Jump to content

Candre

Members
  • Posts

    282
  • Joined

  • Last visited

Everything posted by Candre

  1. I\'m wondering what we\'re going to call Minmus monoliths. Minmoliths? I also landed on it; it kinda looks like a scoop of mint ice cream close up. I wonder what material this would be made of. I first thought of ice, but the texture seems more rocky, like the Mun Also, who\'s up for a community Minmus base? I hope Seanoog will consider it.
  2. My planes might as well just join the circus. It\'s still amusing, however.
  3. Look at the Muon Detector plugin source. It broadcasts a tone based on the distance to the nearest monoliths.
  4. Oh. They\'d have the same color yellowish color as they do now, just with more noticeable differences in shape. But yeah, altered colors would probably be better.
  5. I\'m new to this, but here goes: how can I place text at some point in 3D space, like the pink indicator for other spacecraft?
  6. Man, all those pictures and then quotes of those pictures made this thread looong. I\'m starting to wonder whether it\'s feasible to create a mod that puts a ship at the second KSC on startup...
  7. Sure, I\'ll try that. I think the problem may come up again with other users, though. Maybe the pro/retro pair would be easier to differentiate if they were the same shape as the KSC/anti-KSC indicators? Sorry for being off topic again. Maybe I\'ll put in a suggestion in the dev forum later.
  8. Off-Topic: I wish that the retrograde indicator color was not identical to the prograde one. Sometimes, despite the inscribed cross, I accidentally tilt my ships in the wrong direction, especially when it hovers over one of the white lines. Differentiating is somewhat hard.
  9. Candre

    UGH

    Last night was one of those nights. 4AM is not the best time to be going to sleep...
  10. I think apsis distortion only occurs when at 1x and 2x warp rates. 5x and above are on-rails. At that point, PhysX stops governing the motion of the spacecraft (therefore precision errors disappear,) and calculations based on the orbital parameters of the object assume the responsibility of determining spacecraft position and velocity.
  11. I believe the forward drag on the aircraft is greater than the rearward drag. Naturally, drag forces will flip it over. I\'ve had this problem countless times. It could also be that your center of gravity is not in line with the center of lift. My go-to plane would be this: It uses Tosh\'s cart plugin for landing gear, which works marvelously. I\'ve never had a problem, and it has a decent range of about ~40km Hope I helped.
  12. I figured that the parachutes would have enough drag to slow it down on the way in, so I wouldn\'t have to use a lot of landing fuel for that. They perform very well on Kerbin, I get max. speeds of ~25 m/s right before touchdown, so all I need is to throttle up slightly for a smooth landing. Mars\' atmosphere is substantially thinner than Kerbin\'s, though.
  13. Lately I have been testing launch vehicles that can get a medium-sized lander on Mars, so I\'ll be ready for the maiden voyage when the new planet is released. I\'m wondering, has anyone else been preparing? Does anybody have a suitable launch vehicle? Are you using a certain flight plan? (assume that Mars will be about twice the distance from Kerbol than Kerbin) So far I have a vehicle that I think is capable, along with a lander, but it\'s not exactly elegant and uses a generous number of long 3m fuel tanks. It\'s also wobbly, unfortunately. Update: I managed an aphelion of 27GM, even after I screwed up and jettisoned the Kerbol orbit insertion and martian orbit insertion stages. It\'s probably not the most efficient, so if anyone has a better design, I\'d love to see it. The parachutes are not there for testing only. I plan to deploy them for aerobraking in the martian atmosphere
  14. I\'ve tried and failed many times. I can barely crash a plane itself into another at typical speeds.
  15. I hope so. It\'ll tide us over if we ever get bored of space planes.
  16. It\'s a good start. Is the part model just the stock fuel tank? If not, a picture and some statistics would be nice. Have fun modding
  17. I remember when the ISS passed directly overhead on the 4th of July, just seconds before the fireworks display started. It was awesome.
  18. ORBIT { SMA = 1100030.3187283 ECC = 0.000455319775400401 INC = 0.101953303003589 LPE = 187.790964482465 LAN = 73.5820387832151 MNA = 5.58876782109082 EPH = 1731128.92379156 REF = 1 OBJ = 1 }
  19. Hello and welcome to the forums! NovaPunch would be the pack you have. The Spacecraft Exchange and How to... subforums are pretty useful. They\'ve got methods and ships that can get you to the mun and back, so they\'re good references.
  20. You can use the quicksave feature by pressing F5 to save progress and then, if some accident occurs, you can press F9 to reload the last save. It helps a lot with high-speed racing on kerbin.
  21. Planetary Resources I think the OP intended to link to the article ^^ Asteroids, AFAIK, are planned. I think on-asteroid part and ship construction would be a nice feature.
  22. According to a poster in the ISA Mun mapper thread the tallest point is barely under 3300 meters. I\'ll try to find it, brb EDIT: 3284m is, so far, the highest discovered point on the mun. http://kerbalspaceprogram.com/forum/index.php?topic=10324.180 ^Reply #188^
×
×
  • Create New...