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TheSpaceManiac

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Everything posted by TheSpaceManiac

  1. Yeah, might add them. The picture I used for reference didn't have wing-tip tanks
  2. Some attempts at modeling late WWII jets I made earlier A rather chubby Me 262 (based on one I saw on the forum a while ago). Needs cannons *COUGH* @TUKE (Please add mk 108s to your pack) And a P-80 that barely looks like a P-80 (My Gloster Meteor model was so atrocious that I have elected not to show it) Any ideas to improve these models?
  3. Possibly later, going to work on some other planes first
  4. Mostly done model of a Fw 190. Landing gear is a bit short, but it does fly on several Juno engines. Has a somewhat detailed engine inspired by @Azimech. Download at http://kerbalx.com/thespacemaniac/Fw-190-D-12 (download I think has been updated) (http://imgur.com/a/uCPma for dev pics) The engine detailing (the airbrake cowling is a bit of a compromise) (Update: Main version released, KerbalX download should be corrected...)
  5. I think the issue is with BDArmory, as the BDArmory guns overheat.
  6. Would it be possible to make a damage mod that might allow parts that have liquid fuel as a resource to 'catch on fire' when overheated, instead of just merely exploding? (This would be perhaps useful in conjunction with BDArmory)
  7. I really liked this mod, sad to see it go. Is there any chance that this could be modified to work with/improve BDarmory?
  8. Is there any way to allow AI tanks with guard mode on to move on their own?
  9. Without maneuver nodes, you can get to the Mun by burning prograde when you see the mun rise... Although it's not fuel efficient
  10. Of course a metal Kerbal is not really scientifically necessary for any mission, but on the Juno mission to Jupiter 3 small aluminum Lego figures (representing Galileo, and the gods Jupiter and Juno) were placed on the spacecraft, along with a plaque dedicated to Galileo, so perhaps a single small Kerbal figurine could be placed onto the Exomars orbiter...
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