

Candre
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Everything posted by Candre
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Wait, it\'s tomorrow? Wow, I got up at 4AM this morning for nothing. Sigh... EDIT: Uh-oh. It already happened.
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The eclipse got clouded out in L.A
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You could always try a pinhole projection. They can be made easily AFAIK.
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Calculate Semi-Major Axis
Candre replied to chrislo27's topic in KSP1 Gameplay Questions and Tutorials
http://kerbalspaceprogram.com/forum/index.php?topic=13471.msg205969#msg205969 -
It\'s one of those red-dot types. It\'s somewhat hard to aim with them and it is harder to identify smaller guiding stars with the naked eye. It\'s fine for planetary viewing, but when it comes to dimmer things like nebulae it is much easier with a magnifying scope. Sometimes what you\'re looking for is even visible in the finder itself. Good luck finding one!
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(QUESTION) Geostationary Orbit
Candre replied to mockingking's topic in KSP1 Gameplay Questions and Tutorials
The hard part is getting over a specific location. You\'ll probably need to rendezvous with an 'imaginary' craft in geostationary orbit above KSC. That\'s the only way I\'ve found so far. -
I have that exact telescope minus the EQ mount. I have the AA mount. So far it has served me well. The only thing I don\'t like is the finder scope. I replaced it with a 6x30 finder scope. It ran about $200 for everything.
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I know, it\'s just that I always seem to have no idea that something big is going to happen ???
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I\'d like to contribute a page on orbital mechanics and how to apply them in-game. Even better, maybe some C# functions to go along with that.
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Seriously, how do I miss all this?
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Heavy Transport Vehicle (HTV) to the Lake of Broken Landers on Minmus is Complete! Well, there you have it. The album can be found here. The OP can be changed to remove the 'LoBL-CANDRE' extensions from the SEV and HTV. I have them there for clarification in-game. No new mods were added. So far, 4 ships currently reside on the Lake of Broken Landers. The limit is 5 for a new base, but can I request a new one given that there are already missions planned for the LoBL location? If so, I request a new flight to be added to the queue: Sign me up for a flight! Ship: HTV Destination base: New base on Minmus; location and name TBD! Planned additional mod: TBD, but unlikely. If not, then: Sign me up for a flight! Ship: HTV Destination base: Thrionian Cloria I Base on the Mun Planned additional mod: TBD, but unlikely. sirscott, you are go!
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I think I just realized how to control SRB thrust!
Candre replied to VincentMcConnell's topic in KSP1 Discussion
I\'ve put aerospike engines on the front of aircraft to give a nice MiG look. They also double as airbrakes. -
I\'ve had some strange 'dreams.' Most of them were when I was semi-asleep: The oldest occurrence that I can remember is when I had stayed up late playing a Mario game when I was ~12 on a school night. I remember dreaming about jumping from mushroom to mushroom trying to get away from something. I woke up to find my parents trying to coerce me out of bed. Turns out I sub-consciously thought I could avoid them by jumping around. The strangest happened to be in a cartoon world that happened to have a large, comical hole in the sky. I remember passing through it and waking up. I fell asleep again - but I was actually aware that I was asleep and managed to wake myself of my own accord. It was weird. The most recent was a vivid dream. It wasn\'t a visual dream, but an auditory one. I kept hearing intermittent, computer-generated sounds. Things like simple tones and sweeps, but they were really clear.
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One of the common ones is 'Mini-mus' Anyone here have an origin worth posting?
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It looks like the entire U.S will see it. Not just the western parts. My mistake. The only places that will miss it are parts of South America, Africa, and Spain. Europe will see it in the morning. I don\'t know the precise time that it starts, but it doesn\'t really matter because it\'s a 6-hour event.
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Yup. I\'m in the western U.S so I\'ll see it in the evening hours. I plan to cover up the aperture as much as possible on my 76mm reflector scope. I\'ll then hold a piece of paper up to the objective for some great indirect viewing - that is if it isn\'t cloudy. If I miss an amazing astronomical event because of clouds again... Number 3 on this list of viewing methods EDIT: For the benefit of others who won\'t have access to any fancy-shmancy viewing equipment, I suggest looking at pinhole projections as an option. They can be easily constructed from household materials.
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Did the Munar Arch under the surface get fixed along with the terrain issues? I\'ve since lost the coordinates of it.
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How to Calculate Orbital Period
Candre replied to VincentMcConnell's topic in KSP1 Gameplay Questions and Tutorials
I personally use 2 ? ?(a^3/u) Where: a = semi-major axis u = gravitational parameter; 65.136 km^3/s^2 for Mun and 3530.461 km^3/s^2 for Kerbin. ? = pi; it looks horrid For example, orbiting Kerbin @ 100km altitude: 2 ? ?(700km^3/3530.461) = 1958 s = 32.6 minutes A slight difference from the OP\'s calculation. The OP\'s method is easier to understand. I really have no idea what I\'m doing here but I know it\'s right because Kepler says so. -
I smell a challenge... Do a Munar flyby into Minmus\' SOI? Haven\'t heard of it before...
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It\'s alright, I won\'t be applying, if it helps. I\'ll just watch from the sidelines for now. I don\'t have the commitment, nor will I until summer comes along. I\'m already swamped now with school, and so it will be for a while.
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In pursuit of god-like spacecraft control andabilities, I have found that rendezvous is kinda un-intuitive and hard to eyeball. And that is with circular orbits. What about elliptical orbits? I\'ll detail my method below: Lets say we want to rendezvous with a damaged space station that was struck by stray orbital debris and is now in a 100km by 300km orbit around Kerbin. We must send a rescue craft up and then return the Kerbals safely to the surface. How are we to get there in the first place? Step 1: Get the rescue craft into a circular orbit with a 100km altitude, the same as the periapsis of the station. Step 2: Adjust the inclination such that one of the apsides coincides with the station\'s periapsis. Step 3: We\'re going to want to wait until our rescue craft reaches the periapsis of the station. The station won\'t necessarily be there with the rescue vehicle. Step 4: This is the part where mathematics comes in - we\'ll need to calculate how long it will take the station, wherever it may be in its orbit, to return to its periapsis. We will then need to calculate the height of the opposite apside of our rescue vehicle such that the orbital period of the rescue vehicle equals the return-to-periapsis time of the stranded station. Then adjust the orbit accordingly. I know how to calculate orbit periods, but I need to know how to calculate time-to-periapsis. Step 5: When the rescue vehicle gets within visibility range of the station, we will then thrust until we match the speed of the station. Step 6: Approach the station as you normally would. Of course, this doesn\'t really deserve it\'s own topic. It\'s an inefficient method that is probably not the best way, if not the worst way. So I call on our orbit geniuses to contribute their methods and tips so we aren\'t totally in the dark when cool things like comets appear in-game. If you\'ve got any questions, comments, or concerns, please voice them! Right now my internet is getting a bit funky. I\'m just going to go post this while I can and work on the rest offline. I\'ll try to finish the example I put in and detail the calculations, provided that I can figure out how to calculate time-to-periapsis.
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I managed to get the Small Exploration Vehicle (SEV) down on the surface and took it for a spin. I over-engineered the launch vehicle so I ended up landing on the surface of Minmus with the entire Kerbin orbit insertion stage still attached. I chose to leave the insertion stage there and pretend that it\'s a fuel depot on the surface. If you\'d like it removed I still have the pre-landing persistence file backed up. I can re-land with just the rover assembly and let it crash into the surface. Pics: The SEV has 2 of the Cart 1.32 RCS tanks and 4 RCS thrusters, so I assume that it can get back to Kerbin. Consider it Undamaged. Put me down on the list again; I\'d like to get a truck down in the same spot.