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Hi, is there any chance your mod advanced Cockpits will continue? He is incredible!
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Catatau_27 started following DeputyLOL
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theonegalen started following DeputyLOL
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Unfortunately it doesn't look like MAS will be coming out any time soon so my plan on remaking this in MAS and working on the Airbus cockpit has gone down the toilet. So i will be focusing more on just completing the RPM version of the 737... but RPM is now in a maintainence phase so no new features will be coming out for the foreseeable future. AND... quite a few mods I use are no longer supported and I've had to use hidden dev versions/replacement files to make them work again. Also there was a new release of ASET props and I need to remake everything to use the props from the ASET folder. But I will have a long free period soon so I should be able to get cracking with it. Hope you all understand.
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@Crzyrndm sup. I've noticed an issue with some of my mods that involves mirrored control surfaces. If a control surface is mirrored using symmetry, then its 'deployed' direction is opposite. If you have 2 mirrored control surfaces and you set them to 'deploy' one will point up and one will point down and you can't invert one as they are mirrored. This does not affect normal control such as roll and pitch. But it seems you are already aware of this. This isn't the only mod to be affected. Hope you can get it fixed soon.
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@linuxgurugamer sup. I've noticed an issue with some of my mods that involves mirrored control surfaces. If a control surface is mirrored using symmetry, then its 'deployed' direction is opposite. If you have 2 mirrored control surfaces and you set them to 'deploy' one will point up and one will point down and you can't invert one as they are mirrored. This does not affect normal control such as roll and pitch. It means you can't use the affected control surfaces for speed brakes, flaps etc... This isn't the only mod to be affected. Hope you can get it fixed soon.
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ASET Avionics Pack v 2.1 (for the modders who create IVA)
DeputyLOL replied to alexustas's topic in KSP1 Mod Development
WHOOOOOO!!!!!! TIME TO BUILD ALL THE PLANES! -
I suspect you may have missed a step. Did you look at the checklists? The step you missed was the fuel cutoff (next to parking brake) needs to be idle and the ground power needs to be on. about your ground power. This only comes on when your on the ground, your not moving, gear is down, brakes are on and the throttles are idle. I would like to release a 1.2 version but I have a few problems: 1. FAR hasn't been updated yet. 2. MOARdV is gonna stop updating RPM with new features cause it uses clunky code. He's making a new system called MAS that I'm getting to grips with. 3. I'm working on another cockpit that uses MOARdV MAS system instead of RPM. Its only a small cockpit that's using the Clyde cockpit from a mod I can't remember, it (probably) won't take too long to complete and once it's done I'll redo the Boeing one. I'm into doing it to practice using MAS. 4. MAS is still in development and there is a bug either in MAS or in my code that is stopping my GPWS from working. Until that's fixed I can't really focus on anything else. 5. I'm an university now, which takes up a lot of my time. Work on this will be patchy at best and completely ignored at worst.
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[1.3] Pilot Assistant: Atmospheric piloting aids - 1.13.2 (May 28)
DeputyLOL replied to Crzyrndm's topic in KSP1 Mod Releases
I suspect this is because PAs roll autopilot is reversed. I noticed this when I was pressing right and the plane started rolling left. If you change the roll by putting in a new number, it will roll all the way to the opposite side (where it should have rolled to in the first place) and then slowly roll to the (opposite) selected bank. Also, I found a probably cause for the issue I posted above. I suspect PA or KSP is being stuck in 'ground mode'. I get similar reactions when on the ground and the camera shake is from driving on the ground (found out by debug menu). And... Heading gets confused when it has to pass through 0 degrees. And... I suspect Dir mode is broken as the number change way too quickly. Although the last one may just be me. -
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DeputyLOL replied to Rich's topic in Kerbal Network
"Thank ya very much" - Elvis -
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DeputyLOL replied to Rich's topic in Kerbal Network
Hello. Please could you lock this post, I released my mod in a seperate post in the mod releases section. -
Thank you for your comment. There are a bugs with the cockpit which I am aware about. Ones that involve the users exiting IVA are ones that I cant fix. The biggest bug in that list is the colliders for some of the switches, I still have trouble turning on the fuel switches without turning off the parking brake, that will hopefully be fixed. Also if you are referring to the ship that came bundled with the cockpit, I designed that thing along time ago and I only fly with keyboard and mouse.... which is very difficult so I tend to use the autopilot when I can.