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theonegalen
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About me
Hiatused IVA Designer
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Location
Houston area
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Interests
Rockets, Airplanes, History, Teaching, NASA, spaceflight, Rock and Roll, Jesus Christ
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[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.25.2, SIMPLEX 1.35.1
theonegalen replied to theJesuit's topic in KSP1 Mod Releases
I'm about halfway through the TETRIX tree at the moment, would this update change anything I've been working on? -
So was this effective for large-scale colony building? I've never done it because I hate the "everything jumps when physics loads" Kraken. Was this intended to fix that?
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[WIP] I Just Want Colonies (and the rest too)
theonegalen replied to DarlesChickens's topic in KSP1 Mod Development
I wish there was a more gamified UI for Kerbal Konstructs which allowed for the placement/construction of colonies in save-specific ways. I love the potential of KK, but it is a real pain to spend hours on making sure all the roads (for example) are at the same height. If they clicked together like parts in the VAB but then were permanently affixed to the surface through PQS, they would be perfect. -
the For Science! contracts are so much better than the KSP1 science mode or career contracts.
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Rayne's World - KSP1 Remaster Mod List
theonegalen replied to RayneCloud's topic in KSP1 Mods Discussions
Thanks for mentioning this! I've loved SCANsat for a decade now, but playing the KSP2 "For Science" mode really made me want to streamline things a bit in my current KSP1 career playthrough. This looks perfect. I really love Snacks. With the Air and Stress optional extensions turned on, it really affects how I plan missions beyond just "throw more life support parts on." I especially like that considering Kerbals getting Stressed has me designing ways to send more living space on longer missions. Snacks with the optional extras really hits the sweet spot for me. -
The clear cockpit glass. There are some really visually ugly things about OG KSP that were very much nicer in KSP2. Yeah, mods can help in KSP 1 but it's still essentially hacky.
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There's also Angelo Kerman's SunkWorks. Incomplete, but still probably the best.
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The music, the visuals, the possibilities.
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Discord is a terrible way to host images. I'd like to see what you've been working on, but the images are broken.
- 12 replies
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- kopernicus
- system replacer
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The only problem here is using the :FOR[RocketSoundEnhancementDefault] block. Replace it with :AFTER[RocketSoundEnhancementDefault] so MM only does this if RSE Default is installed.
- 745 replies
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- totm december 2020
- sound effects
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(and 2 more)
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[1.12.x] Textures Unlimited Recolour Depot
theonegalen replied to Manwith Noname's topic in KSP1 Mod Development
This is the only reason I've always used other coloration mods. I look forward to replacing them. -
Did you download it from the github source or did you download the release? Github source is basically a major version change in (excruciatingly slow) progress and will not work.
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[1.12.x] Planes With Purposes Continued (PWP)
theonegalen replied to Tudor Aerospace's topic in KSP1 Mod Releases
Glad to see this is being updated again! Thanks for removing the dependency on KAX and Airplane Plus - I'm trying a new, streamlined loadorder now that I'm finally playing KSP again.- 19 replies
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- 1
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- career
- contract pack
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[1.12.x] Funding Floor - Reusable, Reputational Budget
theonegalen replied to ToxicFrog's topic in KSP1 Mod Releases
Very cool indeed! I'll have to try this one out.