This is the first progress update that I didn't throw together in less than 5 minutes. Enjoy! So far I was able to get the Andromeda CSM models 90% complete. All that is left to do is the window geometry on the capsule, the structural adapter that connects the CSM to its launch vehicle, the umbilical that attaches the capsule to the service module, and the fairings that protect the RCS blocks and solar panels during launch. Part list (from the top): Parachute Shroud, Parachute and Crew Tube, Capsule, Heatshield, Service Module (includes RCS blocks and the Orbital Manuevering Engines, which can barely be seen near the bottom), and finally the Engine. The shroud is sized so that you can use the stock 1.25 meter docking port, or you can use the non-standard docking port I will be including in this pack. All in all, I feel the models turned out very well. I will probably go through and try to reduce the polygon count as much as I can without sacrificing the level of detail that I want. The next thing I want to do is run the parts through Unity, get them into the game, and balance their config files. Then I will finish up the modeling details and create the textures. After that the plan is to make the solar panels and the Draco launch system (Delta IV analog). I pretty much decided to scrap the models and textures for the Draco; I want way more quality out of my work. My plan is to balance the parts in a way so that you are encouraged to use the Draco IV system to launch the Andromeda CSM, but if you so desire, you can use the stock parts for that purpose as well (it will just take a little more engines). I also plan on creating a series of adapters to connect the Draco parts (4 meter) to the 3.75 meter parts. The reason for the non-standard sizes for a lot of these parts is that I scaled them all to the Andromeda capsule. Because the Orion is 5 meters, when I scaled it down to 3.75 meters, the 5.1 meter Delta IV ended up going down to 3.875 meters (I decided 4 meters would be better though). Obviously, I still have a lot of thinking to do about how I want to integrate these parts into the stock game. I want them to compliment the parts that Squad has provided. My goal is to balance them in such a way where it would be benificial to use them, despite the fact that some of them will be similar in size and function to parts that already exist. I am always open to ideas and suggestions, and I encourage you to provide them without mercy. Criticize me. To be honest, before I started this project a little more than two weeks ago, I had very little experience in modeling, and absolutely no experience in UV mapping, texturing, Unity, and KSP's config system. I still have no experience in animation. I'm astonished with the rate at which I was able to pick these skills up. The internet is a wonderful place. Thanks to xxhansonmaxx for all of his help so far, and I wish him good luck on his Hermes recreation. That's all for now.