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mghslowell

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Everything posted by mghslowell

  1. I have the same problem but it does not reflect any performance or not allowing me to use the shuttle, just click off the message and load into KSP. then you can still use the Orbiter SS and anything you want.
  2. Correct Mid 2017 if no further delays. we would like to see FGB-2 aka nauka and UM bottom dock and the rest of the new Russian Station parts to be added in the future. I currently alsohave Community ISS and Mike NZ ISS package with SS with ELC Mobile Servicing System with working canadarm2 on the Mobile Transporter car so fantastic now and so frame friendly! i too also update my ISS to match real world Ops. just actually undocked the Cygnus 4 I will be using that Mod to rename the kerbals to match the ISS crew. Lack luster labs has an expandable inflatable work station. have you see that ?
  3. Oh Please DO ! i want to make my ISS identical to the real one and expect the new NAUKA module soon to replace PIRS
  4. Your orientation is incorrect, Your Rassvett is supposed to be on the zenith part of the Zarya Module and your Zarya is rotated 45% off the only open port on zarya is zenith and thats where Rassvett mounts, On your Zvezna Module you need Pirs at your Zenith port, and Poisk at your Nadir Port. No other ports are available and should be closed. Both your Zvezna and Zarya are also rotated 45 degrees for the solar panels should be aligned with the truss. Your quest Module is on the opposite side of the Unity Module, when you fix the Rotation of your Zvezna and Zarya modules you will have to fold in the Zarya Solar panels as they do in Real Life, so not to interfere with the S2 panels. Use this pic to reference the correct orientation
  5. really? I have no problems with mine, what i can do is upload my mods to a google drive and link you if you want, Did you get it from https://github.com/MrMikeNZ/ISS/releases ? My livable modules are Zvezda where most of the Kerbals live, and has internal seating and living area, just like the russian RW version, the Zarya Module has 2 spaces for kerbals but just hoses running on the floor buts its the same as the inside of the real ISS, other livables are Unity, and Harmony, However There is no internal Viewable living area just black and empty, In the real ISS the Unity and Harmony and Destiny modules is where most of the ISS RW astronauts live and work. I wish there was an updated Modules that include internal living spaces. The cupola as seen in the pic fits one kerbal and has a good internal living area with screens, and view of the entire zenith station, and all my visiting Progress and TMA soyuz all have living spaces with good internal living space to see. Both Pirs and Poisk and Rassvet modules also are livable but no internal viewing. just black, and others like Shuttle, and Dragon, all have internal livable and internal view-able sitting and station views. to attach each node you can use a cheat on some that are backwards by selecting " disregard strict part attaching " or you can use a ISS ICB docking adaptor, I use that for all the empty areas especially on Unity where i have to attack multiple module nodes to it. And they detach and can reattach in space. Btw the adaptor is in the second picture all the way to the right at the zenith portion of the harmony Module. this is used for the HTV II and Cygnus, and other craft that has a matching ICM docking adaptor. hope this helps. any questions let me know. and let me know if you
  6. really? I have no problems with mine, what i can do is upload my mods to a google drive and link you if you want, My livable modules are Zvezda where most of the Kerbals live, and has internal seating and living area, just like the russian RW version, the Zarya Module has 2 spaces for kerbals but just hoses running on the floor buts its the same as the inside of the real ISS, other livables are Unity, and Harmony, However There is no internal Viewable living area just black and empty, In the real ISS the Unity and Harmony and Destiny modules is where most of the ISS RW astronauts live and work. I wish there was an updated Modules that include internal living spaces. The cupola as seen in the pic fits one kerbal and has a good internal living area with screens, and view of the entire zenith station, and all my visiting Progress and TMA soyuz all have living spaces with good internal living space to see. Both Pirs and Poisk and Rassvet modules also are livable but no internal viewing. just black, and others like Shuttle, and Dragon, all have internal livable and internal view-able sitting and station views. to attach each node you can use a cheat on some that are backwards by selecting " disregard strict part attaching " or you can use a ISS ICB docking adaptor, I use that for all the empty areas especially on Unity where i have to attack multiple module nodes to it. And they detach and can reattach in space. Btw the adaptor is in the second picture all the way to the right at the zenith portion of the harmony Module. this is used for the HTV II and Cygnus, and other craft that has a matching ICM docking adaptor. hope this helps. any questions let me know. and let me know if you
  7. Visting Current RW craft, Aft of Zvezda Module is Soyuz Progress 61, Zenith of Zvezda Module is Soyuz Progress 60 , Docked to Rassvet is the new Docked Soyuz TMA-19M docked today Docked to Poisk is Soyuz TMA-18M, and docked to Pirs is Soyuz Progress 60, Also visiting is the Cygnus 4 and Space X dragon Docked to the newly moved PMA3 on Top part of Harmony Node. And finally A picture inside the Cupola Node looking towards the aft section of the ISS
  8. Thanks !! Community ISS historical soyuz . Mike r space shuttle. Lack luster labs dragon. And a few small others. Took piece by piece about 2 weeks total but love it. Just sent cygnus up yesterday to dock with the zenith portion of the harmony module. I am a Huge nasa buff and got KSP for the sole reason that the Community ISS existed, and Mike R Space shuttle to deliver the goods, then took the plunge and got real solarsystem and set my apoapsis height and perioapse to the real ISS roughly 248Mi and speed relation to the orbit, the only pain is the ISS i set is the same Inclination at the real one, so is not equetorial and cant launch right into orbital path at any time. But makes the realism better with launch windows, ect. will post more pics when i get home
  9. My community ISS with Dragon Visiting and TMA and progress Soyuz all docked. With ATV at the rear, took 2 weeks to build this in pieces.
  10. Yay ! I got my space station back ! I just had to reinstall Lack Luster labs! IDIOT! hah well now i know!
  11. hey everyone, So I love your SHuttle!!! It did the workhouse work to Build my Complete Community ISS ! However since 1.0.5 I cannot load my ISS due to the SHuttle on load up stating Incorrect Version please use 1.0.4. I have followed the updates on this forum, including the patch from Mike and still no Joy, Every time states Firespitter non compatible with 1.0.5 and a seperate window Shuttle version is incorrect Please use 1.0.4 can someone please help? I am trying everything to get back to my ISS! Thank you
  12. I have KSP 1.04 of course and downloaded the Community ISS and the soviet pack upto date, Built my ISS and all set, LAGS like crazy with all the different parts together. so I installed this ATM and now It wont load my saved game because of the " missing POISK " module that i put on the Zenith side of the ISS. the PIRS module works and loads fine, the POISK wont show in my parts picker and wont load my station because of the missing part, I did go into the CFG and added the normal state to add //Poisk and model designation but no matter what Always cant load the POISK module. anything I can do?
  13. I am having a problem, I am using 1.04 KSP and bobcats Space shuttle, with Canadarm2, I downloaded the Community ISS and currently building it in orbit, which is phenomenal, in detail. I started with the Zarya. Then zvezda, then Unity, Then Destiny and harmony and the pma 2, I have been using the Space Shuttle with canadarm2 that works with servo control, I see the option on the arm end to turn on the magnet, But it just clips through the Module nodes, I then tried to attach KAS magent turn it on and the same thing, Then i tried the hook, The hook doesnt clip but it doesnt attach just bangs into the module. How can i get the canadarm2 to attach to my modules? Thanks
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