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Thovian

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    Bottle Rocketeer

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  1. Hey everyone! Me again. The dude with the GUI issues. I've done extensive bug testing on two separate platforms and I've still gotten no luck in producing any interactive button on the right click GUI for interstellar parts. I've trying forcing 3d11, opengl, 3d11 and opengl at the same time, KSP on windows, KSP on linux, launching through steam, launching through native, everything. Nothing is working. Any help provided would be greatly appreciated ;-;.
  2. I'll be honest. I know that complaining in the fashion I did is less than acceptable. I'm aware that the developers have been hard at working making something amazing, and I'm sure it is. But myself and others have these issues. I've seen multiple posts about it spanning across the last 358 pages of posts and it seems like this issue hasn't been resolved. I'm just looking to solve this issue for myself and the others that are relying on an answer. As for the debugging. I am running Ubuntu Linux 14.04. The memory is handling fine, and the only mods I have are TweakScale and Interstellar. As for the logs, I'm afraid that I'm not entirely sure how to grab those.
  3. Does anyone have a solution for the issues presented in the last page? There are absolutely no GUIs showing up for any reactor, radiator, or anything involving interstellar. Another person mentioned that they were having this issue. I really enjoy this mod, and I have all the right setups for each reactor and system. But if you're going to change a mod that was already fine to fit your standards of how it should be, at least make sure the dang thing works.
  4. I'm a huge fan of KSPI and I'm sorely disappointing in the fact that I can't get the reactors, or really any part, to activate or function. I have a feeling that I'm doing something dumb that is preventing these reactors from giving me a GUI to start them up. Any suggestions?
  5. Hello! I'm not sure if this is in the right forum section or not but it's the closest to what I can find. I have bought KSP on Steam and it's currently version 1.0.4. The problem for me is that none of my favourite mods (KSPI, Lazor, B9, KW) are updated beyond .90. None of them work. So my question is how do I get an earlier version of KSP? I've looked everywhere on steam and there is no option for reverting versions. Is there any way to legally (Or would it even be illegal for me since I have a legitimate purchase of the game?) obtain an earlier version of KSP?
  6. Heya! I've been looking for some FPS EVA mods, and I've found a few, but none that are updated for 1.0.4. Am I missing anything?
  7. Hello! I've been playing KSP for a bit of time not and am really just now getting used to the full in-game mechanics of the program (freaking 212 hours later). I've installed several interesting mods and have a few ideas I've been wanting to try out, but haven't found out how. So here is my dilemma: I have mechjeb 2 and Kerbal Foundaries installed. I've been experimenting with the rover autopilot function and realized that getting from one pole of the planet to the next would be impossible to do in anything less than a day. I don't have a full day to just watch a little car drive across the entire planet, so I began to try some things out. I made the one kerbal within hope out, and the rover kept going. That was great, but 2.5km's out, it halted. After further research, I've found that the load distance for any given ship not focused on is 2.5 km. My question is this: Are there any mods out there that can allow the continuous function of non-focused ships? Say I were to start the rover on a path on the Mun, then go back to the space center and fly another ship into orbit, all the while the rover on the Mun has still been driving.
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