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PugzInSpace

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Everything posted by PugzInSpace

  1. Finally got the window geometry done. It was a real learning experience. At this point in time, all of the parts in the Andromeda family are modeled. I still have to add detail to the parachute shroud, animate the service module and solar panels, create the textures, model and texture the IVA, create a second texture for the lights on the capsule, run the parts through Unity, set up the configs, and then balance them so they feel right at home in Kerbal Space Program. When this is all done, I can finally move onto the Draco IV (4 meter Delta IV analogue). Having an actual payload will make balancing the Draco much simpler. Doing the Andromeda first also gives me a chance to use all of my new found knowledge on developing the Draco. The entire Andromeda Assembly is rendered in an exploded view (not literally) on the first page of this thread if you haven't seen it yet. That should give you a good idea of what the finished product will look like. I want my texture to be more like stock Kerbal Space Program, and less like the real Orion capsule. That way you won't feel weird strapping it to a Mainsail (or two). Things are still coming along nicely, and I look foward to getting all of these parts into the game. Edit: Added the top most RCS thrusters. Here is the capsule with the service module.
  2. Do you want me to start and individual thread for the parts pack, or did you want to include it in your pack? I makes sense to me to keep them seperate so that way they can be used with stock KSP. However, I don't really mind either way. Also, do you already have the planetary information available so I know how to balance the parts? I could use mass, atmospheric, and orbital information for all of the planets.

  3. Hey your inbox is full. I was trying to send you a message.

  4. This is the first progress update that I didn't throw together in less than 5 minutes. Enjoy! So far I was able to get the Andromeda CSM models 90% complete. All that is left to do is the window geometry on the capsule, the structural adapter that connects the CSM to its launch vehicle, the umbilical that attaches the capsule to the service module, and the fairings that protect the RCS blocks and solar panels during launch. Part list (from the top): Parachute Shroud, Parachute and Crew Tube, Capsule, Heatshield, Service Module (includes RCS blocks and the Orbital Manuevering Engines, which can barely be seen near the bottom), and finally the Engine. The shroud is sized so that you can use the stock 1.25 meter docking port, or you can use the non-standard docking port I will be including in this pack. All in all, I feel the models turned out very well. I will probably go through and try to reduce the polygon count as much as I can without sacrificing the level of detail that I want. The next thing I want to do is run the parts through Unity, get them into the game, and balance their config files. Then I will finish up the modeling details and create the textures. After that the plan is to make the solar panels and the Draco launch system (Delta IV analog). I pretty much decided to scrap the models and textures for the Draco; I want way more quality out of my work. My plan is to balance the parts in a way so that you are encouraged to use the Draco IV system to launch the Andromeda CSM, but if you so desire, you can use the stock parts for that purpose as well (it will just take a little more engines). I also plan on creating a series of adapters to connect the Draco parts (4 meter) to the 3.75 meter parts. The reason for the non-standard sizes for a lot of these parts is that I scaled them all to the Andromeda capsule. Because the Orion is 5 meters, when I scaled it down to 3.75 meters, the 5.1 meter Delta IV ended up going down to 3.875 meters (I decided 4 meters would be better though). Obviously, I still have a lot of thinking to do about how I want to integrate these parts into the stock game. I want them to compliment the parts that Squad has provided. My goal is to balance them in such a way where it would be benificial to use them, despite the fact that some of them will be similar in size and function to parts that already exist. I am always open to ideas and suggestions, and I encourage you to provide them without mercy. Criticize me. To be honest, before I started this project a little more than two weeks ago, I had very little experience in modeling, and absolutely no experience in UV mapping, texturing, Unity, and KSP's config system. I still have no experience in animation. I'm astonished with the rate at which I was able to pick these skills up. The internet is a wonderful place. Thanks to xxhansonmaxx for all of his help so far, and I wish him good luck on his Hermes recreation. That's all for now.
  5. Another progress update: I made a place holder Andromeda CSM for testing the Draco IV launch system. As you can tell, the Andromeda textures are not ready yet, but I wanted to figure out the part balances for the Common Booster Core. These are the models I will use for the finished product. I decided I would send it on a little trip to the Mun. I am using a lot of stock parts (until I make my own). The capsule is 3.75 meters in diameter, and the service module maxes out at 4 meters. Because of that, I have to resize the Common Booster Core (3.8 meters). Better to find out sooner than later.
  6. I started this before I knew SSTU was a thing. I can assure you that all of these parts are custom made by me. It's flattering that you would compare my work to such an amazing mod, though.
  7. First Progress Report: Got two parts into the game. Textures are still a little rough, and config balances won't come until more parts are done. I present to you: the Common Booster Core. A pinnacle of Kerbal engineering and a representation of raw power. Jeb and Co. maxed out at 11 G's before stage burnout. They were traveling at 1,600 m/s with an apoapsis of 144km at 67 seconds into the flight. Take that gravity!
  8. A collection a parts for exploring the outer reaches of the Kerbol System. The focus of this project is on command modules and the like. Made for stock Kerbal Space Program. A majority of the parts included in this collection will be 3.75 m in diameter or greater. Andromeda: 3.75 meter advanced command/service module. Capable of long duration space flights. Accommodates a crew of six. Planned Parts: 3.75 m Andromeda Command/Service Module 5.75 m Aquila Munar Lander 5 m Deep Space Habitation Unit 6 m Deep Space Propulsion Stage 5 m Odysseus Manned Exploration System And more... Planned Features: KIS/KAS/Mechjeb Integration TAC Life Support Integration IVAs with RPM support Disclaimer: Renderings in the thread look 10x better than their in game equivalents. They were post-rendered through mental ray.
  9. I would like to create my own mods; the only problem is I don't know where to start. I am reaching out to the community for some advice in modeling and config files. Any help would be greatly appreciated. P.S. If a thread already exists for this topic, I appologize in advance.
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