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Everything posted by Kalidor
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OMG! I've only been off KSP for two months and everything has changed. Cobalt, Ven...you guys have been very busy Just been updating KSP mods to 1.05, and I'm happy to say BDB is the only parts pack I have needed to download. What a fantastic job you guys have done. Quick question, I may have missed it but is there an Agena Target Vehicle'esq docking port available? Ven did a great screenshot of the ATV but I can't find the port anywhere...am I being dumb? Good to be back Kal
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With 1.05 out and most of the mods I use on the fritz I think its time to take a well earned Fallout 4 sabbatical for a few months until everything is updated. Before I go, I fired up KSP to test the Redstone tank... which is perfectly balanced for my needs. Not that I would expect anything less from BDB. Cheers and see you after the 1.05 upheaval
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Hmm, I thought you had to have ScanSat mod and perform an orbital scan to get the map working in the Nav screen on the MFD? At least I have to do that.
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- iva
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Erm... Retro Pack for deorbiting the Mk1 pod? I usually make one using an empty Oscar B Tank and Three Snub'O'Trons from Ven's stock revamp but it would be nice to have one from the start. Or a simple launch clamp? Heck, I just can't wait to fly it...there are only so many Redstones a man can launch
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My recipe for the day. Take 1 Mk1 Command pod with optional LES. Add 1 x Muo 2585 Fuel Tank with Rockomax Adapter Add 1 X Atlas Sustainer Engine Add 2 x Atlas Booster Engine Add 2 x B-109D Radial Engines RESULT = 100km stable orbit with fuel to spare. My friend, your dev engines are balanced PERFECTLY...at least for my style of play. Good Job
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Love this mod... I've been waiting for something like this for a long time Simple request...when you have finished doing what you set out to do. Would you consider making Mk1 pod variant using analogue displays similar to the real Mercury pod? http://www.ninfinger.org/models/pix/mercfig6.gif Poor quality picture but you get the idea. Perhaps I am odd but prefer playing with the low tech Mk1 capsule and lander and this would be awesome. Can't wait to see what is coming next
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I think its linked to the 'DMagic Orbital Science Mod'...the full mod and not the plugin bundled with your mod. I removed it and everything started working again. Having Zero knowledge of how the Sci Defs work...is it possible that the Sci Def file in your plugin are conflicting with the Sci Def file in DMagic as they have the same filename? What would happen if you renamed yours to BD_Sci Def's or some other variant? Edit 1: Scratch that suggestion...didn't work:(