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FroggyCanuck

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Everything posted by FroggyCanuck

  1. Yea, I can't explain why this occured but yea, I was also assuming crossfeed was off. Weird though, because even in my smaller test the error reoccured...
  2. Ah yes, that must be it!!!! Many thanks Geonovast! Very simple explanation yet completely eluded me. I must say I'm 150 hours in but never really messed around with crossfeed before, so I'll need to pay more attention to it! Cheers!
  3. Hi good folks at the KSP forums! I've just gotten back into KSP after a few months of not playing it, and have a question on fuel usage on radial setups, specifically with the Twin Boar. Vanilla game. I have a five-orange tank setup (4 tanks around a main one) similar to this (not my pic) : http://i.ytimg.com/vi/hJLEAnzWRss/maxresdefault.jpg I have two Twin Boars attached to each outer orange tank with decoupler and no fuel lines. My aim was to use the Twin Boars, decouple then use mainsails under the 5 main tanks. But when I launch, fuel empties from all 13 tanks at the same time (even the center one!)... I did a further test with just one orange tank and two Twin Boars attached by decouplers, and same situation, all three tanks emptied at the same time. Tested the same thing with regular tanks and only the outside tanks emptied. Is this a bug? Or do Twin Boars use fuel differently? I thought tanks are supposed to empty vertically only if no fuel lines are used. My Twin Boars are magically using fuel from tanks they are attached to radially, even spaced with a decoupler! http://s2.quickmeme.com/img/38/386a007910aa3434d7b7e4553b36991961d99f452b915a2ad38f8c894f9b8207.jpg
  4. Nan, the first time the issue came up it was with the 3-man pod in science mode, then I tested with the one-man pod in career mode and same thing came up. Oh well. Thanks Padishar, maltesh, I ended up deleting the game local content from Steam and just reinstalled it before seeing you messages. The bug is now gone in vanilla mode. I'm not too upset, I only had a proper science game going (no career), 140 hours in but still had some of the tech tree to uncover. At least now I'll know what I'll be doing when building rockets and what I need first in the tech tree! :-) Out of curiosity maltesh, after you deleted the fake Kerbal, did the problem occur again after in another mission/career, or was it a one-time thing? Cheers!
  5. Thanks p1t1o, glad to see I'm not the only one who experienced this! Unfortunately, my issue is recurring (happens to me constantly) and probably not related to a save file issue (started a new career to test and still have cloned Kerbals being produced). Thanks for the tips though! I would have liked to see that Kraken-Clone! Oh well, might just delete the whole game and start fresh vanilla-style.
  6. Hi guys, I'm having a bug where Kerbals are getting cloned when boarding. For example, if I take Jeb out on EVA, when I board, Jeb will be back in the capsule with full control, but a clone Jeb will be on the ladder outside, preventing from doing any time acceleration (plus being creepy as heck). The clone Jeb acts like its own ship, I can switch to it using the [ ] keys, but I need to take control of him, make him let go then let the clone drift off into space. Same thing happens each time I go on EVA, I can have 2-3 clone Kerbals stuck on the ladder. If I manage to get back to the Space Centre, it gives me something like : "Part Jeb cannot load/not found" or something to that effect. The only mods I have/had are/were : - Chatterer (still there) - Hot Rockets (recently removed) - Planetshine (removed after a day of use) Now I also managed to fix another bug, the disappearing tech tree, which was caused by Module Manager with Hot Rockets. http://forum.kerbalspaceprogram.com/threads/134407-Tech-tree-disappeared-after-upgrading-R-D-facility So I'm wondering if Module Manager has anything to do with this, and I'm a complete noob regarding the persistent.sfs file even though I fixed the earlier issue with the tech tree. So does anybody have any ideas on fixing this Kerbal cloning issue? And apologies if this has been covered in another thread, I looked and could not find one, still a bit new at finding stuff on here. Thanks! EDIT : This is happening in Science mode, so I started a career and the same problem occurs, so it's not a save file issue it seems.
  7. Thanks Claw, I could have swore I put this in the modded support forum, must of had my eyes crossed! Cheers!
  8. Hi folks, first post, so apologies if this not the right thread, but I get this weird bug where I go on EVA, and when I board again, it creates an unresponsive Kerbal (on the ladder for example), while the main Kerbal, be it Bob or Bill, will be in the capsule. I can still use Bob, but if I go on EVA again, he'll have to push the unresponsive clone out of the way. Same thing happens if I board again, another clone will be created and Bob in will be in the capsule. I once had 3 clones hanging on the ladder, which prevented me doing anything such as time warp, etc. Only mods I use are chatterer and Hot rockets. Can anybody help me out?
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