Stigy
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KSP2 Release Notes
Everything posted by Stigy
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Does it mean i cannot use my existing vessel to transport new parts for that station ? I got Vessel orbiting Kerbin. I have to build station on orbit around Duna. I wanted to lunch parts from Kerbin and use orbiting vessel to transport them to Duna. If what You say is the rule than i suppose that would be a problem too...
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Hey. I do a "build a new orbital station" contract. I know that all the things must be new. But what about "have 1000 units of monopropellant in your station" ? It doesn't say "have a monopropellant tank in your station" Does it mean i can attach the old one and tank it or attach it tanked ? Thanks in advance !
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I'm nearly sure, its not the craft problem. Main problem is, that drogue chute can be deployed only if velocity drops to 399 m/s. You have to use engines to make it so.
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Hello. Is it possible to land on Duna without using engines ? In 1.0.4 used engines for deorbitation only, chutes done the rest of the job. Now (in 1.0.5) drag is too low to brake my lander, and the chutes are destroyed above 400 m/s, so i need to use engines for braking under 400 m/s. Is there a way to do Duna landing without using engines for braking ?
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What is the point of radiators ?
Stigy replied to Stigy's topic in KSP1 Gameplay Questions and Tutorials
So if You Use Nuke engines where to place radiators ? above them ? Because it's impossible to attach them to engine. What radiators should i use ? -
What is the point of radiators ? I play 2 months now and never found them useful for anything. Even nuke engines are not overheating. I've read about overheating during drilling but even this problem doesn't exist for me.
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It looks like I have to prepare for more test... Thanks. Is it worth to install more than one intake per engine ? I don't understand this numbers J-x4 got 4.6 air/second. It would need at least 4 RAM intakes. Am I calculating something wrong ?
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Mass flow rate. That's the key for questions about more intakes. Thanks. Still - the calculations problem remain unanswered. For intakes - I've tested j-x4 engine with several intakes. It doesn't matter which intake i chose the result is the same. Flame-out at the same altitude. So whats the point of large selection of intakes if it doesn't mater which you chose ?
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Thats right. But shouldn't more intakes manage with thin air problem ?
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I manage to do 400 m/s and 13000 m altitude. Thx for advices. Still I don't understand how the air flow is calculated. If engine need 1.7 air/s (whatever unit is that) how is it possible that it's irrelevant what intake i use (with amount of 0.6 or 0.9) ? Does anybody know how is it calculated ? Another thing is that normally the higher you go the air becomes thiner and it's easier to gain speed due to lower drag. As i see it's not working like this here.
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Thx for reply. It's low tech because i test this engine. I wanted this plane to be very light. There is landing gear hidden in cockpit and tank. Tail Fins are controlling surfaces. Now after few tries i managed to get to 11000 m. 1.I still don't understand why i can't get over mach 1. Air intake is ok, mass is low, if it's so crapy engine why there are mach 1.7 in the description ? For J-33 vs. JX-4 - I understand it like: the bigger engine the more thrust you got but TWR depend on mass. So they should act similarly If TWR is equal. Thats why i can't understand why (witch parameter shows this) J-33 is so crapy. 2. Second thing is that i don't know how much air intakes I need - engine needs 1.8/sec but in all intakes descriptions there are "Amount" value. But it is not amount/sec so i don't know how to calculate air intakes to match engine requirements.
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Images of my plane are above in spoiler. 1. But why can't i get thrust above 80 kN ? 73 kN is max, when in engine description, it should be 80 kN already at 0 m/s ? 2. So which speed is relative to the surface and why air intake shows it different than it is ? 3. Jx-4 should get me to orbit ?! How if there is no air over the atmosphere and for orbiting i need to climb above it ?
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So i started to play with planes. I got two problems using J-33. 1. I can't reach anything over 330 m/s (Surface - i don't know witch speed is Surface on navball or airspeed shown by Air intake: 420s/ms). For max thrust i have to reach mach 1.7. Now i can't get even 80 kN when it should give me minimum 80 at 0 m/s 2. I can't climb higher than 7000 meters. Even if i do climb to 7k i fall immediately. I got 2.1 air intake (i don't know how it's calculated because the flow in one intake is like 37.0 Units - i can't check how much air is received by the engine) Any advices ? P.S. here are images of my plane
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Wgat does it mean that engines drain propellants evenly stage by stage ? Especially for CR-7 - is there any difference of consuming fuel by this engine compared to standard engines ? I know it can run on Air + LF but when it runs on LF+O is there any difference ? If not, what's the point of this description - "Drains evenly stage-by-stage" ? Thanks in advance.
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Yep. It's more like manual for Moders, not for users.
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As for SCANsat there was perfect an clear manual i can't find one for RPM. Maybe this great Mod isn't that much hard to use, but i like to know everything. Is there any manual for RPM ?
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Do you also find Mk1 Illuminator more useful ? In my rovers Mk2 almost everytime light up only 10-20 meters when Mk1 at least triples the distance.
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I'm thinking of Welding ltd. parts. How 1.1 or 1.05 could use them if there will be no update of addon ? I think ships with Welded parts will disappear, aren't they ? I haven't used this mod because I'm afraid I'll lose all units with welded parts :/ Isn't the conversion C# to C++ an additional problem for devteam ? I know there are converters but I assume that hours of tests will be needed after the conversion. I thought the migration to Unity 5 itself will cause great performance improvement.
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So, I read about 1.0.5 coming soon and 1.1 - maybe in a couple months. So my first thought was - what mods should work on new versions. Second thing is - will my savegame file work if mods are installed. I know that probably i will have to delete mod parts (like SCANsat antennas). But what with other stuff ? Will parts form Welding ltd. still work ? Also I can't imagine KSP without KER. I ask You this questions because it will be my first update since i started playing KSP. THX