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AlphaMensae

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Everything posted by AlphaMensae

  1. The shuttle stack still needs to be moved to align it with the launcher base. The base attaches at the center for easy rotation. See the assembly guide video, linked in the OP, but I'll post it here too:
  2. Yes, it was designed around the Cormorant Aeronology shuttle stack, and the Mk 3 cockpit in general, but it can be used with benjee10's SOCK as well with a few adjustments, the differences being cosmetic only except for the crew access arm, which has to moved to the center of the FSS tower. The SRB hold-down bolts will be inside the aft skirts of the SOCK SRBs. The beanie cap has to be moved up a slight bit to avoid having the SOCK ET top spire from poking through. There are craft files for both the Cormorant and SOCK shuttles on the shuttle pad. Note that those craft files (as well as most of the others in the v2.0.7 release) are outdated with the v2.1 dev builds, as the Shuttle FSS tower and RSS have been revised. All new craft files will come with the v2.1 release. The shuttle pad parts (along with the Saturn pad ones) will be given a full revamp later for v2.2, and it will get options to accomodate both shuttles.
  3. The new revised Shuttle RSS and the now separate hinge with the alt color option and the detail toggle are done and now on the AlphaDev branch of the GitHub. Existing shuttle craft files with the pad will be missing the RSS hinge, but otherwise will work the same, as KSP now doesn't update attach nodes on existing parts if those parts had their nodes changed.
  4. I also forgot to upload the revised texture (GeneralPads03.dds) for the Rodan Arm....since the arm is still in the General Pads folder. The update makes the window border objects I added black. I'll get it on the git when I'm back home.
  5. One thing I forgot about was the remnant RSS hinge for the current state of the FSS tower. I decided to make the hinge a separate part, so you don't have to attach the entire RSS just to get the hinge, and this keeps the hinge out of the tower base, allowing it to me adjusted if necessary. The hinge will have the black alt color, and the details (platforms and discs) can be toggled off to give it the current appearance.
  6. The new v2.1 Shuttle FSS Tower parts and Rodan Crew Arm are done and on the AlphaDev branch of my GitHub. Also included is a new craft file, Ghidorah 9 + Rodan MLP v2_1, which is this: The Shuttle Lightning Mast got a new FSS mount, which is now the default. It still has thee crane and general tower mounts. The Hammerhead Crane was also changed, the rotation is now an animation of 90 degrees. I was getting collider weirdness with the new FSS top section even though I used the same colliders (crane just bounced around), and I didn't want to waste time messing around with it, so I just made it animated instead of free-rotating. This is for the better, as now I don't have to worry about the colliders anymore. The Saturn tower hasn't been updated yet, so for a little bit more the top section will still have the crane mount. This was all just a preliminary revamp to add the black&white color and side panel options, but the former merged multi-FSS tower part (and soon the Saturn tower) is also now in separate parts: the base section, the multi-height core section (6 heights as before, but restructured to reduce .mu file size), the crew access section (2 heights as before) and a separate crew access floor, which snaps into the crew access section. There's also some more toggle options to turn on/off various details.
  7. Funny you should mention that.....I've been working on adding an alternate style to the Shuttle FSS tower parts.... It's not done yet, as it has turned into something more complex than I had figured, since I'm also laying groundwork for the big remake of the Saturn and Shuttle pad parts for v2.2--stuff like rearranging the UV Maps and restructuring the parts. The side "panels" (I first had a solid panel behind the "stringers", but I removed it to make it see-through and more like mesh, but can't make it too fine a mesh as that leads to moire and mip-map problems) are each separately toggleable per tower side. The interior boxes are also toggleable. Also, only the FSS tower parts--base, core, crew access and top sections--have the alt black&white color option, not the other shuttle pad parts that go on the FSS tower For v2.1, both the Saturn and Shuttle towers will have separate parts, not the merged multi-part I did in the mania of mesh merging that happened in the v2.0 dev period. The tower core section will still be a multi-height one, just without the crew access and top sections, and I'm redoing how it's set up in Unity to cut the .mu file size by removing duplicate meshes. The crew-access floor, now part of the crew access section and adjusted with a deploy limit animation, will become a separate part so it can be moved with the offset gizmo like the crew arm. Also shown is the Rodan Crew Access Arm, a modification of the 2nd alt-style General Crew Arm, sized up a bit for the Tundra Rodan pod, and made to fit on the Shuttle FSS tower. I plan now to remove the General Crew Arm in that style, and make the alt style an option for the truss-type general arm, by making the side panels an option over the truss, so I don't have to have a whole duplicate arm. I only made the SpaceX-style as a request from the Tundra Ex users, and so it will become exclusively for that pod, much like the Saturn and Shuttle crew arms are exclusive for Apollo and the Shuttle,
  8. Yes, but it would make it more complicated and non-intuitive, as the arm would have to start in the retracted position (due to how the deploy limit works, which was designed for the cargo bays), which is not very helpful and confusing when attaching it to a tower. Sorry, but no.
  9. The Small General and Mini Fallback Towers (the Mini one no longer has "General" in the name as it has a different appearance) have been restructured and are now on the AlphaDev branch of the GitHub. The Small General one actually has gotten taller, with just three height variants going from about 20m to about 34m. The Mini one now has just 4 height variants, basically the same ones as before but now increasing in larger increements, with the tallest still being under 20m. Also added a second umbilical. Mini one is shown with the new Electron from @tygoo7's Dodo Labs:
  10. Finished the restructuring of the now-named Large General Fallback (Strongback) Tower, and it is now on the AlphaDev branch of the GitHub. No visual or mesh changes, it's a "restructuring" as I changed how it is set up in Unity, to simplify it, remove duplicated mesh objects and to reduce .mu size (reduced to less than half of the old size). There's only three height variants now: Default (for the Tundra Falcon 9), Short (9.6m shorter) and Tall (9.6m taller). The umbilicals are now moved vertically with the upper clamp, but their length can be adjusted horizontally with their deploy limit slider (something I did with the Mini fallback tower). The Small Fallback Tower will be the next to be restructured, and it's not going to be a clone of the large one, i.e. the upper section options will be removed, leaving just the fairing type.
  11. Sounds like you're doing a Science or Career mode save; most of the parts are in custom tech tree nodes and need to be unlocked first, there is only a few in the start node AlphaDev GitHub brancg activity! The Largeer General Swing Arm is finished: All three new general swing arms, the three beam-type swing arms and the three renamed general drop umbilicals are now on the AlphaDev branch. Also there are revised bases for the large, medium and small general service towers; made them taller for easier clicking in the VAB. Old arm parts have been removed Stock custom category has been updated as well.
  12. The SOCK SRBs won't sit in the exhaust holes the same way that the Cormorant SRBs do, but it is just a cosmetic issue, it does not affect a launch. There is a craft file specifically for the SOCK shuttle.
  13. Ok, adding the visual effect for decuplers prevented the message from appearing as expected, but I had to offset it -1000m so it wouldn't be visible, as the gas burst effect happens at the part's attach node. Also fixed the single side-umbilical for the small swing arm; now the arm extension doesn't appear when the side rails are turned off:
  14. That message is caused by the use of ModuleAnimatedDecoupler (from Animated Decouplers) without defining a visual effect (the usual decoupler smoke effect), but it should only happen once, and isn't critical, just KSP complaining since it expectss decouplers to have a visual effect. It has never been a problem for me. I'll see about adding the effect definition to all uses of ModuleAnimatedDecoupler (the actual decouple node is 1000m below the VAV floor, so it shouldn't be visible). Or you do an MM patch to remove ModuleAnimatedDecoupler from all the AM_MLP* parts: @PART[AM_MLP*] { !MODULE[ModuleAnimatedDecoupler] {} }
  15. And I just realized that for the side-style umbilicals, the arm extension for the triple version doesn't turn off when the outer rails are turned off....since I forgot about it.
  16. Work on v2.1 was a bit slowed down with the holidays and college football bowl games, but have made a lot of progress on the new general swing arms, First, what was just one beam-type simple swing arm has now been expanded into three sizes, to give small towers extra reach (and to have a full row of three like parts in the part window ) The general swing arm end-umbilical versions are all done for the three sizes, and am now adding the side-umbilical options. I decided to make the side types part of the general swing arms, as I've restructured how they're built in Unity, making a whole new arm part for just the side-style rather pointless. Another benefit was that the side-style umbilicals can be on either side of the arm, and the heights of the center and outer rails can be toggled separately between tall and short heights. Complete Small General Swing Arm is now done; pic shows just a few of the many configuration options: Once the arms are done, the next thing will be the restructuring of the general strongback towers.
  17. I name all my parts now (the internal part name that KSP uses) with "AM_MLP_" as a prefix to enable easy MM patches. And no, hiding them this way does not affect the stock custom category (which uses a different kind of .cfg file unrelated to part .cfgs) or the CCK category (which uses a custom plugin).
  18. The new v2.1 Small Tower Umbilical, Small Tower Swing Arm, and the Small and Large General Drop Umbilical are done and now on the AlphaDev branch of the GitHub. The old combo Small Tower and General Umbilicals have been removed. The Small Tower ones are on the right, the General Umbilicals are on the left. All have a single telescoping adjustable length from max to min, and either a short or long mount option. They were also partially remade (or rather, restructured would be a better term), and have only 4 colors for the pipe (more can be easily added if there is a demand for it). Already working on the new General Swing Arms, and these are much more of a remake (the Small arm already has gotten skinnier). Also, the Delta IV-Heavy-style triple side umbilical arm will be a separate part in the three sizes, as it's just too different from the normal arms (for one, it needs a second deploy limit slider for the umbilical connectors). The single side umbilical will be an option for the normal arms, it will be at the end of the arm like the conventional umbilical connectors.
  19. Thank you! Yeah, the "b" version just has the B9PS versions properly placed. I suddenly realized that I had put .zip files in the GameData folder of the download; now, those who know about installing mods would know not to copy a zip into KSP's GameData, but there are those who will do that. So I moved the KSP 1.7.3 version of B9PS (named as such) out of GameData, and unzipped the default KSP 1.8.1 version and left that in GameData. Nothing in ModularLaunchPads itself was changed, so it didn't really a new version number. There's a MM patch in the Extras folder that will hide the parts from the Structural category (very simple, just sets the category to "none"); note that it will also hide them from searches, and I think from mods like Janitor's Closet and the like, so I made it an Extra item.
  20. Version 2.0.7! Changelog: Modifed the sound effect of the General ROFI and Shuttle Tail Service Mast sparker by a large amount to make it much quieter. Changed .cfg and .mu names for the General Hold Downs and General ROFI Updated the stock custom category and custom tech tree node .cfgs to those of v2.1 Now includes separate versions of B9PartSwitch for KSP 1.8.1 and KSP 1.7.3. Folders are named for which KSP version they are for. Decided to put the modified sparker sound effect into a new point release. I also replaced the old v2.0 General ROFI .cfg and .mu names with the v2.1 names to prevent confustion later on. Also added some v2.1 things like the renamed General Hold Downs and the updated custom category and tech tree nodes. With v2.1 development, I'm now up to the General Umbilicals. The two General sizes and the Small Tower size now have a similar format. The color change for the umbilical pipe is now done by a texture switch (among four 256x256 textures) for a single mesh object rather than mesh switching among a bunch of separate mesh objects, which made the construction a whole lot easier. There are no separate length options either, each umbilical size is now a single telescoping length: Small Tower is 2.5m nominal max length (disregarding the end connector and adapter rings), General Small is 3.75m and the General Large is 5m (with a 2.5m fixed core rather than the 1.25m cores of the other sizes). These changes will also be applied to the new separate General Swing Arms.
  21. After getting some thumbs-down on the custom sound effect that damonvv made for my Shuttle TSM sparker and General ROFI, I've modified it. The changed .cfgs are on both the Master and AlphaDev branches of the GitHub. If you want to change the .cfgs manually go into the General-ROFI.cfg and Shuttle-Launcher-TSM.cfg files and look for the EFFECTS { running { AUDIO section, and replace the lines with these: channel = Ship clip = ModularLaunchPads/FX/AlphaSparkz volume = 0.0 0.0 volume = 1.0 0.2 pitch = 0.0 0.5 pitch = 1.0 0.9 loop = true The volume is greatly reduced, and the pitch is also reduced, making for a far quieter and lower sound instead of the loud steam hiss.
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