex. Even those way off in the distance are being rendered as if they were directly next to you.

    I'm on a GTX 1080 and running at 4k with no anti aliasing, and get lag with Scatterer and scatter objects in dense places. If LOD of objects decreased with distance, or if scatterer didn't shade objects far away / at all, performance would be a lot better. 

    Eventually i decreased "reflection texture resolution" to 1024 and the fps is finally above 24 at dense forest area (with scatterer eve ,etc). i turn anti aliasing on to x8 though. In plain area fps stays at 100+ .

    And yes all the trees in a large circle around my vessel indeed has the same details lol.

    BTW does anyone know why de faque does reflection texture affect trees?

  7. 6 minutes ago, Tonka Crash said:

    @Kerenatus I've toyed with it off and on. Most recently right around the time 1.7.1 was released. I'm back on dx9. I didn't see any advantages, so it made the glitches that much more annoying. The biggest being the blue icons in the VAB. Even after I followed the troubleshooting tips for that I still had probably a dozen that didn't render correctly and the ones that did work were dim. I noticed the re-entry effects being mostly gone, but that was less of an problem to me than the VAB issues.

    guess i'll stick to DX9 then lol

  8. [WRN 20:01:15.997] [TweakScale] **FATAL** Found a showstopper problem on B9.Structure.HX1.S.HS.
    [ERR 20:01:15.997] [TweakScale] **FATAL** Part B9.Structure.HX1.S.HS has a fatal problem due having duplicated properties - see issue #34 - https://github.com/net-lisias-ksp/TweakScale/issues/34.
    
    
    
    [LOG 2019-06-12 19:56:02.789] Applying update TweakScale/patches/B9_Aerospace/B9_HX/@PART[B9_Structure_HX1_S_H*] to B9_Aerospace_HX/Parts/Structure_HX/model_hx_size1_structure_hub3.cfg/PART
    [LOG 2019-06-12 19:56:02.789] Applying update TweakScale/patches/B9_Aerospace/B9_HX/@PART[B9_Structure_HX1_S_H*] to B9_Aerospace_HX/Parts/Structure_HX/model_hx_size1_structure_hub4.cfg/PART
    [LOG 2019-06-12 19:56:02.789] Applying update TweakScale/patches/B9_Aerospace/B9_HX/@PART[B9_Structure_HX1_S_H*] to B9_Aerospace_HX/Parts/Structure_HX/model_hx_size1_structure_hub6.cfg/PART
    [LOG 2019-06-12 19:56:02.789] Applying update TweakScale/patches/B9_Aerospace/B9_HX/@PART[B9_Structure_HX1_S_H*] to B9_Aerospace_HX/Parts/Structure_HX/model_hx_size1_structure_hub_support.cfg/PART
    [LOG 2019-06-12 19:56:02.840] Applying update TweakScale/patches/B9_Aerospace/B9_HX/@PART[B9_Structure_HX1_S_HS] to B9_Aerospace_HX/Parts/Structure_HX/model_hx_size1_structure_hub_support.cfg/PART

    i think i find a problem.

    the patch applied to "B9_Structure_HX1_S_H*" also (wrongly) applied to "B9_Structure_HX1_S_HS" which had its own patch applied, which caused duplication.

  9. 15 minutes ago, Galileo said:

    I mean, I have a high end system and can run it 60+ frames with a buttload of other mods. So, I dunno. Really depends on the entirety of the pc specs, I suppose.

    it would appear that my fps drowns near that "forest" launchpad, everywhere else is fine with eve scatterer and many other major mods installed all at highest settings.

    could it be the stock trees(scatters) lol?

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