The_Mad_Emu
Members-
Posts
78 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by The_Mad_Emu
-
im back
-
Hello all its The_Mad_Emu here it is with a heavy heart that i am announcing my retirement for ksp i will no longer be producing craft or continuing with any current builds . I hope to still take part in this amazing community, at some point and I feel so lucky to have something that makes saying goodbye hard, but remember Goodbyes, are not forever. Goodbyes, are not the end they simply mean i will miss you all until we say hello agian
-
there we go just went through and deleted old submissions time to start a new
-
am i on the black list as in the past my posts wearnt clean. if not did my jay bird ever make it in to fight for the glory of the hka
-
i am very aware of that i mean as in right now
-
is it also possible to get a list of all the users crafts, who are included in the series
-
have you thought about filming diffrent parts of the battle in diffrent saves just to help with the lag
-
(SHFC) Super-Heavy Fighter Competition I
The_Mad_Emu replied to The Optimist's topic in KSP1 Challenges & Mission ideas
couple of questions. 1.if i have no turret may i have one more weapon 2.can i have two separate crafts submitted as a pair 3. do the 50 cal dual pod count as one or 2 weapons -
(SHFC) Super-Heavy Fighter Competition I
The_Mad_Emu replied to The Optimist's topic in KSP1 Challenges & Mission ideas
a new craft is on its way -
@inigma im starting construction on my ww1 fighter can i have a basic run down of the rules. or is it like no jet, only 50cal guns, must be biplanes
-
3 new craft for the arsenal 1. H-Wing. The H-wing is a new, fast and extremely maneuverable armed with 4 aamrams and 6 sidewinders it is also armed with twin vulcan turrets its powered by twin panthers this would be a welcome addition to the hka arsenal https://www.dropbox.com/s/vl0muqhradquhqi/h%20wing.craft?dl=0 2. Kerb-Hog mk 2. the Kerb-Hog mk 2 is a vast improvement on the mk1 it has lost some speed but gained a better armament and maneuverablity armed with a 30mm chain gun and a tow missile launcher can carry 5 kerbals https://www.dropbox.com/s/h59xj7vke394vjo/wart%20hog%202.craft?dl=0 3. HKA 1. The HKA 1 is a fast passenger jet designed to get the president of the hka out of areas fast it is powered by 3 juno engines it also has many safety features like many counter measures and a ejectable passenger section incase of the worst case scenario https://www.dropbox.com/s/40xlll9aig5pmje/HKA%201.craft?dl=0
-
sorry fault on my part just a miss read by me
-
Delete
-
@jrodriguez my ksp is bugged i have been meaning to swap the hidden vulcan for 4 vulcan turrets add a ecm and change the engines for 2 panthers can someone do this for me
-
i have a request before my battle due to my ksp crashing can the host of my match add an ecm if not already added
-
so my plane is next according to the scedule hope all the tests and tweeks will help, (done before i submited)
-
hm how will gmi be able to evac to the other planet (assumed minumus) with your fleet now in control of the orbit and just for a heads up what craft do you need for the up coming episodes P.S did my jay bird make it in as a hka fighter
-
is it to early to ask how many parts will the ground warfare be in. and a question about the lore how is the mu going to defend itself from counter attacks with all forces focusing on retaking the ksp
-
*no longer uses turbo jets I now give you the Jay Bird , the jay bird is fast mach 1 at just above sea level, extremely agile (on the spot 360 turns) capable at most at most altitudes (assuming enough air) well armed with 6 amraams and 4 sidewinders it also comes equiped with 1 vulcan cannons for dogfighting. cable of a.i flight just decrease the control authority menu or it will freak out. https://www.dropbox.com/s/qfzkbqxe0owh2vr/HSAA%20Jay%20Bird.craft?dl=0
-
considering the tranquillity deleted scene would you like me to develop your first boat for you im thinking a lightly armed fast transport type of boat to pick up the two stranded kerbals and get to them fast and get out fast.
-
Delete
-
PLEASE DELETE
-
delete
-
done it is now a near perfect on the spot turn
-
thanks for the tip got it down to an amazing 15 meter radius turn in any direction i can get it lower but the ordinance tend to fall off for some reason