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The_Mad_Emu

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Everything posted by The_Mad_Emu

  1. Hello all its The_Mad_Emu here it is with a heavy heart that i am announcing my retirement for ksp i will no longer be producing craft or continuing with any current builds . I hope to still take part in this amazing community, at some point and I feel so lucky to have something that makes saying goodbye hard, but remember Goodbyes, are not forever. Goodbyes, are not the end they simply mean i will miss you all until we say hello agian
  2. there we go just went through and deleted old submissions time to start a new
  3. am i on the black list as in the past my posts wearnt clean. if not did my jay bird ever make it in to fight for the glory of the hka
  4. i am very aware of that i mean as in right now
  5. is it also possible to get a list of all the users crafts, who are included in the series
  6. have you thought about filming diffrent parts of the battle in diffrent saves just to help with the lag
  7. couple of questions. 1.if i have no turret may i have one more weapon 2.can i have two separate crafts submitted as a pair 3. do the 50 cal dual pod count as one or 2 weapons
  8. @inigma im starting construction on my ww1 fighter can i have a basic run down of the rules. or is it like no jet, only 50cal guns, must be biplanes
  9. 3 new craft for the arsenal 1. H-Wing. The H-wing is a new, fast and extremely maneuverable armed with 4 aamrams and 6 sidewinders it is also armed with twin vulcan turrets its powered by twin panthers this would be a welcome addition to the hka arsenal https://www.dropbox.com/s/vl0muqhradquhqi/h%20wing.craft?dl=0 2. Kerb-Hog mk 2. the Kerb-Hog mk 2 is a vast improvement on the mk1 it has lost some speed but gained a better armament and maneuverablity armed with a 30mm chain gun and a tow missile launcher can carry 5 kerbals https://www.dropbox.com/s/h59xj7vke394vjo/wart%20hog%202.craft?dl=0 3. HKA 1. The HKA 1 is a fast passenger jet designed to get the president of the hka out of areas fast it is powered by 3 juno engines it also has many safety features like many counter measures and a ejectable passenger section incase of the worst case scenario https://www.dropbox.com/s/40xlll9aig5pmje/HKA%201.craft?dl=0
  10. sorry fault on my part just a miss read by me
  11. @jrodriguez my ksp is bugged i have been meaning to swap the hidden vulcan for 4 vulcan turrets add a ecm and change the engines for 2 panthers can someone do this for me
  12. i have a request before my battle due to my ksp crashing can the host of my match add an ecm if not already added
  13. so my plane is next according to the scedule hope all the tests and tweeks will help, (done before i submited)
  14. hm how will gmi be able to evac to the other planet (assumed minumus) with your fleet now in control of the orbit and just for a heads up what craft do you need for the up coming episodes P.S did my jay bird make it in as a hka fighter
  15. is it to early to ask how many parts will the ground warfare be in. and a question about the lore how is the mu going to defend itself from counter attacks with all forces focusing on retaking the ksp
  16. *no longer uses turbo jets I now give you the Jay Bird , the jay bird is fast mach 1 at just above sea level, extremely agile (on the spot 360 turns) capable at most at most altitudes (assuming enough air) well armed with 6 amraams and 4 sidewinders it also comes equiped with 1 vulcan cannons for dogfighting. cable of a.i flight just decrease the control authority menu or it will freak out. https://www.dropbox.com/s/qfzkbqxe0owh2vr/HSAA%20Jay%20Bird.craft?dl=0
  17. considering the tranquillity deleted scene would you like me to develop your first boat for you im thinking a lightly armed fast transport type of boat to pick up the two stranded kerbals and get to them fast and get out fast.
  18. done it is now a near perfect on the spot turn
  19. thanks for the tip got it down to an amazing 15 meter radius turn in any direction i can get it lower but the ordinance tend to fall off for some reason
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