astroknot
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Everything posted by astroknot
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Generic fuel tanks
astroknot replied to Comwarrior's topic in KSP1 Suggestions & Development Discussion
Does something like this exist? A unit-based, configurable tank would be awesome. -
KSP Interstellar Extended Continued Development Thread
astroknot replied to FreeThinker's topic in KSP1 Mod Development
Thank you for fixing the radiator issue! It works great now. -
KSP Interstellar Extended Continued Development Thread
astroknot replied to FreeThinker's topic in KSP1 Mod Development
Thank you! Your mod is awesome! -
KSP Interstellar Extended Continued Development Thread
astroknot replied to FreeThinker's topic in KSP1 Mod Development
I did some testing to see if I could get radiators to work with an active microwave receiver on board. I started with a fresh install of KSP and only installed Interstellar. I put one of each type of radiator on my test ship and none of the radiators dissipate waste heat when I have a microwave beamed power receiver active. I did find a work around though. If I retract the heat radiator, it starts working. If I extend it, it stops working again. -
KSP Interstellar Extended Continued Development Thread
astroknot replied to FreeThinker's topic in KSP1 Mod Development
Were you able to find a solution? This is the issue I continue to have. Is there a way to disable waste heat completely? -
KSP Interstellar Extended Continued Development Thread
astroknot replied to FreeThinker's topic in KSP1 Mod Development
In my case, it is every time I play. I've tried sandbox and a new install with KSPI being the only mod, and it still happens. Weird. -
KSP Interstellar Extended Continued Development Thread
astroknot replied to FreeThinker's topic in KSP1 Mod Development
They don't work at all. 0.0 Megajules and the temp sticks around 267K. As soon as I turn off the receiver, they light up orange and start working. If I turn the receiver back on, they immediately turn back to normal color and stop working. -
KSP Interstellar Extended Continued Development Thread
astroknot replied to FreeThinker's topic in KSP1 Mod Development
I've searched far and wide with no luck. Radiators seem to be disabled when I have a microwave receiver activated on my ship. I have to disable the receiver(s) for the radiators to light up and dissipate waste heat. Is that a feature or a bug? It is frustrating, especially when i timewarp.